Player Matchup

Mercury
Mercury
 
Mercury
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
YaMothasPeePee
Ra
Level 105
God Stats
2W - 1L
1,286 SR
Queue Stats
106W - 113L
1,573 Elo+
Party 1
Hera
Hera
mainman77
Hera
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 90L
1,647 Elo+
Solo
Atlas
Atlas
taqueritopro
Atlas
Level 89
God Stats
4W - 0L
1,934 SR
Queue Stats
346W - 389L
1,470 Elo+
Solo
Team Averages
Level 112
1,544 SR
1,538 Elo+

VS

Team Averages
Level 90
1,449 SR
1,534 Elo+
Charybdis
Charybdis
DonAndrews
Charybdis
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
54W - 55L
1,678 Elo+
Party 3
Chang'e
Chang'e
Donald_Rayguns
Chang'e
Level 81
God Stats
0W - 2L
1,313 SR
Queue Stats
21W - 25L
1,406 Elo+
Party 3
The Morrigan
The Morrigan
GFletchhh
The Morrigan
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,574 Elo+
Party 2
Medusa
Medusa
Gordiebooboo
Medusa
Level 117
God Stats
0W - 1L
1,433 SR
Queue Stats
41W - 40L
1,574 Elo+
Party 2
Freya
Freya
Shusakou
Freya
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
5 / 3 / 16
10,491
749
6,005
11,831
5,147
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
 
Sobek
16
2 / 4 / 16
10,285
735
8,240
18,902
21,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
8 / 3 / 19
12,153
868
11,433
12,979
5,643
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
17
3 / 5 / 16
10,522
752
14,552
13,445
5,298
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 5 / 12
11,966
855
18,556
17,981
16,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DonAndrews
Charybdis
19
8 / 3 / 10
10,796
771
19,160
14,442
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 8 / 9
9,459
676
5,889
13,551
5,213
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
GFletchhh
The Morrigan
17
6 / 6 / 9
10,371
741
10,680
8,962
3,610
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
2 / 8 / 6
8,738
624
14,843
16,553
5,840
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Freya
Shusakou
Freya
17
2 / 5 / 12
9,671
691
12,190
11,357
3,860
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
66
30
Kills
20
20
Deaths
30
79
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
3
16
4.33
W
Sobek
 
Sobek
2
4
16
2.5
L
Charybdis
DonAndrews
Charybdis
8
3
10
4.33
L
2
8
9
0.81
L
The Morrigan
GFletchhh
The Morrigan
6
6
9
1.75
L
Medusa
2
8
6
0.63
L
Freya
Shusakou
Freya
2
5
12
1.6
W
8
3
19
5.83
W
Hera
3
5
16
2.2
W
12
5
12
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,786
Damage
62,762
75,138
Taken
64,865
53,806
Mitigated
24,168
29,003
Healing
22,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,005
2,582
1,262
1,675
11,831
5,147
2,680
2,983
8,848
0
17,403
W
Sobek
 
Sobek
8,240
290
885
3,992
18,902
21,115
202
7,374
11,528
14,255
0
L
Charybdis
DonAndrews
Charybdis
19,160
9,827
1,127
4,604
14,442
5,645
279
10,659
3,649
0
37,726
L
5,889
525
4,223
2,412
13,551
5,213
278
11,619
1,726
15,700
0
L
The Morrigan
GFletchhh
The Morrigan
10,680
1,607
1,690
1,812
8,962
3,610
0
6,812
1,761
14,881
6,559
L
Medusa
14,843
5,122
512
1,902
16,553
5,840
566
12,958
3,269
0
29,077
L
Freya
Shusakou
Freya
12,190
3,611
976
2,858
11,357
3,860
0
9,159
2,160
20,285
0
W
11,433
980
9,106
6,174
12,979
5,643
943
3,595
9,384
32,259
0
W
Hera
14,552
3,090
933
2,111
13,445
5,298
488
3,391
10,054
38,286
0
W
18,556
6,646
548
2,317
17,981
16,603
925
5,581
12,400
35,469
882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,417
Gold Earned
49,035
145
Minions Killed
129
0
Camps Cleared
0
1,326,123
Distance Traveled
1,114,738
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,491
749
16
1
0
318,680
0
W
Sobek
10,285
735
4
0
0
252,206
1
L
Charybdis
10,796
771
42
3
0
247,329
0
L
Chang'e
9,459
676
26
2
0
206,110
2
L
The Morrigan
10,371
741
17
1
0
217,123
1
L
Medusa
8,738
624
28
2
0
205,641
0
L
Freya
9,671
691
16
1
0
238,535
0
W
Ra
12,153
868
53
4
0
286,597
2
W
Hera
10,522
752
45
3
0
229,063
0
W
Atlas
11,966
855
27
2
0
239,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role