Player Matchup

Danzaburou
Danzaburou
Gold V
HummusDip
Danzaburou
Gold V
Level 126
God Stats
56W - 37L
1,549 SR
Queue Stats
276W - 273L
1,378 MMR
Solo
Da Ji
Da Ji
Gold IV
Marquillos999
Da Ji
Gold IV
Level 147
God Stats
1W - 2L
1,721 SR
Queue Stats
146W - 150L
1,401 MMR
Party 2
Bacchus
Bacchus
Gold V
WanzoManzo
Bacchus
Gold V
Level 154
God Stats
2W - 2L
1,827 SR
Queue Stats
18W - 22L
1,404 MMR
Party 2
Raijin
Raijin
Gold V
goodpopi
Raijin
Gold V
Level 63
God Stats
0W - 1L
1,708 SR
Queue Stats
116W - 115L
1,386 MMR
Solo
Amaterasu
Amaterasu
Gold IV
troubledoer
Amaterasu
Gold IV
Level 128
God Stats
9W - 8L
1,494 SR
Queue Stats
126W - 123L
1,401 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,660 SR
1,394 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,617 SR
1,393 MMR
Hercules
Hercules
Bronze III
DESTROYLONELY
Hercules
Bronze III
Level 31
God Stats
1W - 1L
1,445 SR
Queue Stats
1W - 4L
1,400 MMR
Party 1
Tyr
Tyr
Gold V
Grecco24
Tyr
Gold V
Level 122
God Stats
13W - 9L
1,780 SR
Queue Stats
316W - 323L
1,401 MMR
Solo
Nemesis
Nemesis
Bronze III
JUSTCALLMESAMI
Nemesis
Bronze III
Level 54
God Stats
2W - 3L
1,673 SR
Queue Stats
4W - 10L
1,400 MMR
Party 1
Eset
Eset
Gold II
OfficialStevie
Eset
Gold II
Level 129
God Stats
47W - 40L
1,529 SR
Queue Stats
641W - 638L
1,396 MMR
Solo
Apollo
Apollo
Silver I
xItsRangerRick
Apollo
Silver I
Level 150
God Stats
21W - 16L
1,658 SR
Queue Stats
50W - 55L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HummusDip
Danzaburou
13
3 / 6 / 1
8,151
582
7,977
11,395
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 3
6,601
472
3,467
12,279
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Bacchus
WanzoManzo
Bacchus
10
2 / 3 / 4
7,014
501
3,797
9,126
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
goodpopi
Raijin
11
1 / 7 / 3
6,661
476
4,301
9,721
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
troubledoer
Amaterasu
15
2 / 2 / 2
8,609
615
6,409
11,388
7,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
GilgameshArachneCliodhnaArtio

VS

Bans
AtlasAchillesIzanamiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DESTROYLONELY
Hercules
11
3 / 0 / 11
7,885
563
5,187
11,355
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
3 / 1 / 2
8,320
594
9,359
9,608
8,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 2 / 8
8,547
611
7,234
8,790
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
7 / 4 / 6
8,954
640
11,948
8,616
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 2 / 7
8,515
608
6,320
8,805
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
9
Kills
23
23
Deaths
9
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hercules
DESTROYLONELY
Hercules
3
0
11
8.5
W
3
1
2
4
L
Danzaburou
HummusDip
Danzaburou
3
6
1
0.58
W
6
2
8
5
L
1
5
3
0.5
W
7
4
6
2.5
L
Bacchus
WanzoManzo
Bacchus
2
3
4
1.33
L
Raijin
goodpopi
Raijin
1
7
3
0.36
L
Amaterasu
troubledoer
Amaterasu
2
2
2
1.5
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,951
Damage
40,048
53,909
Taken
47,174
25,212
Mitigated
24,893
12,117
Healing
15,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DESTROYLONELY
Hercules
5,187
1,346
0
4,635
11,355
8,147
0
2,350
8,935
0
12,600
W
9,359
1,270
0
4,974
9,608
8,514
0
0
9,608
0
52,437
L
Danzaburou
HummusDip
Danzaburou
7,977
2,591
0
2,391
11,395
2,447
0
2,452
8,943
0
48,402
W
7,234
3,619
0
927
8,790
2,668
92
2,014
6,718
0
42,578
L
3,467
734
0
2,886
12,279
3,487
0
2,892
9,387
0
34,855
W
11,948
1,276
0
1,600
8,616
2,779
0
2,253
6,163
55,531
0
L
Bacchus
WanzoManzo
Bacchus
3,797
564
143
1,363
9,126
9,014
0
1,730
7,396
20,523
0
L
Raijin
goodpopi
Raijin
4,301
363
0
492
9,721
2,562
0
4,230
5,491
33,145
0
L
Amaterasu
troubledoer
Amaterasu
6,409
2,610
0
4,842
11,388
7,702
0
644
10,744
0
50,944
W
6,320
3,377
0
3,863
8,805
2,785
466
1,107
7,652
0
72,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,036
Gold Earned
42,221
363
Minions Killed
416
0
Camps Cleared
0
1,391,424
Distance Traveled
1,473,988
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,885
563
9
1
0
298,908
7
W
Tyr
8,320
594
113
8
0
317,726
7
L
Danzaburou
8,151
582
88
6
0
270,463
2
W
Nemesis
8,547
611
67
5
0
331,661
6
L
Da Ji
6,601
472
58
4
0
289,184
5
W
Eset
8,954
640
100
7
0
260,784
4
L
Bacchus
7,014
501
23
2
0
282,957
6
L
Raijin
6,661
476
74
5
0
250,635
5
L
Amaterasu
8,609
615
120
9
0
298,185
2
W
Apollo
8,515
608
127
9
0
264,909
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role