Player Matchup

Tsukuyomi
Tsukuyomi
ChaoticOreoo
Tsukuyomi
Level 54
God Stats
15W - 10L
1,790 SR
Queue Stats
498W - 475L
1,444 Elo+
Party 2
Thoth
Thoth
Dab0fRanch
Thoth
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 24L
1,544 Elo+
Party 3
Ymir
Ymir
MisterBodyCatcha
Ymir
Level 36
God Stats
33W - 29L
1,672 SR
Queue Stats
466W - 431L
1,432 Elo+
Party 2
Nemesis
Nemesis
TaraFulcrumTTV
Nemesis
Level 73
God Stats
29W - 27L
1,694 SR
Queue Stats
425W - 451L
1,494 Elo+
Solo
Medusa
Medusa
Zachhero
Medusa
Level 124
God Stats
10W - 11L
1,759 SR
Queue Stats
230W - 244L
1,493 Elo+
Party 3
Team Averages
Level 78
1,683 SR
1,482 Elo+

VS

Team Averages
Level 72
1,451 SR
1,519 Elo+
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Contrived6
Cerberus
Level 19
God Stats
5W - 2L
1,431 SR
Queue Stats
43W - 26L
1,620 Elo+
Party 1
Tiamat
Tiamat
Luxorth
Tiamat
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,546 Elo+
Party 1
King Arthur
King Arthur
MowoBoi
King Arthur
Level 65
God Stats
4W - 3L
1,325 SR
Queue Stats
56W - 58L
1,386 Elo+
Solo
Hachiman
Hachiman
iAxessor
Hachiman
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
129W - 97L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChaoticOreoo
Tsukuyomi
9
2 / 4 / 0
5,369
537
3,816
7,245
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
9
0 / 3 / 2
5,482
548
3,462
3,864
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,529
453
2,192
6,411
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,668
567
4,211
7,412
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Zachhero
Medusa
8
0 / 4 / 0
4,613
461
2,297
4,803
1,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
10 / 0 / 1
7,524
752
5,750
5,376
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Contrived6
Cerberus
9
1 / 1 / 6
5,945
595
3,806
6,575
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Luxorth
Tiamat
10
1 / 1 / 3
5,903
590
2,375
4,393
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
MowoBoi
King Arthur
10
0 / 0 / 3
5,627
563
3,223
7,123
3,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
iAxessor
Hachiman
11
5 / 0 / 3
6,386
639
5,195
3,950
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
17
17
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
0
1
10.5
L
Tsukuyomi
ChaoticOreoo
Tsukuyomi
2
4
0
0.5
W
Cerberus
Contrived6
Cerberus
1
1
6
4
L
Thoth
0
3
2
0.33
W
Tiamat
Luxorth
Tiamat
1
1
3
2.5
L
0
3
0
0
W
King Arthur
MowoBoi
King Arthur
0
0
3
1.5
L
0
3
0
0
L
Medusa
Zachhero
Medusa
0
4
0
0
W
Hachiman
iAxessor
Hachiman
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,978
Damage
20,349
29,735
Taken
27,417
10,313
Mitigated
12,510
6,272
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,750
2,364
0
2,220
5,376
1,815
0
714
4,590
0
47,239
L
Tsukuyomi
ChaoticOreoo
Tsukuyomi
3,816
1,301
0
1,795
7,245
1,890
0
2,071
5,118
0
28,556
W
Cerberus
Contrived6
Cerberus
3,806
504
0
1,530
6,575
4,450
0
2,316
4,105
16,189
3,490
L
Thoth
3,462
261
0
250
3,864
819
0
1,404
2,302
28,930
0
W
Tiamat
Luxorth
Tiamat
2,375
0
0
1,352
4,393
1,825
0
1,048
3,202
28,842
0
L
2,192
725
0
89
6,411
2,472
0
1,132
5,279
14,016
0
W
King Arthur
MowoBoi
King Arthur
3,223
414
0
3,387
7,123
3,231
216
0
7,123
0
24,794
L
4,211
2,069
0
3,568
7,412
3,716
0
0
7,412
0
27,961
L
Medusa
Zachhero
Medusa
2,297
573
0
570
4,803
1,416
0
751
4,052
0
24,654
W
Hachiman
iAxessor
Hachiman
5,195
2,925
0
2,978
3,950
1,189
0
1,207
2,743
0
34,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,661
Gold Earned
31,385
284
Minions Killed
314
0
Camps Cleared
0
952,509
Distance Traveled
1,039,612
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,524
752
92
9
0
269,483
0
L
Tsukuyomi
5,369
537
60
6
0
206,468
0
W
Cerberus
5,945
595
38
4
0
187,051
1
L
Thoth
5,482
548
66
7
0
191,081
5
W
Tiamat
5,903
590
68
7
0
210,130
0
L
Ymir
4,529
453
28
3
0
182,680
2
W
King Arthur
5,627
563
39
4
0
185,434
2
L
Nemesis
5,668
567
77
8
0
187,871
1
L
Medusa
4,613
461
53
5
0
184,409
3
W
Hachiman
6,386
639
77
8
0
187,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role