Player Matchup

Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
CrazyKegHeadGreg
Sun Wukong
Gold IV
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 14L
1,775 MMR
Solo
He Bo
He Bo
Gold I
Darkα
He Bo
Gold I
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 59L
1,792 MMR
Party 2
Awilix
Awilix
Platinum IV
Jelious
Awilix
Platinum IV
Level 160
God Stats
2W - 2L
1,621 SR
Queue Stats
133W - 146L
1,792 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,524 SR
1,672 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,430 SR
1,758 MMR
Ne Zha
Ne Zha
Gold IV
Braciaca
Ne Zha
Gold IV
Level 160
God Stats
1W - 3L
1,286 SR
Queue Stats
98W - 89L
1,678 MMR
Solo
Janus
Janus
Platinum III
CIocksmith
Janus
Platinum III
Level 89
God Stats
6W - 5L
1,436 SR
Queue Stats
331W - 336L
1,762 MMR
Solo
Odin
Odin
Platinum V
Fozzax80
Odin
Platinum V
Level 155
God Stats
1W - 1L
1,323 SR
Queue Stats
64W - 45L
1,748 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
FröstBöund
Gilgamesh
Platinum II
Level 155
God Stats
17W - 21L
1,602 SR
Queue Stats
688W - 694L
1,858 MMR
Party 1
Sol
Sol
Platinum II
SharkyBoy
Sol
Platinum II
Level 153
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 121L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
5 / 7 / 2
14,213
569
16,436
20,825
6,976
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
 
Ares
16
1 / 11 / 8
11,175
447
9,212
27,172
28,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
CrazyKegHeadGreg
Sun Wukong
20
5 / 2 / 2
15,366
615
22,695
29,878
23,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Darkα
He Bo
18
5 / 13 / 1
12,282
491
15,624
20,189
6,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Jelious
Awilix
17
1 / 8 / 5
11,018
441
9,476
23,163
8,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
GebThothArtioBastet

VS

Bans
AthenaLokiArtemisCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Braciaca
Ne Zha
20
5 / 3 / 22
14,527
581
17,247
28,777
24,109
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
20
9 / 3 / 8
17,967
719
13,772
17,328
6,009
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
20
2 / 3 / 9
14,275
571
16,274
22,622
29,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
FröstBöund
Gilgamesh
20
9 / 1 / 13
16,399
656
22,552
21,117
12,198
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
16 / 7 / 4
17,147
686
25,473
22,505
6,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
97
17
Kills
41
41
Deaths
17
18
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
7
2
0.86
L
Ares
 
Ares
1
11
8
0.45
W
Ne Zha
Braciaca
Ne Zha
5
3
22
5.33
W
Janus
9
3
8
4.33
L
Sun Wukong
CrazyKegHeadGreg
Sun Wukong
5
2
2
3
L
He Bo
Darkα
He Bo
5
13
1
0.42
W
Odin
2
3
9
2.17
W
Gilgamesh
FröstBöund
Gilgamesh
9
1
13
15.5
L
Awilix
Jelious
Awilix
1
8
5
0.44
W
16
7
4
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,443
Damage
95,318
121,227
Taken
112,349
73,782
Mitigated
78,443
27,257
Healing
40,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
16,436
7,652
0
6,431
20,825
6,976
1,126
8,043
12,774
0
135,736
L
Ares
 
Ares
9,212
216
0
1,367
27,172
28,535
0
10,710
16,256
40,898
0
W
Ne Zha
Braciaca
Ne Zha
17,247
6,464
434
13,017
28,777
24,109
1,789
7,721
20,606
0
71,175
W
Janus
13,772
696
0
4,064
17,328
6,009
680
7,086
10,242
143,032
0
L
Sun Wukong
CrazyKegHeadGreg
Sun Wukong
22,695
6,074
0
14,232
29,878
23,827
1,136
6,368
23,430
0
135,884
L
He Bo
Darkα
He Bo
15,624
584
0
1,494
20,189
6,415
0
7,629
12,391
73,802
0
W
Odin
16,274
3,804
0
8,513
22,622
29,359
1,246
4,400
17,983
0
87,975
W
Gilgamesh
FröstBöund
Gilgamesh
22,552
9,027
0
4,806
21,117
12,198
1,259
3,618
16,850
0
133,953
L
Awilix
Jelious
Awilix
9,476
2,554
0
3,733
23,163
8,029
0
5,912
16,935
0
72,782
W
25,473
12,225
0
9,902
22,505
6,768
8,806
3,679
18,386
145,342
1,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,054
Gold Earned
80,315
747
Minions Killed
835
0
Camps Cleared
0
2,236,785
Distance Traveled
2,641,128
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
14,213
569
206
8
0
419,433
9
L
Ares
11,175
447
32
1
0
396,304
0
W
Ne Zha
14,527
581
55
2
0
498,137
1
W
Janus
17,967
719
258
10
0
581,964
3
L
Sun Wukong
15,366
615
249
10
0
493,490
5
L
He Bo
12,282
491
141
6
0
399,511
4
W
Odin
14,275
571
153
6
0
516,549
5
W
Gilgamesh
16,399
656
165
7
0
590,278
7
L
Awilix
11,018
441
119
5
0
528,047
3
W
Sol
17,147
686
204
8
0
454,200
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role