Player Matchup

Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
 
Atlas
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Articuno244
Ra
Level 154
God Stats
4W - 5L
1,273 SR
Queue Stats
117W - 139L
1,376 Elo+
Party 3
Tyr
Tyr
Bubbles-kun420
Tyr
Level 154
God Stats
13W - 17L
1,677 SR
Queue Stats
99W - 106L
1,399 Elo+
Party 3
Anhur
Anhur
sand-riotous570
Anhur
Level 7
God Stats
5W - 6L
1,329 SR
Queue Stats
60W - 55L
1,374 Elo+
Party 3
Team Averages
Level 109
1,456 SR
1,430 Elo+

VS

Team Averages
Level 46
1,436 SR
1,551 Elo+
Izanami
Izanami
Infinitus616
Izanami
Level 69
God Stats
90W - 102L
1,410 SR
Queue Stats
211W - 236L
1,405 Elo+
Party 2
Thanatos
Thanatos
Liltank43
Thanatos
Level 38
God Stats
2W - 3L
1,405 SR
Queue Stats
36W - 42L
1,523 Elo+
Party 1
Apollo
Apollo
MrMoralSupport
Apollo
Level 55
God Stats
0W - 3L
1,215 SR
Queue Stats
60W - 67L
1,541 Elo+
Party 1
Scylla
Scylla
Saurr0
Scylla
Level 44
God Stats
7W - 5L
1,648 SR
Queue Stats
61W - 67L
1,535 Elo+
Party 1
Ymir
Ymir
bigman49ners
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 30L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 1
5,808
581
3,381
5,451
4,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Atlas
 
Atlas
8
0 / 0 / 2
5,064
506
2,413
4,555
1,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
5 / 0 / 5
6,139
614
8,148
4,247
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
8 / 2 / 5
6,767
677
8,273
8,696
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
5,044
504
2,555
4,845
917
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Infinitus616
Izanami
9
0 / 3 / 1
5,339
534
2,619
5,679
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Liltank43
Thanatos
10
2 / 5 / 0
5,832
583
2,608
7,327
2,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 1 / 1
4,651
465
5,133
5,594
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Saurr0
Scylla
8
0 / 5 / 2
5,114
511
3,886
6,084
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 2 / 2
5,021
502
2,560
9,447
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
4
6
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
1
2.5
W
Atlas
 
Atlas
0
0
2
1
W
5
0
5
7.5
W
8
2
5
5.25
L
Izanami
Infinitus616
Izanami
0
3
1
0.17
L
Thanatos
Liltank43
Thanatos
2
5
0
0.4
L
1
1
1
1.5
L
Scylla
Saurr0
Scylla
0
5
2
0.2
L
1
2
2
1
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,770
Damage
16,806
27,794
Taken
34,131
10,824
Mitigated
12,878
9,653
Healing
12,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,381
688
0
3,042
5,451
4,555
329
0
5,451
0
23,654
W
Atlas
 
Atlas
2,413
813
0
1,098
4,555
1,790
0
601
3,954
12,511
0
W
8,148
1,423
589
2,038
4,247
1,056
304
1,986
2,261
27,023
0
W
8,273
2,962
0
2,088
8,696
2,506
0
3,032
5,664
0
31,956
L
Izanami
Infinitus616
Izanami
2,619
1,591
0
1,405
5,679
1,348
1,127
0
5,423
0
23,397
L
Thanatos
Liltank43
Thanatos
2,608
1,243
0
5,159
7,327
2,857
0
830
6,425
0
31,536
L
5,133
2,483
0
1,943
5,594
1,568
0
2,078
3,389
0
20,779
L
Scylla
Saurr0
Scylla
3,886
740
0
695
6,084
1,767
0
3,335
2,461
25,116
0
L
2,560
859
0
2,857
9,447
5,338
0
3,654
5,616
9,706
0
W
2,555
1,530
0
798
4,845
917
0
827
4,018
0
29,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,822
Gold Earned
25,957
226
Minions Killed
211
0
Camps Cleared
0
1,047,158
Distance Traveled
984,560
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,808
581
50
5
0
210,876
3
W
Atlas
5,064
506
18
2
0
212,805
4
W
Ra
6,139
614
50
5
0
202,685
2
W
Tyr
6,767
677
52
5
0
239,552
1
L
Izanami
5,339
534
52
5
0
191,898
0
L
Thanatos
5,832
583
68
7
0
226,439
1
L
Apollo
4,651
465
42
4
0
199,773
1
L
Scylla
5,114
511
40
4
0
184,828
3
L
Ymir
5,021
502
9
1
0
181,622
2
W
Anhur
5,044
504
56
6
0
181,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role