Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
HighTide67
Cernunnos
Level 87
God Stats
8W - 8L
1,557 SR
Queue Stats
51W - 49L
1,552 Elo+
Party 2
Ganesha
Ganesha
Jissipi
Ganesha
Level 124
God Stats
0W - 2L
1,412 SR
Queue Stats
78W - 76L
1,589 Elo+
Party 2
Nu Wa
Nu Wa
Liesmyth
Nu Wa
Level 109
God Stats
6W - 4L
1,300 SR
Queue Stats
132W - 140L
1,706 Elo+
Party 3
Sun Wukong
Sun Wukong
Traycn
Sun Wukong
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
130W - 137L
1,706 Elo+
Party 3
Team Averages
Level 117
1,454 SR
1,611 Elo+

VS

Team Averages
Level 71
1,665 SR
1,569 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
EikichiRyuki
Bellona
Level 64
God Stats
6W - 1L
1,972 SR
Queue Stats
29W - 15L
1,710 Elo+
Party 1
Ganesha
Ganesha
SkinnyDaddyOP
Ganesha
Level 48
God Stats
3W - 1L
1,882 SR
Queue Stats
40W - 20L
1,733 Elo+
Party 1
Scylla
Scylla
WBSDESPORTS18
Scylla
Level 42
God Stats
3W - 3L
1,468 SR
Queue Stats
72W - 130L
1,330 Elo+
Solo
Sol
Sol
shadowdragon134
Sol
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
192W - 180L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 1
9,021
475
5,492
16,006
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
HighTide67
Cernunnos
15
1 / 6 / 1
8,962
472
4,388
11,072
3,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Jissipi
Ganesha
12
0 / 5 / 5
7,854
413
6,631
13,154
7,155
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Liesmyth
Nu Wa
16
4 / 5 / 5
10,365
546
14,821
13,067
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Traycn
Sun Wukong
13
1 / 5 / 0
8,680
457
8,336
17,030
11,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
1 / 2 / 7
10,366
546
8,298
15,579
20,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
EikichiRyuki
Bellona
20
16 / 2 / 2
13,159
693
19,809
16,398
12,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
16
0 / 1 / 18
10,084
531
8,841
13,754
13,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 3 / 7
9,630
507
5,776
10,040
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 1 / 1
12,217
643
11,231
12,259
4,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
9
Kills
25
25
Deaths
9
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
1
0.88
W
Guan Yu
 
Guan Yu
1
2
7
2.25
W
Bellona
EikichiRyuki
Bellona
16
2
2
8.5
L
Cernunnos
HighTide67
Cernunnos
1
6
1
0.25
L
Ganesha
Jissipi
Ganesha
0
5
5
0.5
L
Nu Wa
Liesmyth
Nu Wa
4
5
5
1.3
W
Ganesha
0
1
18
9
L
Sun Wukong
Traycn
Sun Wukong
1
5
0
0.2
W
1
3
7
1.5
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,668
Damage
53,955
70,329
Taken
68,030
31,306
Mitigated
54,653
16,898
Healing
24,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,492
1,326
0
5,111
16,006
5,626
0
3,632
12,374
0
58,526
W
Guan Yu
 
Guan Yu
8,298
1,318
1,212
6,844
15,579
20,760
0
2,417
13,162
0
57,709
W
Bellona
EikichiRyuki
Bellona
19,809
6,670
0
6,378
16,398
12,941
1,304
5,096
11,302
0
114,057
L
Cernunnos
HighTide67
Cernunnos
4,388
1,771
0
1,844
11,072
3,751
494
5,944
5,128
0
57,023
L
Ganesha
Jissipi
Ganesha
6,631
1,704
0
1,927
13,154
7,155
0
8,248
4,906
21,096
0
L
Nu Wa
Liesmyth
Nu Wa
14,821
3,275
75
2,375
13,067
3,730
0
3,929
9,138
65,711
0
W
Ganesha
8,841
814
444
1,414
13,754
13,140
166
5,615
7,609
29,848
4,336
L
Sun Wukong
Traycn
Sun Wukong
8,336
2,079
0
5,566
17,030
11,044
0
1,988
15,042
0
56,718
W
5,776
1,245
0
1,375
10,040
3,189
395
3,404
6,636
47,707
0
W
11,231
5,852
0
6,897
12,259
4,623
1,282
4,920
7,339
80,756
11,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,882
Gold Earned
55,456
491
Minions Killed
585
0
Camps Cleared
0
1,674,109
Distance Traveled
1,956,254
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,021
475
109
6
0
360,940
5
W
Guan Yu
10,366
546
124
7
0
356,885
8
W
Bellona
13,159
693
172
9
0
436,093
1
L
Cernunnos
8,962
472
135
7
0
353,759
3
L
Ganesha
7,854
413
5
0
0
327,728
2
L
Nu Wa
10,365
546
135
7
0
319,129
8
W
Ganesha
10,084
531
7
0
0
411,680
3
L
Sun Wukong
8,680
457
107
6
0
312,553
5
W
Scylla
9,630
507
86
5
0
356,204
8
W
Sol
12,217
643
196
10
0
395,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role