Player Matchup

Bacchus
Bacchus
C0He
Bacchus
Level 49
God Stats
5W - 5L
1,771 SR
Queue Stats
49W - 67L
1,435 Elo+
Party 3
Agni
Agni
EclipticV0id
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,167 Elo+
Party 3
Apollo
Apollo
RichardWacks
Apollo
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Neith
Neith
chicken griddle
Neith
Level 2
God Stats
2W - 10L
1,500 SR
Queue Stats
3W - 15L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
nachomacho745
Gilgamesh
Level 40
God Stats
14W - 22L
1,566 SR
Queue Stats
28W - 46L
1,415 Elo+
Party 3
Team Averages
Level 22
1,567 SR
1,403 Elo+

VS

Team Averages
Level 90
1,485 SR
1,406 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Brave4life3
Mulan
Level 102
God Stats
1W - 2L
1,190 SR
Queue Stats
122W - 117L
1,395 Elo+
Party 2
Bacchus
Bacchus
DeadlyStarfish
Bacchus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,282 Elo+
Party 1
King Arthur
King Arthur
FenixDown717
King Arthur
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,441 Elo+
Party 1
Sol
Sol
chief_sperry
Sol
Level 96
God Stats
2W - 0L
1,735 SR
Queue Stats
34W - 24L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C0He
Bacchus
9
1 / 5 / 2
6,205
443
3,325
12,544
9,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 12 / 3
5,592
399
3,539
9,209
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
11
3 / 8 / 1
7,047
503
3,306
9,661
2,281
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 7 / 0
5,770
412
4,913
7,612
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
nachomacho745
Gilgamesh
9
1 / 4 / 3
6,180
441
6,951
13,581
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
6 / 2 / 11
7,926
566
9,158
8,828
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 0 / 7
8,108
579
6,815
9,206
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 1 / 11
7,878
563
2,709
11,417
11,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
FenixDown717
King Arthur
13
6 / 3 / 7
8,137
581
9,106
11,867
5,580
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
17 / 1 / 6
9,576
684
15,331
11,432
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
6
Kills
36
36
Deaths
7
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
6
2
11
5.75
W
5
0
7
8.5
L
Bacchus
C0He
Bacchus
1
5
2
0.4
W
2
1
11
7.5
L
0
12
3
0.13
W
King Arthur
FenixDown717
King Arthur
6
3
7
3.17
L
Apollo
3
8
1
0.44
L
1
7
0
0.14
W
17
1
6
20
L
Gilgamesh
nachomacho745
Gilgamesh
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,034
Damage
43,119
52,607
Taken
52,750
22,572
Mitigated
28,557
4,692
Healing
20,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,158
4,979
0
3,603
8,828
3,320
3,298
1,327
7,391
0
54,644
W
6,815
918
0
3,297
9,206
4,094
2,049
293
8,789
0
50,635
L
Bacchus
C0He
Bacchus
3,325
75
94
781
12,544
9,680
0
3,561
8,983
11,262
0
W
2,709
397
0
2,420
11,417
11,764
782
1,079
10,302
17,899
2,738
L
3,539
1,312
0
334
9,209
2,285
0
3,926
5,283
15,633
0
W
King Arthur
FenixDown717
King Arthur
9,106
956
201
3,655
11,867
5,580
881
1,393
10,091
0
36,698
L
Apollo
3,306
2,315
0
364
9,661
2,281
45
5,103
4,558
0
14,427
L
4,913
2,169
0
815
7,612
2,328
812
1,900
5,712
0
25,329
W
15,331
6,377
0
7,580
11,432
3,799
1,589
2,439
8,804
63,218
0
L
Gilgamesh
nachomacho745
Gilgamesh
6,951
941
120
2,184
13,581
5,998
0
3,493
10,088
0
23,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,794
Gold Earned
41,625
129
Minions Killed
390
0
Camps Cleared
0
1,248,762
Distance Traveled
1,313,541
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,926
566
79
6
0
214,438
0
W
Mulan
8,108
579
102
7
0
301,183
0
L
Bacchus
6,205
443
10
1
0
290,459
0
W
Bacchus
7,878
563
48
3
0
264,089
1
L
Agni
5,592
399
34
2
0
201,077
0
W
King Arthur
8,137
581
56
4
0
280,264
4
L
Apollo
7,047
503
16
1
0
213,827
2
L
Neith
5,770
412
36
3
0
241,145
4
W
Sol
9,576
684
105
8
0
253,567
1
L
Gilgamesh
6,180
441
33
2
0
302,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role