Player Matchup

Discordia
Discordia
Bergerac
Discordia
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 78L
1,400 Elo+
Solo
King Arthur
King Arthur
BradTargaryen
King Arthur
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 227L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
Nervotron
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 115L
1,571 Elo+
Solo
Cthulhu
Cthulhu
Tattertot
Cthulhu
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 62L
1,601 Elo+
Solo
Neith
Neith
Āngerfist
Neith
Level 149
God Stats
3W - 3L
1,373 SR
Queue Stats
112W - 130L
1,422 Elo+
Solo
Team Averages
Level 128
1,475 SR
1,504 Elo+

VS

Team Averages
Level 138
1,494 SR
1,507 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Debiruman174
Baron Samedi
Level 160
God Stats
4W - 3L
1,453 SR
Queue Stats
282W - 260L
1,527 Elo+
Solo
Kali
Kali
Karnack
Kali
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
323W - 312L
1,562 Elo+
Solo
Zeus
Zeus
MarcusDeRivia
Zeus
Level 82
God Stats
1W - 1L
1,733 SR
Queue Stats
35W - 32L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MaxiMusMa
Morgan Le Fay
Level 143
God Stats
3W - 1L
1,285 SR
Queue Stats
60W - 66L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bergerac
Discordia
18
6 / 3 / 15
11,284
752
15,341
11,153
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
BradTargaryen
King Arthur
19
2 / 5 / 23
11,096
740
10,972
15,732
21,351
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Nervotron
Baron Samedi
19
9 / 5 / 16
12,042
803
17,750
18,148
15,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Tattertot
Cthulhu
20
5 / 6 / 21
13,176
878
20,525
32,731
45,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
18
12 / 5 / 9
11,481
765
19,490
16,043
7,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
5 / 6 / 13
12,022
801
17,324
31,643
35,234
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Debiruman174
Baron Samedi
19
5 / 4 / 10
11,132
742
17,678
17,459
8,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
Karnack
Kali
14
2 / 8 / 10
9,382
625
7,340
13,640
5,393
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 8 / 9
10,534
702
14,261
16,126
5,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
MaxiMusMa
Morgan Le Fay
16
8 / 8 / 8
10,776
718
15,222
14,675
5,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
74
34
Kills
24
24
Deaths
34
84
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
5
6
13
1.92
W
Discordia
Bergerac
Discordia
6
3
15
4.5
W
King Arthur
BradTargaryen
King Arthur
2
5
23
2.7
L
Baron Samedi
Debiruman174
Baron Samedi
5
4
10
2.5
L
Kali
Karnack
Kali
2
8
10
0.88
L
4
8
9
1.06
L
Morgan Le Fay
MaxiMusMa
Morgan Le Fay
8
8
8
1.5
W
Baron Samedi
Nervotron
Baron Samedi
9
5
16
3.4
W
Cthulhu
Tattertot
Cthulhu
5
6
21
2.58
W
Neith
12
5
9
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,078
Damage
71,825
93,807
Taken
93,543
94,106
Mitigated
60,739
44,429
Healing
30,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
17,324
3,853
1,140
9,159
31,643
35,234
20
16,795
14,287
37,527
0
W
Discordia
Bergerac
Discordia
15,341
1,612
2,058
2,250
11,153
5,181
1,487
10,023
1,130
34,849
0
W
King Arthur
BradTargaryen
King Arthur
10,972
722
958
2,088
15,732
21,351
0
9,394
6,338
0
15,514
L
Baron Samedi
Debiruman174
Baron Samedi
17,678
450
6,501
7,143
17,459
8,766
592
9,278
8,025
35,096
0
L
Kali
Karnack
Kali
7,340
1,926
572
1,479
13,640
5,393
0
9,233
4,297
0
8,862
L
14,261
1,157
654
2,071
16,126
5,388
513
10,308
5,777
27,556
0
L
Morgan Le Fay
MaxiMusMa
Morgan Le Fay
15,222
824
738
1,281
14,675
5,958
294
8,002
6,443
29,339
0
W
Baron Samedi
Nervotron
Baron Samedi
17,750
1,825
7,860
7,142
18,148
15,040
930
14,129
4,019
35,542
0
W
Cthulhu
Tattertot
Cthulhu
20,525
888
3,643
10,667
32,731
45,369
290
17,448
15,283
35,206
0
W
Neith
19,490
5,070
2,848
4,915
16,043
7,165
2,427
13,491
2,552
0
33,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,079
Gold Earned
53,846
155
Minions Killed
134
0
Camps Cleared
0
1,316,809
Distance Traveled
1,186,988
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,022
801
31
2
0
238,914
0
W
Discordia
11,284
752
33
2
0
269,108
1
W
King Arthur
11,096
740
2
0
0
278,029
0
L
Baron Samedi
11,132
742
31
2
0
261,485
4
L
Kali
9,382
625
5
0
0
251,337
0
L
Zeus
10,534
702
43
3
0
219,372
2
L
Morgan Le Fay
10,776
718
24
2
0
215,880
1
W
Baron Samedi
12,042
803
46
3
0
235,723
0
W
Cthulhu
13,176
878
45
3
0
286,728
4
W
Neith
11,481
765
29
2
0
247,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role