Player Matchup

Bacchus
Bacchus
Ejtorez
Bacchus
Level 43
God Stats
8W - 2L
1,741 SR
Queue Stats
17W - 7L
1,661 Elo+
Party 3
He Bo
He Bo
FrijolBoi
He Bo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 3
Zeus
Zeus
Xx_GUMBALL215_xX
Zeus
Level 108
God Stats
22W - 43L
1,453 SR
Queue Stats
203W - 223L
1,376 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
its_millertime09
Ah Muzen Cab
Level 107
God Stats
4W - 2L
1,430 SR
Queue Stats
69W - 74L
1,289 Elo+
Party 2
Ganesha
Ganesha
l3urrito
Ganesha
Level 144
God Stats
11W - 6L
1,630 SR
Queue Stats
25W - 18L
1,539 Elo+
Party 3
Team Averages
Level 102
1,551 SR
1,473 Elo+

VS

Team Averages
Level 69
1,533 SR
1,386 Elo+
Janus
Janus
Damronth
Janus
Level 86
God Stats
2W - 7L
1,505 SR
Queue Stats
22W - 36L
1,424 Elo+
Party 1
Izanami
Izanami
Fox_Scarlett
Izanami
Level 87
God Stats
21W - 23L
1,631 SR
Queue Stats
30W - 47L
1,403 Elo+
Party 1
Odin
Odin
MightyMonk17
Odin
Level 28
God Stats
3W - 2L
1,538 SR
Queue Stats
114W - 137L
1,408 Elo+
Solo
Hun Batz
Hun Batz
SHAKOOZEE
Hun Batz
Level 126
God Stats
0W - 4L
1,632 SR
Queue Stats
28W - 34L
1,245 Elo+
Solo
Olorun
Olorun
Taeglin
Olorun
Level 17
God Stats
2W - 5L
1,359 SR
Queue Stats
2W - 5L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ejtorez
Bacchus
15
4 / 1 / 6
8,885
740
5,066
7,848
8,454
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
FrijolBoi
He Bo
16
7 / 2 / 2
9,410
784
9,643
7,457
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 1 / 1
9,552
796
9,460
6,447
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
its_millertime09
Ah Muzen Cab
16
1 / 1 / 5
8,702
725
9,614
8,551
3,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ganesha
l3urrito
Ganesha
15
0 / 1 / 11
8,869
739
6,333
11,799
10,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Damronth
Janus
15
2 / 5 / 2
8,737
728
12,009
10,350
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Fox_Scarlett
Izanami
15
0 / 5 / 2
8,417
701
6,759
11,116
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 2
7,170
598
2,031
5,050
4,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
SHAKOOZEE
Hun Batz
14
3 / 2 / 1
8,737
728
4,592
9,431
4,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
Taeglin
Olorun
14
1 / 5 / 1
8,121
677
3,360
10,732
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
6
6
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
Damronth
Janus
2
5
2
0.6
W
Bacchus
Ejtorez
Bacchus
4
1
6
7
L
Izanami
Fox_Scarlett
Izanami
0
5
2
0.2
W
He Bo
FrijolBoi
He Bo
7
2
2
4
L
0
1
2
1
L
Hun Batz
SHAKOOZEE
Hun Batz
3
2
1
1.75
L
Olorun
Taeglin
Olorun
1
5
1
0.3
W
5
1
1
5.5
W
Ah Muzen Cab
its_millertime09
Ah Muzen Cab
1
1
5
3.5
W
Ganesha
l3urrito
Ganesha
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,116
Damage
28,751
42,102
Taken
46,679
26,687
Mitigated
20,217
8,621
Healing
4,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Damronth
Janus
12,009
267
231
726
10,350
3,860
32
7,174
3,049
32,752
0
W
Bacchus
Ejtorez
Bacchus
5,066
637
387
1,240
7,848
8,454
149
3,211
4,358
9,229
0
L
Izanami
Fox_Scarlett
Izanami
6,759
4,280
0
1,496
11,116
4,102
836
5,466
5,455
0
39,436
W
He Bo
FrijolBoi
He Bo
9,643
551
0
250
7,457
2,507
824
2,298
4,973
30,677
0
L
2,031
402
82
273
5,050
4,117
0
2,812
2,198
0
5,900
L
Hun Batz
SHAKOOZEE
Hun Batz
4,592
821
45
133
9,431
4,514
0
6,497
2,772
0
17,765
L
Olorun
Taeglin
Olorun
3,360
1,094
447
1,557
10,732
3,624
0
7,842
2,703
15,449
0
W
9,460
1,332
181
901
6,447
2,178
186
1,932
4,443
49,692
0
W
Ah Muzen Cab
its_millertime09
Ah Muzen Cab
9,614
2,546
0
4,071
8,551
3,393
1,789
2,610
5,725
0
33,983
W
Ganesha
l3urrito
Ganesha
6,333
893
0
1,591
11,799
10,155
377
4,017
7,234
18,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,418
Gold Earned
41,182
212
Minions Killed
205
0
Camps Cleared
0
1,289,548
Distance Traveled
1,123,472
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,737
728
57
5
0
268,704
3
W
Bacchus
8,885
740
21
2
0
264,151
1
L
Izanami
8,417
701
72
6
0
235,420
0
W
He Bo
9,410
784
42
4
0
251,367
2
L
Odin
7,170
598
10
1
0
168,960
0
L
Hun Batz
8,737
728
32
3
0
245,523
2
L
Olorun
8,121
677
34
3
0
204,865
0
W
Zeus
9,552
796
90
8
0
256,995
3
W
Ah Muzen Cab
8,702
725
57
5
0
242,090
3
W
Ganesha
8,869
739
2
0
0
274,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role