Player Matchup

Fenrir
Fenrir
AUDI GANG DC
Fenrir
Level 128
God Stats
1W - 2L
1,263 SR
Queue Stats
540W - 370L
1,649 Elo+
Party 1
Hel
Hel
Dhatboimonii
Hel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,308 Elo+
Solo
Achilles
Achilles
Meathorse
Achilles
Level 159
God Stats
5W - 7L
1,224 SR
Queue Stats
727W - 577L
1,605 Elo+
Party 1
Team Averages
Level 106
1,329 SR
1,521 Elo+

VS

Team Averages
Level 149
1,517 SR
1,626 Elo+
Tiamat
Tiamat
PIEROPHOENIX
Tiamat
Level 160
God Stats
4W - 5L
1,416 SR
Queue Stats
561W - 336L
1,749 Elo+
Party 2
Izanami
Izanami
chris_m326
Izanami
Level 127
God Stats
2W - 0L
1,761 SR
Queue Stats
21W - 31L
1,496 Elo+
Solo
Atlas
Atlas
sot382
Atlas
Level 160
God Stats
18W - 12L
1,372 SR
Queue Stats
963W - 686L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 5 / 1
8,291
638
8,336
16,840
10,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 2
8,487
653
4,965
13,840
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Meathorse
Achilles
12
0 / 2 / 3
7,777
598
12,632
14,860
9,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
6 / 2 / 6
9,548
734
16,284
9,027
7,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
chris_m326
Izanami
14
4 / 1 / 5
9,353
719
10,651
10,692
4,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
sot382
Atlas
14
2 / 0 / 10
9,003
693
11,537
10,114
12,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
12
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
1
0.5
L
1
5
2
0.4
L
Achilles
Meathorse
Achilles
0
2
3
0.75
W
Tiamat
6
2
6
4.5
W
Izanami
chris_m326
Izanami
4
1
5
6.5
W
Atlas
sot382
Atlas
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,933
Damage
38,472
45,540
Taken
29,833
24,448
Mitigated
24,193
13,706
Healing
6,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,336
2,382
137
1,201
16,840
10,629
0
8,611
8,229
0
23,798
L
4,965
130
4,494
4,723
13,840
4,117
0
11,507
2,333
31,804
0
L
Achilles
Meathorse
Achilles
12,632
2,243
537
2,614
14,860
9,702
0
8,336
6,524
0
26,651
W
Tiamat
16,284
1,572
0
1,932
9,027
7,231
0
1,144
7,604
36,909
0
W
Izanami
chris_m326
Izanami
10,651
8,223
0
2,286
10,692
4,346
835
1,911
8,412
0
40,787
W
Atlas
sot382
Atlas
11,537
4,878
806
1,585
10,114
12,616
0
2,324
7,528
24,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,555
Gold Earned
27,904
135
Minions Killed
154
5
Camps Cleared
7
733,198
Distance Traveled
730,359
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,291
638
27
2
3
229,385
5
L
Hel
8,487
653
72
6
2
232,316
1
L
Achilles
7,777
598
36
3
0
271,497
2
W
Tiamat
9,548
734
63
5
5
248,091
1
W
Izanami
9,353
719
73
6
2
231,328
8
W
Atlas
9,003
693
18
1
0
250,940
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role