Player Matchup

Bellona
Bellona
 
Bellona
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DRxFEELGOODxxx
Nemesis
Level 120
God Stats
7W - 4L
1,321 SR
Queue Stats
445W - 543L
1,414 Elo+
Party 2
Ymir
Ymir
MuttDevil
Ymir
Level 69
God Stats
81W - 121L
1,258 SR
Queue Stats
348W - 420L
1,415 Elo+
Party 2
Apollo
Apollo
NoseOffToes
Apollo
Level 101
God Stats
27W - 26L
1,582 SR
Queue Stats
162W - 157L
1,544 Elo+
Solo
Thoth
Thoth
reaperking2112
Thoth
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 28L
1,420 Elo+
Solo
Team Averages
Level 83
1,432 SR
1,458 Elo+

VS

Team Averages
Level 54
1,545 SR
1,421 Elo+
Atlas
Atlas
Falcon11F
Atlas
Level 23
God Stats
20W - 26L
1,505 SR
Queue Stats
261W - 330L
1,350 Elo+
Party 1
King Arthur
King Arthur
KeysIQ
King Arthur
Level 46
God Stats
25W - 34L
1,482 SR
Queue Stats
492W - 616L
1,443 Elo+
Party 1
Medusa
Medusa
Mercerless17
Medusa
Level 118
God Stats
1W - 5L
1,350 SR
Queue Stats
96W - 95L
1,387 Elo+
Solo
Nemesis
Nemesis
SeIIoutTime-_-
Nemesis
Level 52
God Stats
5W - 5L
1,648 SR
Queue Stats
683W - 757L
1,437 Elo+
Party 1
Scylla
Scylla
wJoshh-
Scylla
Level 29
God Stats
18W - 27L
1,738 SR
Queue Stats
192W - 202L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
8 / 1 / 1
7,446
745
7,016
6,157
6,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

10
2 / 2 / 1
5,657
566
2,224
5,507
1,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
9
2 / 2 / 4
5,534
553
5,932
6,031
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
9
5 / 2 / 3
6,072
607
6,335
4,919
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 3 / 1
5,307
531
3,109
5,039
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Falcon11F
Atlas
7
0 / 2 / 4
4,954
495
2,770
8,932
2,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
KeysIQ
King Arthur
7
1 / 6 / 0
4,469
447
1,890
7,455
4,023
Medusa
7
2 / 6 / 2
4,898
490
3,952
7,586
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 3 / 4
5,430
543
3,045
5,884
1,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
wJoshh-
Scylla
10
6 / 1 / 1
6,163
616
4,491
3,542
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
18
Kills
10
10
Deaths
18
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
1
1
8.5
W
2
2
1
1.25
L
Atlas
Falcon11F
Atlas
0
2
4
1
L
King Arthur
KeysIQ
King Arthur
1
6
0
0.17
L
Medusa
2
6
2
0.5
W
Ymir
2
2
4
2
W
Apollo
5
2
3
3.25
L
1
3
4
1
W
1
3
1
0.5
L
Scylla
wJoshh-
Scylla
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,616
Damage
16,148
27,653
Taken
33,399
15,089
Mitigated
10,892
6,777
Healing
4,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,016
2,890
0
1,862
6,157
6,474
372
0
6,157
0
37,306
W
2,224
738
0
2,565
5,507
1,548
325
1,004
4,451
0
27,079
L
Atlas
Falcon11F
Atlas
2,770
1,179
909
603
8,932
2,749
0
3,522
5,192
7,419
0
L
King Arthur
KeysIQ
King Arthur
1,890
386
0
500
7,455
4,023
0
0
7,455
0
14,632
L
Medusa
3,952
1,378
247
1,044
7,586
1,636
0
2,499
4,796
0
22,014
W
Ymir
5,932
746
336
383
6,031
4,299
30
2,333
3,658
22,310
0
W
Apollo
6,335
2,850
0
764
4,919
1,525
1,166
1,254
3,635
0
28,012
L
3,045
1,513
0
337
5,884
1,685
0
548
5,290
0
24,987
W
3,109
47
0
867
5,039
1,243
74
2,352
2,491
19,381
0
L
Scylla
wJoshh-
Scylla
4,491
281
0
508
3,542
799
29
1,917
1,625
23,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
25,914
258
Minions Killed
174
0
Camps Cleared
0
931,635
Distance Traveled
990,362
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,446
745
73
7
0
178,098
0
W
Nemesis
5,657
566
59
6
0
218,322
0
L
Atlas
4,954
495
13
1
0
190,487
2
L
King Arthur
4,469
447
26
3
0
181,814
2
L
Medusa
4,898
490
35
4
0
190,085
1
W
Ymir
5,534
553
39
4
0
180,826
1
W
Apollo
6,072
607
58
6
0
183,627
1
L
Nemesis
5,430
543
48
5
0
227,429
2
W
Thoth
5,307
531
29
3
0
170,762
2
L
Scylla
6,163
616
52
5
0
200,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role