Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Asshammer4
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,626 Elo+
Party 2
Serqet
Serqet
Dark_Raikage91
Serqet
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 68L
1,347 Elo+
Party 2
Team Averages
Level 102
1,500 SR
1,491 Elo+

VS

Team Averages
Level 52
1,414 SR
1,515 Elo+
Da Ji
Da Ji
Kiríțõ
Da Ji
Level 18
God Stats
29W - 37L
1,412 SR
Queue Stats
202W - 323L
1,525 Elo+
Party 1
Sol
Sol
SSDDTwiggy80
Sol
Level 108
God Stats
25W - 28L
1,302 SR
Queue Stats
535W - 584L
1,508 Elo+
Party 1
King Arthur
King Arthur
TicklishElbow
King Arthur
Level 29
God Stats
1W - 4L
1,528 SR
Queue Stats
371W - 459L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 0 / 11
9,423
725
4,255
7,591
8,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
16
7 / 1 / 5
10,075
775
16,180
11,156
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 7
9,694
746
5,499
7,168
6,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kiríțõ
Da Ji
12
0 / 6 / 1
7,629
587
3,035
7,748
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 2 / 1
8,362
643
9,810
9,037
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
TicklishElbow
King Arthur
13
1 / 4 / 0
8,520
655
5,962
13,994
9,839
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
12
Kills
1
1
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
11
5.5
W
Nu Wa
7
1
5
9.5
W
5
0
7
8.5
L
Da Ji
Kiríțõ
Da Ji
0
6
1
0.08
L
0
2
1
0.25
L
King Arthur
TicklishElbow
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,934
Damage
18,807
25,915
Taken
30,779
19,938
Mitigated
14,073
7,645
Healing
4,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,255
970
2,032
2,340
7,591
8,707
124
3,464
4,127
15,008
0
W
Nu Wa
16,180
5,464
176
2,597
11,156
4,987
633
2,497
8,659
47,390
0
W
5,499
1,277
0
500
7,168
6,244
168
3,072
4,096
0
18,961
L
Da Ji
Kiríțõ
Da Ji
3,035
697
0
150
7,748
2,230
0
5,242
2,249
0
12,370
L
9,810
4,273
73
3,671
9,037
2,004
0
6,514
1,788
50,268
3,688
L
King Arthur
TicklishElbow
King Arthur
5,962
431
0
964
13,994
9,839
0
8,286
4,952
0
20,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,192
Gold Earned
24,511
133
Minions Killed
145
5
Camps Cleared
6
725,292
Distance Traveled
726,445
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,423
725
28
2
1
223,076
1
W
Nu Wa
10,075
775
74
6
3
228,673
0
W
Serqet
9,694
746
31
2
1
273,543
2
L
Da Ji
7,629
587
20
2
3
236,588
2
L
Sol
8,362
643
96
7
2
231,378
1
L
King Arthur
8,520
655
29
2
1
258,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role