Player Matchup

Vamana
Vamana
Platinum IV
 
Vamana
Platinum IV
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum V
Fozzax80
Yemoja
Platinum V
Level 155
God Stats
3W - 1L
1,892 SR
Queue Stats
64W - 45L
1,703 MMR
Party 1
Persephone
Persephone
Platinum II
FröstBöund
Persephone
Platinum II
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
688W - 694L
1,813 MMR
Party 1
Achilles
Achilles
Platinum III
Gomezka
Achilles
Platinum III
Level 112
God Stats
12W - 9L
1,745 SR
Queue Stats
188W - 171L
1,771 MMR
Solo
Apollo
Apollo
Diamond V
Merdovic17
Apollo
Diamond V
Level 127
God Stats
1W - 0L
1,687 SR
Queue Stats
46W - 35L
2,020 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,665 SR
1,761 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,489 SR
1,676 MMR
Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Gold V
Braciaca
Raijin
Gold V
Level 160
God Stats
0W - 2L
1,267 SR
Queue Stats
98W - 89L
1,723 MMR
Solo
Loki
Loki
Gold IV
CrazyKegHeadGreg
Loki
Gold IV
Level 113
God Stats
4W - 1L
1,678 SR
Queue Stats
29W - 14L
1,820 MMR
Solo
Izanami
Izanami
Gold I
Darkα
Izanami
Gold I
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 59L
1,837 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 0 / 0
6,879
688
2,805
5,797
6,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Yemoja
Fozzax80
Yemoja
10
3 / 0 / 4
6,090
609
3,778
5,911
3,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Persephone
FröstBöund
Persephone
10
0 / 1 / 5
5,883
588
2,891
3,219
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Gomezka
Achilles
11
4 / 0 / 3
6,447
645
6,342
5,352
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Apollo
Merdovic17
Apollo
12
2 / 0 / 3
6,480
648
4,921
6,942
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OdinFenrirCliodhna

VS

Bans
TiamatArtioErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 1 / 0
5,275
528
2,804
7,019
2,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
 
Atlas
7
0 / 3 / 0
4,730
473
3,506
7,589
3,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Braciaca
Raijin
11
0 / 2 / 1
6,059
606
1,320
4,279
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,580
558
2,590
5,550
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Darkα
Izanami
9
0 / 3 / 0
5,195
520
3,544
5,426
1,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
1
1
Deaths
11
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
0
0
2
L
Gilgamesh
 
Gilgamesh
1
1
0
1
L
Atlas
 
Atlas
0
3
0
0
L
Raijin
Braciaca
Raijin
0
2
1
0.25
L
0
2
0
0
L
Izanami
Darkα
Izanami
0
3
0
0
W
Yemoja
Fozzax80
Yemoja
3
0
4
5
W
Persephone
FröstBöund
Persephone
0
1
5
2.5
W
Achilles
Gomezka
Achilles
4
0
3
5.5
W
Apollo
Merdovic17
Apollo
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
13,764
27,221
Taken
29,863
13,800
Mitigated
9,387
14,540
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
2,805
1,269
0
3,576
5,797
6,056
592
0
5,797
0
48,629
L
Gilgamesh
 
Gilgamesh
2,804
880
0
1,045
7,019
2,235
0
762
6,257
0
32,803
L
Atlas
 
Atlas
3,506
1,323
0
1,668
7,589
3,170
0
2,752
4,837
11,366
0
L
Raijin
Braciaca
Raijin
1,320
196
0
750
4,279
1,241
0
1,884
2,395
38,748
0
L
2,590
776
0
2,097
5,550
1,465
0
0
5,550
0
34,512
L
Izanami
Darkα
Izanami
3,544
2,467
0
1,597
5,426
1,276
0
1,271
4,155
0
35,122
W
Yemoja
Fozzax80
Yemoja
3,778
928
2,248
2,134
5,911
3,110
460
1,645
4,226
13,413
0
W
Persephone
FröstBöund
Persephone
2,891
526
0
797
3,219
875
0
1,074
2,090
38,703
0
W
Achilles
Gomezka
Achilles
6,342
2,098
2
2,984
5,352
1,757
0
660
4,654
0
35,985
W
Apollo
Merdovic17
Apollo
4,921
3,283
0
2,799
6,942
2,002
372
1,315
5,627
0
46,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
26,839
397
Minions Killed
342
0
Camps Cleared
0
1,058,982
Distance Traveled
981,348
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,879
688
116
12
0
203,851
5
L
Gilgamesh
5,275
528
66
7
0
219,084
3
L
Atlas
4,730
473
20
2
0
199,891
7
L
Raijin
6,059
606
95
10
0
175,852
4
L
Loki
5,580
558
84
8
0
216,538
2
L
Izanami
5,195
520
77
8
0
169,983
3
W
Yemoja
6,090
609
22
2
0
200,057
4
W
Persephone
5,883
588
77
8
0
219,447
3
W
Achilles
6,447
645
71
7
0
238,982
2
W
Apollo
6,480
648
111
11
0
196,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role