Player Matchup

Arachne
Arachne
NarcisSchizo
Arachne
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 89L
1,535 Elo+
Party 2
Ravana
Ravana
NotFriedSalad
Ravana
Level 67
God Stats
1W - 3L
1,556 SR
Queue Stats
53W - 54L
1,354 Elo+
Party 2
Cthulhu
Cthulhu
PeytonZerky
Cthulhu
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 54L
1,492 Elo+
Party 2
Ullr
Ullr
SIIRENZ
Ullr
Level 19
God Stats
1W - 2L
1,464 SR
Queue Stats
42W - 52L
1,378 Elo+
Party 2
Nu Wa
Nu Wa
buttrosebud
Nu Wa
Level 69
God Stats
1W - 1L
1,278 SR
Queue Stats
41W - 46L
1,365 Elo+
Party 2
Team Averages
Level 71
1,460 SR
1,425 Elo+

VS

Team Averages
Level 51
1,525 SR
1,395 Elo+
Freya
Freya
II JoReY II
Freya
Level 73
God Stats
1W - 4L
1,500 SR
Queue Stats
249W - 236L
1,579 Elo+
Solo
Bellona
Bellona
ImTooF_ckingOld
Bellona
Level 4
God Stats
1W - 1L
1,696 SR
Queue Stats
5W - 6L
1,348 Elo+
Party 3
Hel
Hel
Mr_Lag_daddy
Hel
Level 41
God Stats
0W - 4L
1,301 SR
Queue Stats
22W - 38L
1,380 Elo+
Party 3
Cupid
Cupid
StrangerLight_
Cupid
Level 107
God Stats
1W - 1L
1,767 SR
Queue Stats
2W - 9L
1,333 Elo+
Party 1
Khepri
Khepri
Znik1000
Khepri
Level 32
God Stats
1W - 3L
1,364 SR
Queue Stats
1W - 4L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
NarcisSchizo
Arachne
15
4 / 2 / 3
8,792
586
6,900
14,083
5,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 4
8,298
553
7,064
6,957
2,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
PeytonZerky
Cthulhu
13
1 / 2 / 2
8,372
558
6,032
9,136
7,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
SIIRENZ
Ullr
13
1 / 0 / 1
7,294
486
4,033
7,272
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 1 / 5
10,373
692
13,976
4,698
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,828
522
6,829
12,663
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 3 / 1
7,927
528
6,280
13,143
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
0 / 7 / 0
7,063
471
1,898
9,390
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 1
6,239
416
3,081
6,258
1,801
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Znik1000
Khepri
11
2 / 1 / 0
6,899
460
5,574
9,816
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
7
7
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
3
3
1
1.17
L
0
7
0
0
W
Arachne
NarcisSchizo
Arachne
4
2
3
2.75
W
1
2
4
1.5
W
Cthulhu
PeytonZerky
Cthulhu
1
2
2
1
W
Ullr
SIIRENZ
Ullr
1
0
1
1.5
L
0
1
1
0.5
L
Khepri
Znik1000
Khepri
2
1
0
2
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,005
Damage
23,662
42,146
Taken
51,270
20,741
Mitigated
27,504
13,174
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,829
2,388
0
3,797
12,663
3,365
0
2,901
9,528
50,526
0
L
6,280
984
0
1,164
13,143
10,466
0
5,195
7,666
0
44,022
L
1,898
108
0
2,874
9,390
2,228
315
2,930
6,258
40,297
0
W
Arachne
NarcisSchizo
Arachne
6,900
5,355
0
5,262
14,083
5,264
324
4,233
9,626
0
58,737
W
7,064
836
0
2,403
6,957
2,773
178
1,910
4,762
0
41,457
W
Cthulhu
PeytonZerky
Cthulhu
6,032
371
266
1,969
9,136
7,930
0
2,139
6,997
36,003
0
W
Ullr
SIIRENZ
Ullr
4,033
2,476
0
2,693
7,272
3,022
702
3,654
3,578
0
40,886
L
3,081
1,471
571
2,088
6,258
1,801
0
3,282
2,888
0
32,452
L
Khepri
Znik1000
Khepri
5,574
165
347
1,167
9,816
9,644
0
4,272
5,426
24,095
0
W
13,976
2,700
102
479
4,698
1,752
434
2,365
2,225
63,535
2,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,129
Gold Earned
35,956
428
Minions Killed
373
0
Camps Cleared
0
1,545,663
Distance Traveled
1,408,576
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,828
522
97
6
0
282,956
6
L
Bellona
7,927
528
83
6
0
280,382
0
L
Hel
7,063
471
87
6
0
303,900
1
W
Arachne
8,792
586
97
6
0
344,931
3
W
Ravana
8,298
553
76
5
0
296,411
0
W
Cthulhu
8,372
558
65
4
0
323,000
6
W
Ullr
7,294
486
80
5
0
276,283
0
L
Cupid
6,239
416
66
4
0
229,219
1
L
Khepri
6,899
460
40
3
0
312,119
7
W
Nu Wa
10,373
692
110
7
0
305,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role