Player Matchup

Gilgamesh
Gilgamesh
Ghost aloud58
Gilgamesh
Level 146
God Stats
21W - 16L
1,673 SR
Queue Stats
286W - 245L
1,627 Elo+
Party 3
Zeus
Zeus
HILLBILLY214365
Zeus
Level 46
God Stats
1W - 3L
1,370 SR
Queue Stats
5W - 5L
1,475 Elo+
Party 3
Atlas
Atlas
Rockycoolcatjr
Atlas
Level 85
God Stats
4W - 7L
1,462 SR
Queue Stats
117W - 128L
1,413 Elo+
Party 2
Sun Wukong
Sun Wukong
Sus Lord58
Sun Wukong
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 98L
1,624 Elo+
Party 3
Artemis
Artemis
TemporalEquinox
Artemis
Level 37
God Stats
33W - 28L
1,441 SR
Queue Stats
81W - 84L
1,438 Elo+
Party 2
Team Averages
Level 94
1,489 SR
1,515 Elo+

VS

Team Averages
Level 94
1,567 SR
1,559 Elo+
Atlas
Atlas
BUcak3Stain
Atlas
Level 48
God Stats
1W - 2L
1,729 SR
Queue Stats
73W - 54L
1,687 Elo+
Party 1
Mulan
Mulan
BuCakeStain
Mulan
Level 154
God Stats
3W - 2L
1,927 SR
Queue Stats
38W - 33L
1,603 Elo+
Party 1
Ravana
Ravana
SenpaiCT
Ravana
Level 87
God Stats
3W - 8L
1,197 SR
Queue Stats
55W - 40L
1,595 Elo+
Party 1
Ullr
Ullr
SugarRay18
Ullr
Level 44
God Stats
0W - 4L
1,191 SR
Queue Stats
31W - 56L
1,392 Elo+
Solo
Nu Wa
Nu Wa
xatan2011
Nu Wa
Level 139
God Stats
0W - 1L
1,789 SR
Queue Stats
21W - 20L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ghost aloud58
Gilgamesh
20
6 / 1 / 6
11,927
628
16,136
18,904
11,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 7 / 4
8,815
464
8,264
11,017
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 7
8,748
460
8,541
16,015
7,353
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Sus Lord58
Sun Wukong
17
9 / 2 / 7
11,495
605
15,966
19,234
16,184
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 4 / 5
9,880
520
8,324
10,907
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 3
9,272
488
10,106
15,175
15,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 3 / 7
9,247
487
12,738
20,711
19,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ravana
SenpaiCT
Ravana
14
5 / 5 / 2
8,993
473
6,221
12,002
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 6 / 2
7,859
414
3,591
14,280
4,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
xatan2011
Nu Wa
15
2 / 4 / 5
9,925
522
13,111
11,129
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
22
Kills
15
15
Deaths
22
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
L
4
3
7
2.5
W
Gilgamesh
Ghost aloud58
Gilgamesh
6
1
6
9
W
1
7
4
0.43
W
1
1
7
4.5
L
Ravana
SenpaiCT
Ravana
5
5
2
1.2
L
0
6
2
0.17
W
Sun Wukong
Sus Lord58
Sun Wukong
9
2
7
6.25
W
5
4
5
1.88
L
Nu Wa
xatan2011
Nu Wa
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,231
Damage
45,767
76,077
Taken
73,297
46,739
Mitigated
46,980
18,519
Healing
14,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,106
3,082
0
3,174
15,175
15,281
351
2,381
12,794
56,151
0
L
12,738
1,284
0
4,662
20,711
19,255
0
5,608
14,695
1,004
43,471
W
Gilgamesh
Ghost aloud58
Gilgamesh
16,136
5,229
0
1,231
18,904
11,617
0
5,457
12,706
0
108,785
W
8,264
1,122
0
849
11,017
3,562
282
5,786
4,985
41,909
0
W
8,541
3,616
301
6,304
16,015
7,353
110
1,756
14,101
43,406
0
L
Ravana
SenpaiCT
Ravana
6,221
1,798
0
1,900
12,002
4,811
0
2,458
9,544
0
51,628
L
3,591
1,702
0
2,970
14,280
4,739
0
4,849
9,431
0
44,212
W
Sun Wukong
Sus Lord58
Sun Wukong
15,966
2,043
0
6,142
19,234
16,184
495
7,128
11,854
9,629
59,097
W
8,324
3,257
439
3,253
10,907
8,023
52
2,213
8,510
0
37,450
L
Nu Wa
xatan2011
Nu Wa
13,111
1,076
73
2,175
11,129
2,894
9
3,895
7,234
68,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,865
Gold Earned
45,296
483
Minions Killed
449
0
Camps Cleared
0
1,704,594
Distance Traveled
1,670,255
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,272
488
92
5
0
320,624
4
L
Mulan
9,247
487
52
3
0
358,484
11
W
Gilgamesh
11,927
628
161
8
0
431,215
2
W
Zeus
8,815
464
81
4
0
289,496
0
W
Atlas
8,748
460
69
4
0
325,589
3
L
Ravana
8,993
473
99
5
0
352,825
0
L
Ullr
7,859
414
81
4
0
312,190
2
W
Sun Wukong
11,495
605
119
6
0
367,983
3
W
Artemis
9,880
520
53
3
0
290,311
8
L
Nu Wa
9,925
522
125
7
0
326,132
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role