Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold III
I-Asou-I
Skadi
Gold III
Level 98
God Stats
217W - 160L
1,596 SR
Queue Stats
337W - 339L
1,537 MMR
Party 3
Achilles
Achilles
Gold IV
I-Hyoga-I
Achilles
Gold IV
Level 86
God Stats
2W - 3L
1,346 SR
Queue Stats
178W - 197L
1,544 MMR
Party 3
Sol
Sol
Bronze III
akidaone
Sol
Bronze III
Level 104
God Stats
2W - 6L
1,536 SR
Queue Stats
7W - 9L
1,546 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,496 SR
1,525 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,529 SR
1,544 MMR
Zeus
Zeus
Gold II
Imaginarium
Zeus
Gold II
Level 145
God Stats
33W - 26L
1,553 SR
Queue Stats
290W - 307L
1,558 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Playboii Vonnie
Sun Wukong
Gold III
Level 125
God Stats
12W - 15L
1,391 SR
Queue Stats
215W - 216L
1,435 MMR
Party 2
Artemis
Artemis
Gold IV
SirManiac1
Artemis
Gold IV
Level 157
God Stats
1W - 0L
1,272 SR
Queue Stats
31W - 25L
1,589 MMR
Party 1
Sylvanus
Sylvanus
Gold V
SweetOsiris
Sylvanus
Gold V
Level 160
God Stats
79W - 56L
1,596 SR
Queue Stats
310W - 309L
1,498 MMR
Party 1
Pele
Pele
Silver I
TheOGPapaaSmurf
Pele
Silver I
Level 56
God Stats
21W - 9L
1,831 SR
Queue Stats
49W - 24L
1,640 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 2 / 2
7,066
471
3,762
8,597
8,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
 
Hun Batz
10
1 / 4 / 0
6,449
430
3,961
10,585
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
I-Asou-I
Skadi
9
0 / 4 / 1
6,219
415
3,033
8,254
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
I-Hyoga-I
Achilles
8
0 / 5 / 0
5,574
372
1,962
10,981
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 4 / 1
6,919
461
2,145
7,436
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AmaterasuGebGilgamesh

VS

Bans
LokiBastetAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 2
9,418
628
6,728
5,460
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Playboii Vonnie
Sun Wukong
15
3 / 2 / 3
9,405
627
5,084
9,644
5,025
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
SirManiac1
Artemis
16
5 / 0 / 4
10,046
670
8,264
7,013
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
SweetOsiris
Sylvanus
16
5 / 1 / 5
10,043
670
8,693
9,532
5,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 0 / 4
10,075
672
6,107
8,079
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
19
19
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
2
1
L
Hun Batz
 
Hun Batz
1
4
0
0.25
L
Skadi
I-Asou-I
Skadi
0
4
1
0.13
L
Achilles
I-Hyoga-I
Achilles
0
5
0
0
W
4
2
2
2.5
W
Sun Wukong
Playboii Vonnie
Sun Wukong
3
2
3
2.25
W
Artemis
SirManiac1
Artemis
5
0
4
7
W
Sylvanus
SweetOsiris
Sylvanus
5
1
5
7.5
W
2
0
4
4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,863
Damage
34,876
45,853
Taken
39,728
19,419
Mitigated
17,306
12,450
Healing
13,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,762
380
0
3,562
8,597
8,847
0
1,211
7,344
35,488
0
L
Hun Batz
 
Hun Batz
3,961
1,000
0
3,253
10,585
2,318
0
4,491
6,016
0
33,009
L
Skadi
I-Asou-I
Skadi
3,033
1,203
0
1,361
8,254
1,655
0
3,164
5,090
0
29,633
L
Achilles
I-Hyoga-I
Achilles
1,962
380
57
3,177
10,981
4,599
0
2,170
8,755
0
13,900
W
6,728
734
0
298
5,460
1,584
3,144
1,240
4,035
46,320
1,052
W
Sun Wukong
Playboii Vonnie
Sun Wukong
5,084
1,307
0
1,516
9,644
5,025
847
2,474
6,740
0
48,752
W
Artemis
SirManiac1
Artemis
8,264
3,912
0
3,529
7,013
2,334
3,383
0
7,013
0
65,768
W
Sylvanus
SweetOsiris
Sylvanus
8,693
1,889
1,330
5,156
9,532
5,511
3,075
399
9,133
50,651
12,334
W
6,107
1,753
0
2,130
8,079
2,852
2,305
1,007
7,003
0
82,385
L
2,145
478
0
1,040
7,436
2,000
0
3,282
3,996
28,252
3,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,227
Gold Earned
48,987
295
Minions Killed
548
0
Camps Cleared
0
1,310,059
Distance Traveled
1,570,811
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,066
471
53
4
0
276,158
0
L
Hun Batz
6,449
430
69
5
0
305,534
4
L
Skadi
6,219
415
62
4
0
225,329
3
L
Achilles
5,574
372
38
3
0
230,816
3
W
Zeus
9,418
628
88
6
0
284,236
6
W
Sun Wukong
9,405
627
97
6
0
314,068
1
W
Artemis
10,046
670
103
7
0
291,823
4
W
Sylvanus
10,043
670
109
7
0
297,132
5
W
Pele
10,075
672
151
10
0
383,552
1
L
Sol
6,919
461
73
5
0
272,222
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role