Player Matchup

Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CawbJawb69
Horus
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 100L
1,536 Elo+
Party 1
Achilles
Achilles
Oo CaRpEdIeM oO
Achilles
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 118L
1,525 Elo+
Solo
King Arthur
King Arthur
TBNRfaNboy13
King Arthur
Level 110
God Stats
3W - 3L
1,665 SR
Queue Stats
74W - 62L
1,513 Elo+
Party 1
Team Averages
Level 141
1,533 SR
1,515 Elo+

VS

Team Averages
Level 130
1,526 SR
1,538 Elo+
Bastet
Bastet
CoZmicDeity
Bastet
Level 129
God Stats
1W - 4L
1,865 SR
Queue Stats
433W - 389L
1,522 Elo+
Party 2
Apollo
Apollo
ConnivingHalo62
Apollo
Level 140
God Stats
6W - 7L
1,316 SR
Queue Stats
291W - 284L
1,569 Elo+
Party 2
Arachne
Arachne
DipSpit4Lube
Arachne
Level 105
God Stats
35W - 19L
1,680 SR
Queue Stats
190W - 204L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
WhatsUpPeople98
Kuzenbo
Level 148
God Stats
1W - 3L
1,266 SR
Queue Stats
402W - 372L
1,587 Elo+
Party 2
Tiamat
Tiamat
iKUZENBRO
Tiamat
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
2 / 1 / 4
10,379
611
9,033
11,060
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
 
Merlin
15
10 / 2 / 2
9,630
566
10,761
7,958
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
13
2 / 0 / 13
9,126
537
10,094
13,982
9,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
15
1 / 1 / 3
8,762
515
5,550
11,962
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
TBNRfaNboy13
King Arthur
17
6 / 3 / 4
10,292
605
15,553
16,120
16,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
1 / 4 / 2
7,420
436
4,860
12,566
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 3 / 1
9,088
535
5,716
9,671
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
DipSpit4Lube
Arachne
13
2 / 7 / 2
7,984
470
9,737
20,069
9,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 2 / 4
7,755
456
7,535
13,907
13,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
iKUZENBRO
Tiamat
12
1 / 5 / 1
7,413
436
6,681
9,798
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
21
Kills
7
7
Deaths
21
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
4
4
W
Merlin
 
Merlin
10
2
2
5.5
W
Horus
2
0
13
8.5
L
Bastet
1
4
2
0.5
L
2
3
1
0.83
L
Arachne
DipSpit4Lube
Arachne
2
7
2
0.43
W
Achilles
1
1
3
2.5
W
King Arthur
TBNRfaNboy13
King Arthur
6
3
4
2.67
L
1
2
4
1.5
L
Tiamat
iKUZENBRO
Tiamat
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,991
Damage
34,529
61,082
Taken
66,011
38,882
Mitigated
31,686
29,990
Healing
20,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,033
2,350
0
6,694
11,060
4,700
188
2,910
8,150
88,290
0
W
Merlin
 
Merlin
10,761
120
0
1,351
7,958
2,859
1,441
2,094
5,864
60,094
0
W
Horus
10,094
4,126
3,414
5,921
13,982
9,389
369
4,529
9,153
0
30,308
L
Bastet
4,860
1,072
0
4,286
12,566
2,957
0
3,776
8,790
0
35,901
L
5,716
3,961
0
3,777
9,671
2,941
0
5,442
4,229
0
62,673
L
Arachne
DipSpit4Lube
Arachne
9,737
5,397
0
7,300
20,069
9,411
0
1,581
18,488
0
51,904
W
Achilles
5,550
1,625
0
5,704
11,962
5,406
600
1,791
10,171
0
64,986
W
King Arthur
TBNRfaNboy13
King Arthur
15,553
1,383
0
6,906
16,120
16,528
600
2,892
13,228
5,313
73,985
L
7,535
3,122
0
2,594
13,907
13,202
0
5,679
8,228
23,065
0
L
Tiamat
iKUZENBRO
Tiamat
6,681
914
0
2,239
9,798
3,175
247
4,352
5,446
46,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,189
Gold Earned
39,660
632
Minions Killed
421
0
Camps Cleared
0
1,634,460
Distance Traveled
1,651,152
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,379
611
157
9
0
291,388
9
W
Merlin
9,630
566
139
8
0
315,346
4
W
Horus
9,126
537
44
3
0
354,978
5
L
Bastet
7,420
436
66
4
0
388,808
0
L
Apollo
9,088
535
141
8
0
320,899
3
L
Arachne
7,984
470
92
5
0
298,084
1
W
Achilles
8,762
515
134
8
0
374,692
2
W
King Arthur
10,292
605
158
9
0
298,056
2
L
Kuzenbo
7,755
456
21
1
0
337,889
4
L
Tiamat
7,413
436
101
6
0
305,472
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role