Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Shandinhill
Chronos
Level 154
God Stats
3W - 2L
1,269 SR
Queue Stats
121W - 131L
1,273 Elo+
Party 1
Chiron
Chiron
Valdire
Chiron
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 30L
1,500 Elo+
Party 1
Team Averages
Level 139
1,454 SR
1,455 Elo+

VS

Team Averages
Level 70
1,500 SR
1,447 Elo+
Apollo
Apollo
HAIRLINEGONE-_-
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
Paracytes
Anhur
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 63L
1,704 Elo+
Solo
He Bo
He Bo
TheSummoner520
He Bo
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 59L
1,234 Elo+
Party 2
Ah Puch
Ah Puch
Xx_marticod3_Xx
Ah Puch
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 48L
1,411 Elo+
Party 2
Vamana
Vamana
rabbit-rabbit55
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
8 / 4 / 10
10,641
887
15,246
9,524
3,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
 
Vamana
17
3 / 4 / 14
9,735
811
9,754
14,662
13,899
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
 
Merlin
13
0 / 2 / 6
8,174
681
2,714
4,009
1,323
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Shandinhill
Chronos
17
0 / 2 / 19
9,474
790
7,262
7,424
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chiron
Valdire
Chiron
20
20 / 2 / 8
12,200
1,017
25,548
11,548
4,549
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
8,284
690
1,992
9,876
2,859
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Paracytes
Anhur
16
6 / 7 / 2
9,850
821
3,778
13,936
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 6 / 7
8,403
700
8,734
11,571
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 6 / 8
9,113
759
14,272
13,736
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 6
8,734
728
4,981
16,078
18,003
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
39
31
Kills
12
14
Deaths
31
57
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
4
10
3.25
W
Vamana
 
Vamana
3
4
14
2.5
W
Merlin
 
Merlin
0
2
6
1.5
L
1
7
4
0.43
L
Anhur
Paracytes
Anhur
6
7
2
1
W
Chronos
Shandinhill
Chronos
0
2
19
4.75
L
1
6
7
0.75
W
Chiron
Valdire
Chiron
20
2
8
12
L
2
6
8
1
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,524
Damage
33,757
47,167
Taken
65,197
26,612
Mitigated
35,707
17,681
Healing
18,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
15,246
6,304
117
1,458
9,524
3,939
1,957
4,542
4,982
0
28,464
W
Vamana
 
Vamana
9,754
4,819
613
4,550
14,662
13,899
125
8,077
6,585
0
17,017
W
Merlin
 
Merlin
2,714
275
212
245
4,009
1,323
0
2,177
1,832
11,604
0
L
1,992
1,541
0
748
9,876
2,859
0
610
9,266
0
6,152
L
Anhur
Paracytes
Anhur
3,778
243
368
2,031
13,936
5,005
0
2,176
11,760
0
20,456
W
Chronos
Shandinhill
Chronos
7,262
1,625
1,137
697
7,424
2,902
1,640
4,612
2,812
27,925
0
L
8,734
169
1,336
2,255
11,571
4,048
140
2,538
9,033
16,789
0
W
Chiron
Valdire
Chiron
25,548
5,790
3,510
5,142
11,548
4,549
889
4,043
7,505
0
38,545
L
14,272
201
975
4,515
13,736
5,792
224
1,559
12,177
29,566
0
L
4,981
2,404
950
4,928
16,078
18,003
0
3,093
12,985
445
9,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,224
Gold Earned
44,384
158
Minions Killed
106
0
Camps Cleared
0
1,153,285
Distance Traveled
1,069,088
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,641
887
30
3
0
221,934
0
W
Vamana
9,735
811
21
2
0
218,480
0
W
Merlin
8,174
681
21
2
0
223,203
0
L
Apollo
8,284
690
15
1
0
235,118
0
L
Anhur
9,850
821
30
3
0
184,905
1
W
Chronos
9,474
790
56
5
0
224,784
0
L
He Bo
8,403
700
12
1
0
211,742
4
W
Chiron
12,200
1,017
30
3
0
264,884
2
L
Ah Puch
9,113
759
41
3
0
183,298
0
L
Vamana
8,734
728
8
1
0
254,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role