Player Matchup

Bellona
Bellona
Diamond IV
BessFrenn
Bellona
Diamond IV
Level 158
God Stats
19W - 23L
1,620 SR
Queue Stats
460W - 452L
2,211 MMR
Solo
Fenrir
Fenrir
Diamond IV
EmoGirlSweat
Fenrir
Diamond IV
Level 86
God Stats
5W - 5L
1,586 SR
Queue Stats
52W - 41L
2,209 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond II
Issa Legend
Zhong Kui
Diamond II
Level 159
God Stats
4W - 0L
1,887 SR
Queue Stats
236W - 212L
2,310 MMR
Party 1
Atlas
Atlas
Diamond I
Soul Of Eva
Atlas
Diamond I
Level 160
God Stats
11W - 6L
1,983 SR
Queue Stats
272W - 240L
2,379 MMR
Party 2
Izanami
Izanami
Diamond III
YaBoyAdriel
Izanami
Diamond III
Level 160
God Stats
11W - 6L
1,885 SR
Queue Stats
232W - 213L
2,175 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,792 SR
2,257 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,831 SR
2,259 MMR
Anhur
Anhur
Masters
Cha0tik7
Anhur
Masters
Level 153
God Stats
10W - 12L
2,033 SR
Queue Stats
376W - 334L
2,478 MMR
Solo
Thoth
Thoth
Diamond IV
GotSaul
Thoth
Diamond IV
Level 147
God Stats
29W - 21L
1,711 SR
Queue Stats
222W - 196L
2,197 MMR
Solo
Nemesis
Nemesis
Diamond IV
HANZO41
Nemesis
Diamond IV
Level 136
God Stats
4W - 4L
1,799 SR
Queue Stats
264W - 243L
2,238 MMR
Solo
Ares
Ares
Diamond V
Kingsley375
Ares
Diamond V
Level 160
God Stats
40W - 26L
1,869 SR
Queue Stats
520W - 510L
2,045 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Vkryzzz
Tsukuyomi
Diamond II
Level 154
God Stats
1W - 3L
1,740 SR
Queue Stats
146W - 112L
2,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BessFrenn
Bellona
20
4 / 2 / 8
14,112
614
10,102
19,556
21,846
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
20
19 / 1 / 6
17,045
741
29,768
17,624
9,840
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
Issa Legend
Zhong Kui
20
1 / 1 / 5
14,295
622
6,234
9,070
9,504
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 2 / 13
13,410
583
9,312
24,599
27,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
YaBoyAdriel
Izanami
20
2 / 2 / 11
13,577
590
11,972
14,467
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ArtioKaliBastetAchilles

VS

Bans
GaneshaLokiMorgan Le FayGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cha0tik7
Anhur
18
1 / 9 / 2
11,417
496
9,204
20,721
4,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
GotSaul
Thoth
20
3 / 4 / 1
12,769
555
12,376
12,570
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
HANZO41
Nemesis
17
2 / 5 / 2
10,532
458
6,267
16,285
5,155
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 4
9,137
397
7,329
22,482
24,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Vkryzzz
Tsukuyomi
17
2 / 6 / 3
11,346
493
12,425
17,596
11,707
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
28
Kills
8
8
Deaths
28
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
BessFrenn
Bellona
4
2
8
4
L
Anhur
Cha0tik7
Anhur
1
9
2
0.22
W
Fenrir
19
1
6
22
L
Thoth
GotSaul
Thoth
3
4
1
0.88
L
Nemesis
HANZO41
Nemesis
2
5
2
0.6
W
Zhong Kui
Issa Legend
Zhong Kui
1
1
5
3.5
L
0
4
4
0.5
W
2
2
13
4.25
L
Tsukuyomi
Vkryzzz
Tsukuyomi
2
6
3
0.58
W
Izanami
YaBoyAdriel
Izanami
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,388
Damage
47,601
85,316
Taken
89,654
71,902
Mitigated
49,828
35,687
Healing
14,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BessFrenn
Bellona
10,102
5,086
0
10,197
19,556
21,846
1,132
2,804
16,752
0
92,460
L
Anhur
Cha0tik7
Anhur
9,204
4,251
0
5,262
20,721
4,543
668
2,138
18,583
0
96,655
W
Fenrir
29,768
9,227
0
7,587
17,624
9,840
1,531
4,280
13,344
0
126,372
L
Thoth
GotSaul
Thoth
12,376
138
20
1,912
12,570
3,799
337
1,757
10,813
107,164
0
L
Nemesis
HANZO41
Nemesis
6,267
2,293
0
2,152
16,285
5,155
0
1,136
15,149
0
83,849
W
Zhong Kui
Issa Legend
Zhong Kui
6,234
169
0
5,325
9,070
9,504
1,435
3,705
5,365
124,680
0
L
7,329
32
0
2,414
22,482
24,624
0
5,819
16,663
15,693
0
W
9,312
2,771
628
4,789
24,599
27,302
437
8,203
16,396
32,455
3,760
L
Tsukuyomi
Vkryzzz
Tsukuyomi
12,425
2,797
0
2,559
17,596
11,707
755
4,577
13,019
0
79,502
W
Izanami
YaBoyAdriel
Izanami
11,972
5,911
0
7,161
14,467
3,410
4,225
3,884
10,438
0
126,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,439
Gold Earned
55,201
766
Minions Killed
683
0
Camps Cleared
0
2,424,889
Distance Traveled
2,181,081
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,112
614
169
7
0
481,712
5
L
Anhur
11,417
496
181
8
0
364,951
2
W
Fenrir
17,045
741
163
7
0
553,650
3
L
Thoth
12,769
555
216
9
0
417,351
11
L
Nemesis
10,532
458
126
5
0
482,608
4
W
Zhong Kui
14,295
622
219
10
0
464,886
5
L
Ares
9,137
397
15
1
0
445,462
6
W
Atlas
13,410
583
35
2
0
471,675
6
L
Tsukuyomi
11,346
493
145
6
0
470,709
6
W
Izanami
13,577
590
180
8
0
452,966
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role