Player Matchup

Hercules
Hercules
Humorofadeadguy
Hercules
Level 89
God Stats
5W - 1L
1,725 SR
Queue Stats
95W - 52L
1,738 Elo+
Party 1
Da Ji
Da Ji
Owegno
Da Ji
Level 80
God Stats
7W - 7L
1,624 SR
Queue Stats
103W - 38L
1,780 Elo+
Party 1
Athena
Athena
Sippiy
Athena
Level 123
God Stats
3W - 1L
1,885 SR
Queue Stats
170W - 73L
1,771 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Solarnights
Morgan Le Fay
Level 29
God Stats
8W - 5L
1,665 SR
Queue Stats
83W - 41L
1,653 Elo+
Party 1
Neith
Neith
WolfForest
Neith
Level 119
God Stats
21W - 9L
1,648 SR
Queue Stats
161W - 104L
1,585 Elo+
Party 1
Team Averages
Level 88
1,709 SR
1,705 Elo+

VS

Team Averages
Level 118
1,556 SR
1,525 Elo+
Gilgamesh
Gilgamesh
AmaterasuOkami1
Gilgamesh
Level 158
God Stats
5W - 8L
1,838 SR
Queue Stats
240W - 223L
1,554 Elo+
Party 2
Vulcan
Vulcan
Bossnacei132
Vulcan
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,395 Elo+
Solo
Jing Wei
Jing Wei
SirTytan
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,679 Elo+
Party 3
Ymir
Ymir
TheRealRigby23
Ymir
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
131W - 118L
1,369 Elo+
Party 2
Odin
Odin
Z LOT847
Odin
Level 128
God Stats
2W - 3L
1,444 SR
Queue Stats
18W - 19L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
3 / 2 / 8
10,980
732
6,466
21,415
20,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Owegno
Da Ji
18
5 / 5 / 7
11,036
736
12,668
13,431
9,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Sippiy
Athena
18
4 / 2 / 14
11,638
776
11,166
20,783
27,520
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Solarnights
Morgan Le Fay
20
11 / 3 / 8
12,257
817
23,045
13,647
6,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
19
2 / 3 / 6
11,717
781
10,155
9,416
3,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AmaterasuOkami1
Gilgamesh
18
6 / 6 / 5
11,085
739
16,032
16,827
8,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
16
3 / 7 / 3
10,076
672
9,980
10,966
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
SirTytan
Jing Wei
16
0 / 5 / 6
9,642
643
11,952
17,151
5,950
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 2 / 4
10,984
732
9,888
14,260
16,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
18
3 / 5 / 7
10,696
713
8,168
15,536
15,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
40
25
Kills
15
15
Deaths
25
43
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AmaterasuOkami1
Gilgamesh
6
6
5
1.42
L
Vulcan
3
7
3
0.64
W
Hercules
3
2
8
3.5
W
Da Ji
Owegno
Da Ji
5
5
7
1.7
W
Athena
Sippiy
Athena
4
2
14
5.5
L
Jing Wei
SirTytan
Jing Wei
0
5
6
0.6
W
Morgan Le Fay
Solarnights
Morgan Le Fay
11
3
8
5
L
3
2
4
2.5
W
Neith
2
3
6
1.67
L
Odin
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,500
Damage
56,020
78,692
Taken
74,740
67,864
Mitigated
50,686
16,744
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AmaterasuOkami1
Gilgamesh
16,032
4,205
0
2,963
16,827
8,134
0
8,200
8,214
0
41,370
L
Vulcan
9,980
3,632
0
1,484
10,966
4,334
34
6,971
3,679
24,591
0
W
Hercules
6,466
2,395
2,036
7,596
21,415
20,540
64
4,358
16,764
0
19,128
W
Da Ji
Owegno
Da Ji
12,668
2,709
195
1,365
13,431
9,173
2,034
3,337
9,986
0
20,673
W
Athena
Sippiy
Athena
11,166
2,474
705
974
20,783
27,520
95
5,319
14,910
31,652
0
L
Jing Wei
SirTytan
Jing Wei
11,952
8,438
0
2,427
17,151
5,950
81
6,077
10,627
0
40,909
W
Morgan Le Fay
Solarnights
Morgan Le Fay
23,045
2,517
401
2,371
13,647
6,662
864
4,185
9,239
50,773
0
L
9,888
1,018
278
2,052
14,260
16,658
0
4,702
9,282
28,621
0
W
Neith
10,155
4,824
0
1,101
9,416
3,969
6,435
2,059
7,215
0
53,578
L
Odin
8,168
1,955
0
2,545
15,536
15,610
0
7,033
7,952
0
19,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,628
Gold Earned
52,483
265
Minions Killed
233
0
Camps Cleared
0
1,422,740
Distance Traveled
1,384,178
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,085
739
65
4
0
284,221
1
L
Vulcan
10,076
672
35
2
0
264,304
0
W
Hercules
10,980
732
33
2
0
303,487
2
W
Da Ji
11,036
736
17
1
0
293,330
1
W
Athena
11,638
776
35
2
0
317,744
4
L
Jing Wei
9,642
643
62
4
0
278,606
0
W
Morgan Le Fay
12,257
817
77
5
0
267,542
1
L
Ymir
10,984
732
39
3
0
262,053
2
W
Neith
11,717
781
103
7
0
240,637
2
L
Odin
10,696
713
32
2
0
294,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role