Player Matchup

Ares
Ares
RROOUUGGEE
Ares
Level 123
God Stats
8W - 3L
1,745 SR
Queue Stats
84W - 66L
1,520 Elo+
Solo
Vamana
Vamana
TheSwagAlliance
Vamana
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 75L
1,623 Elo+
Party 2
Awilix
Awilix
TonyDaTiga12
Awilix
Level 125
God Stats
5W - 5L
1,302 SR
Queue Stats
25W - 32L
1,381 Elo+
Party 2
Thoth
Thoth
iiLeViTaTeii
Thoth
Level 127
God Stats
3W - 6L
1,386 SR
Queue Stats
229W - 204L
1,450 Elo+
Solo
Artemis
Artemis
thephisherman
Artemis
Level 109
God Stats
4W - 1L
1,987 SR
Queue Stats
84W - 85L
1,676 Elo+
Party 2
Team Averages
Level 123
1,584 SR
1,530 Elo+

VS

Team Averages
Level 106
1,606 SR
1,457 Elo+
Amaterasu
Amaterasu
Assassin_23js
Amaterasu
Level 110
God Stats
5W - 3L
1,760 SR
Queue Stats
10W - 16L
1,480 Elo+
Party 1
Arachne
Arachne
HarambesProdigyy
Arachne
Level 89
God Stats
1W - 2L
1,292 SR
Queue Stats
57W - 65L
1,431 Elo+
Solo
Danzaburou
Danzaburou
KING_OF_WASABI
Danzaburou
Level 108
God Stats
39W - 40L
1,441 SR
Queue Stats
225W - 238L
1,449 Elo+
Party 1
Janus
Janus
ZombieHolic115
Janus
Level 68
God Stats
5W - 8L
1,918 SR
Queue Stats
38W - 40L
1,460 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
steffenwins
Morgan Le Fay
Level 153
God Stats
11W - 11L
1,618 SR
Queue Stats
26W - 35L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
6,529
544
3,377
7,778
5,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 2
7,340
612
5,740
7,759
5,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
12
6 / 3 / 0
7,014
585
4,635
7,340
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 2 / 3
7,066
589
6,679
5,057
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
11
3 / 0 / 3
6,366
531
4,046
7,133
2,119
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Assassin_23js
Amaterasu
11
1 / 4 / 2
6,431
536
2,749
7,677
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 4 / 1
6,081
507
3,863
7,803
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
KING_OF_WASABI
Danzaburou
10
0 / 4 / 1
5,876
490
3,071
6,242
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 3
6,830
569
3,016
7,327
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
steffenwins
Morgan Le Fay
10
2 / 4 / 2
6,122
510
5,767
7,771
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
20
Kills
6
9
Deaths
21
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Assassin_23js
Amaterasu
1
4
2
0.5
L
1
4
1
0.38
L
Danzaburou
KING_OF_WASABI
Danzaburou
0
4
1
0.13
W
3
2
6
3
W
4
2
2
2.5
W
Awilix
6
3
0
2
L
2
5
3
0.7
W
4
2
3
2.75
L
Morgan Le Fay
steffenwins
Morgan Le Fay
2
4
2
0.75
W
Artemis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,477
Damage
18,466
35,067
Taken
36,820
16,840
Mitigated
12,637
10,160
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Assassin_23js
Amaterasu
2,749
1,242
0
2,188
7,677
4,630
81
84
7,593
0
24,189
L
3,863
2,564
0
1,866
7,803
2,715
0
641
7,162
0
31,524
L
Danzaburou
KING_OF_WASABI
Danzaburou
3,071
1,127
0
1,750
6,242
1,730
422
1,729
4,513
0
33,886
W
3,377
170
284
2,329
7,778
5,124
328
3,166
4,598
12,300
0
W
5,740
3,196
0
2,655
7,759
5,335
220
44
7,715
0
40,006
W
Awilix
4,635
1,599
252
1,753
7,340
2,696
779
704
6,594
0
42,300
L
3,016
341
0
1,222
7,327
1,569
0
5,504
1,823
31,724
0
W
6,679
101
0
250
5,057
1,566
752
2,199
2,792
42,771
0
L
Morgan Le Fay
steffenwins
Morgan Le Fay
5,767
801
323
1,679
7,771
1,993
228
2,098
5,673
31,028
0
W
Artemis
4,046
1,752
0
2,637
7,133
2,119
782
2,454
4,585
0
26,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,315
Gold Earned
31,340
331
Minions Killed
296
0
Camps Cleared
0
1,224,964
Distance Traveled
1,114,545
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,431
536
48
4
0
237,016
3
L
Arachne
6,081
507
68
6
0
235,151
2
L
Danzaburou
5,876
490
63
5
0
195,603
2
W
Ares
6,529
544
11
1
0
244,225
2
W
Vamana
7,340
612
102
9
0
241,417
1
W
Awilix
7,014
585
69
6
0
268,881
3
L
Janus
6,830
569
67
6
0
220,482
1
W
Thoth
7,066
589
90
8
0
230,038
0
L
Morgan Le Fay
6,122
510
50
4
0
226,293
4
W
Artemis
6,366
531
59
5
0
240,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role