Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold I
AmIaPhySCO666
Bastet
Gold I
Level 129
God Stats
31W - 19L
1,354 SR
Queue Stats
772W - 897L
1,719 MMR
Party 2
Hercules
Hercules
Gold IV
Me llamo Bean
Hercules
Gold IV
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 194L
1,654 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,451 SR
1,624 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,716 SR
1,774 MMR
Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum I
LustyonGeb
Anhur
Platinum I
Level 69
God Stats
9W - 2L
2,073 SR
Queue Stats
46W - 9L
2,254 MMR
Party 1
Chronos
Chronos
Gold II
donkeymonkey176
Chronos
Gold II
Level 156
God Stats
67W - 89L
1,576 SR
Queue Stats
620W - 737L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 3 / 3
6,206
621
5,387
4,727
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 0
6,925
693
4,912
6,334
1,465
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Me llamo Bean
Hercules
9
1 / 4 / 3
6,324
632
2,210
10,052
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
GebThothAchillesGilgameshSol

VS

Bans
Ah Muzen CabAgniZeusPoseidonMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
1 / 3 / 7
7,887
789
2,857
11,687
11,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
12
7 / 0 / 3
8,403
840
9,157
4,665
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 8
7,704
770
3,534
5,983
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
10
10
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
3
0.5
W
Cabrakan
 
Cabrakan
1
3
7
1.5
L
3
3
0
1
W
Anhur
7
0
3
8.5
L
Hercules
Me llamo Bean
Hercules
1
4
3
0.63
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,509
Damage
15,548
21,113
Taken
22,335
7,604
Mitigated
15,471
4,624
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,387
590
0
0
4,727
930
0
1,585
3,142
23,431
0
W
Cabrakan
 
Cabrakan
2,857
313
0
3,194
11,687
11,350
158
3,146
7,742
16,140
0
L
4,912
1,102
0
1,429
6,334
1,465
0
1,970
4,364
0
16,380
W
Anhur
9,157
3,915
0
855
4,665
2,057
1,011
690
3,833
0
35,904
L
Hercules
Me llamo Bean
Hercules
2,210
434
237
2,958
10,052
5,209
0
3,137
6,915
0
10,289
W
3,534
908
0
1,438
5,983
2,064
1,687
1,935
3,905
25,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,455
Gold Earned
23,994
94
Minions Killed
123
2
Camps Cleared
8
442,709
Distance Traveled
570,989
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,206
621
36
4
2
147,249
0
W
Cabrakan
7,887
789
25
3
0
184,469
2
L
Bastet
6,925
693
37
4
0
158,474
2
W
Anhur
8,403
840
43
4
5
183,134
2
L
Hercules
6,324
632
21
2
0
136,986
2
W
Chronos
7,704
770
55
6
3
203,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role