Player Matchup

Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DC-Phill
Sun Wukong
Level 134
God Stats
18W - 30L
1,526 SR
Queue Stats
191W - 204L
1,500 Elo+
Solo
Ra
Ra
TeenageOsprey
Ra
Level 153
God Stats
16W - 6L
2,136 SR
Queue Stats
208W - 134L
1,743 Elo+
Party 1
Geb
Geb
TheIamMonkeyy
Geb
Level 98
God Stats
10W - 3L
1,657 SR
Queue Stats
54W - 41L
1,816 Elo+
Party 1
Hou Yi
Hou Yi
Zeunce
Hou Yi
Level 29
God Stats
22W - 15L
1,737 SR
Queue Stats
179W - 134L
1,741 Elo+
Party 1
Team Averages
Level 111
1,711 SR
1,660 Elo+

VS

Team Averages
Level 45
1,417 SR
1,435 Elo+
Atlas
Atlas
Kheel
Atlas
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,470 Elo+
Party 2
Merlin
Merlin
Leodronicus
Merlin
Level 47
God Stats
1W - 2L
1,334 SR
Queue Stats
21W - 14L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
Proofzilla
Guan Yu
Level 16
God Stats
41W - 22L
1,706 SR
Queue Stats
235W - 249L
1,492 Elo+
Solo
Ne Zha
Ne Zha
TohstSalad
Ne Zha
Level 25
God Stats
1W - 7L
1,357 SR
Queue Stats
153W - 158L
1,573 Elo+
Solo
Skadi
Skadi
Wolgames yt
Skadi
Level 4
God Stats
0W - 3L
1,188 SR
Queue Stats
0W - 3L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
14 / 4 / 14
11,663
897
18,895
12,656
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
DC-Phill
Sun Wukong
18
4 / 3 / 19
10,558
812
8,830
12,319
7,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 3 / 17
10,783
829
11,126
11,260
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 25
9,973
767
5,788
11,592
11,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Zeunce
Hou Yi
19
12 / 3 / 19
11,392
876
18,535
13,264
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Kheel
Atlas
17
6 / 6 / 2
10,550
812
11,296
16,351
18,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
17
3 / 6 / 7
10,388
799
15,189
11,808
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Proofzilla
Guan Yu
14
4 / 7 / 3
8,794
676
5,044
13,635
14,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
TohstSalad
Ne Zha
14
1 / 7 / 3
8,535
657
8,075
11,917
3,896
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 10 / 1
8,249
635
4,667
16,376
4,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
30
36
Kills
14
14
Deaths
36
94
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
14
4
14
5.25
W
Sun Wukong
DC-Phill
Sun Wukong
4
3
19
4.5
L
Atlas
Kheel
Atlas
6
6
2
1.17
L
Merlin
3
6
7
1.08
L
Guan Yu
Proofzilla
Guan Yu
4
7
3
0.79
W
5
3
17
4.5
W
1
1
25
13.5
L
Ne Zha
TohstSalad
Ne Zha
1
7
3
0.36
L
0
10
1
0.05
W
Hou Yi
Zeunce
Hou Yi
12
3
19
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,174
Damage
44,271
61,091
Taken
70,087
35,426
Mitigated
46,130
17,133
Healing
8,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,895
7,818
0
711
12,656
5,823
2,765
5,232
7,348
0
39,191
W
Sun Wukong
DC-Phill
Sun Wukong
8,830
1,301
387
2,752
12,319
7,386
768
4,434
7,713
0
33,263
L
Atlas
Kheel
Atlas
11,296
2,437
0
1,532
16,351
18,724
0
4,580
11,597
28,819
0
L
Merlin
15,189
485
0
799
11,808
4,096
0
1,631
10,148
45,090
0
L
Guan Yu
Proofzilla
Guan Yu
5,044
499
1,437
2,723
13,635
14,824
0
4,391
9,069
0
8,749
W
11,126
610
4,108
3,302
11,260
4,894
1,817
5,395
5,792
58,160
0
W
5,788
474
469
2,559
11,592
11,640
149
4,791
6,663
10,523
0
L
Ne Zha
TohstSalad
Ne Zha
8,075
1,843
0
1,084
11,917
3,896
88
2,734
9,014
0
24,262
L
4,667
1,548
230
231
16,376
4,590
862
3,578
12,645
0
21,505
W
Hou Yi
Zeunce
Hou Yi
18,535
9,802
0
2,845
13,264
5,683
1,714
6,633
6,539
0
42,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,369
Gold Earned
46,516
272
Minions Killed
194
0
Camps Cleared
0
1,312,799
Distance Traveled
1,110,247
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,663
897
58
4
0
231,479
1
W
Sun Wukong
10,558
812
55
4
0
284,069
3
L
Atlas
10,550
812
35
3
0
228,061
1
L
Merlin
10,388
799
66
5
0
220,136
0
L
Guan Yu
8,794
676
10
1
0
245,618
0
W
Ra
10,783
829
109
8
0
287,471
3
W
Geb
9,973
767
8
1
0
262,351
0
L
Ne Zha
8,535
657
38
3
0
210,780
0
L
Skadi
8,249
635
45
3
0
205,652
1
W
Hou Yi
11,392
876
42
3
0
247,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role