Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
ACE_315
Atlas
Level 124
God Stats
18W - 13L
1,629 SR
Queue Stats
242W - 243L
1,533 Elo+
Party 2
Danzaburou
Danzaburou
CBC2000
Danzaburou
Level 128
God Stats
23W - 18L
1,836 SR
Queue Stats
290W - 270L
1,628 Elo+
Party 2
Ne Zha
Ne Zha
Jhene_Chilombo
Ne Zha
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
281W - 261L
1,654 Elo+
Party 3
Persephone
Persephone
That_Boy_AK_21
Persephone
Level 126
God Stats
1W - 3L
1,356 SR
Queue Stats
316W - 307L
1,646 Elo+
Party 2
Team Averages
Level 116
1,564 SR
1,592 Elo+

VS

Team Averages
Level 94
1,498 SR
1,580 Elo+
Thanatos
Thanatos
Corgi_94
Thanatos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
G0ld3n_phX20
Nemesis
Level 68
God Stats
9W - 6L
1,191 SR
Queue Stats
44W - 38L
1,644 Elo+
Party 1
Chiron
Chiron
OvErLoRd32
Chiron
Level 125
God Stats
49W - 36L
1,615 SR
Queue Stats
428W - 399L
1,634 Elo+
Solo
Bacchus
Bacchus
ToxicMudkipzzz
Bacchus
Level 68
God Stats
7W - 8L
1,686 SR
Queue Stats
43W - 33L
1,631 Elo+
Party 1
Kukulkan
Kukulkan
Traumatized XI
Kukulkan
Level 148
God Stats
5W - 17L
1,500 SR
Queue Stats
379W - 374L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 6 / 2
7,780
519
4,268
11,013
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Atlas
ACE_315
Atlas
13
5 / 1 / 6
8,046
536
5,027
13,741
10,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
CBC2000
Danzaburou
16
5 / 1 / 6
9,692
646
9,284
11,377
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 4 / 5
8,700
580
6,563
13,088
4,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Persephone
That_Boy_AK_21
Persephone
15
3 / 2 / 6
9,393
626
8,960
8,894
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Corgi_94
Thanatos
8
0 / 3 / 1
6,020
401
3,132
6,023
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
G0ld3n_phX20
Nemesis
15
10 / 4 / 0
9,686
646
14,695
13,410
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
OvErLoRd32
Chiron
12
1 / 5 / 1
7,042
469
8,063
9,884
2,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 3 / 3
7,437
496
5,910
12,122
11,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
13
0 / 4 / 2
7,482
499
5,325
7,407
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
19
Kills
13
14
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
6
2
0.33
W
Atlas
ACE_315
Atlas
5
1
6
8
W
Danzaburou
CBC2000
Danzaburou
5
1
6
8
L
Thanatos
Corgi_94
Thanatos
0
3
1
0.17
L
Nemesis
G0ld3n_phX20
Nemesis
10
4
0
2.5
W
5
4
5
1.88
L
Chiron
OvErLoRd32
Chiron
1
5
1
0.3
W
Persephone
That_Boy_AK_21
Persephone
3
2
6
3
L
2
3
3
1.17
L
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,102
Damage
37,125
58,113
Taken
48,846
31,534
Mitigated
25,067
16,357
Healing
13,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,268
1,106
0
2,781
11,013
9,740
0
282
10,731
0
34,454
W
Atlas
ACE_315
Atlas
5,027
1,879
641
3,555
13,741
10,052
57
3,977
9,191
23,968
0
W
Danzaburou
CBC2000
Danzaburou
9,284
4,614
0
5,403
11,377
3,930
172
1,709
9,668
0
65,595
L
Thanatos
Corgi_94
Thanatos
3,132
464
0
4,691
6,023
1,937
0
1,983
4,040
0
25,105
L
Nemesis
G0ld3n_phX20
Nemesis
14,695
8,025
0
4,586
13,410
7,587
0
1,606
11,483
0
58,983
W
6,563
2,377
0
2,357
13,088
4,951
0
3,027
10,061
0
58,242
L
Chiron
OvErLoRd32
Chiron
8,063
2,317
299
2,574
9,884
2,046
0
3,011
6,873
0
46,589
W
Persephone
That_Boy_AK_21
Persephone
8,960
638
0
1,620
8,894
2,861
39
2,239
6,654
56,018
0
L
5,910
744
0
1,177
12,122
11,471
38
4,855
7,233
21,468
0
L
Kukulkan
5,325
0
0
500
7,407
2,026
360
2,532
4,875
53,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,611
Gold Earned
37,667
422
Minions Killed
385
0
Camps Cleared
0
1,551,843
Distance Traveled
1,350,105
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,780
519
75
5
0
303,194
1
W
Atlas
8,046
536
31
2
0
297,825
5
W
Danzaburou
9,692
646
127
8
0
306,356
4
L
Thanatos
6,020
401
44
3
0
178,140
2
L
Nemesis
9,686
646
115
8
0
280,981
3
W
Ne Zha
8,700
580
95
6
0
326,953
2
L
Chiron
7,042
469
86
6
0
288,927
5
W
Persephone
9,393
626
94
6
0
317,515
6
L
Bacchus
7,437
496
36
2
0
314,328
4
L
Kukulkan
7,482
499
104
7
0
287,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role