Player Matchup

Rama
Rama
BannedCuzWeenies
Rama
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 88L
1,427 Elo+
Party 1
Hel
Hel
MistahNastee
Hel
Level 160
God Stats
13W - 10L
1,643 SR
Queue Stats
427W - 367L
1,630 Elo+
Party 3
Bastet
Bastet
PrancinPwney
Bastet
Level 30
God Stats
21W - 20L
1,566 SR
Queue Stats
312W - 255L
1,630 Elo+
Party 3
Athena
Athena
dawsonleding
Athena
Level 129
God Stats
29W - 33L
1,577 SR
Queue Stats
525W - 526L
1,453 Elo+
Party 1
Tyr
Tyr
sp0nss
Tyr
Level 120
God Stats
3W - 3L
1,615 SR
Queue Stats
132W - 93L
1,911 Elo+
Party 3
Team Averages
Level 89
1,580 SR
1,610 Elo+

VS

Team Averages
Level 34
1,650 SR
1,918 Elo+
Ra
Ra
BuckeyeJim
Ra
Level 97
God Stats
3W - 2L
1,301 SR
Queue Stats
87W - 31L
1,898 Elo+
Party 2
Ares
Ares
SocialBanana
Ares
Level 22
God Stats
36W - 2L
1,968 SR
Queue Stats
261W - 51L
2,039 Elo+
Party 2
Baron Samedi
Baron Samedi
Stalinsdong
Baron Samedi
Level 7
God Stats
8W - 0L
1,982 SR
Queue Stats
12W - 1L
1,837 Elo+
Party 2
Ne Zha
Ne Zha
fraudmeat
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,902 Elo+
Party 2
Izanami
Izanami
jman571234
Izanami
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 8L
1,914 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 2
5,200
520
6,515
9,027
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 5 / 1
5,490
549
4,150
7,194
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
8
1 / 4 / 1
4,973
497
3,008
7,126
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
8
1 / 3 / 1
4,910
491
3,029
10,658
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tyr
sp0nss
Tyr
7
0 / 3 / 0
4,671
467
3,148
6,183
3,341
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,271
727
3,947
3,938
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 7
6,468
647
5,379
9,152
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Stalinsdong
Baron Samedi
11
3 / 1 / 3
6,428
643
4,826
6,110
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
fraudmeat
Ne Zha
12
5 / 0 / 3
6,701
670
4,197
5,206
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
jman571234
Izanami
11
9 / 2 / 1
7,154
715
11,560
9,542
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
20
20
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
2
0
5
4.5
L
2
5
1
0.5
L
Bastet
1
4
1
0.38
W
1
3
7
1.5
W
Baron Samedi
Stalinsdong
Baron Samedi
3
1
3
4.5
L
Athena
1
3
1
0.5
W
Ne Zha
fraudmeat
Ne Zha
5
0
3
6.5
W
Izanami
jman571234
Izanami
9
2
1
4.75
L
Tyr
sp0nss
Tyr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,850
Damage
29,909
40,188
Taken
33,948
13,470
Mitigated
15,983
11,236
Healing
13,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,515
5,170
0
2,957
9,027
1,982
0
1,882
7,145
0
24,213
W
3,947
938
185
1,821
3,938
1,237
10
1,122
2,654
49,381
0
L
4,150
48
224
1,798
7,194
2,084
0
2,519
4,675
26,096
0
L
Bastet
3,008
567
0
2,072
7,126
1,674
0
2,314
4,812
0
21,216
W
5,379
564
232
2,149
9,152
7,156
0
2,810
6,248
12,005
5,253
W
Baron Samedi
Stalinsdong
Baron Samedi
4,826
951
0
2,987
6,110
2,415
533
0
6,110
29,614
0
L
Athena
3,029
699
264
2,968
10,658
4,389
0
2,782
7,876
13,015
0
W
Ne Zha
fraudmeat
Ne Zha
4,197
1,560
0
1,256
5,206
1,527
0
0
5,206
0
44,649
W
Izanami
jman571234
Izanami
11,560
8,651
0
4,958
9,542
3,648
832
2,925
6,551
0
48,545
L
Tyr
sp0nss
Tyr
3,148
349
0
953
6,183
3,341
0
3,706
2,477
0
19,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,244
Gold Earned
34,022
193
Minions Killed
378
0
Camps Cleared
0
989,388
Distance Traveled
1,021,082
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,200
520
38
4
0
169,535
2
W
Ra
7,271
727
116
12
0
212,887
0
L
Hel
5,490
549
61
6
0
190,950
2
L
Bastet
4,973
497
41
4
0
215,775
0
W
Ares
6,468
647
33
3
0
194,648
1
W
Baron Samedi
6,428
643
55
6
0
183,991
3
L
Athena
4,910
491
20
2
0
205,333
1
W
Ne Zha
6,701
670
87
9
0
253,923
2
W
Izanami
7,154
715
87
9
0
175,633
4
L
Tyr
4,671
467
33
3
0
207,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role