Player Matchup

Bastet
Bastet
 
Bastet
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AbsolutelyNot552
Scylla
Level 106
God Stats
2W - 5L
1,744 SR
Queue Stats
234W - 243L
1,485 Elo+
Solo
Hou Yi
Hou Yi
CallyCapSven
Hou Yi
Level 9
God Stats
0W - 3L
1,213 SR
Queue Stats
1W - 4L
1,128 Elo+
Party 2
Gilgamesh
Gilgamesh
UrsusOmegaPC
Gilgamesh
Level 122
God Stats
2W - 1L
1,945 SR
Queue Stats
94W - 70L
1,569 Elo+
Party 2
Kuzenbo
Kuzenbo
bl00dw0rm
Kuzenbo
Level 120
God Stats
15W - 14L
1,523 SR
Queue Stats
112W - 82L
1,553 Elo+
Party 2
Team Averages
Level 100
1,585 SR
1,447 Elo+

VS

Team Averages
Level 64
1,649 SR
1,542 Elo+
Kukulkan
Kukulkan
Arbayk
Kukulkan
Level 49
God Stats
16W - 16L
1,536 SR
Queue Stats
115W - 111L
1,612 Elo+
Party 1
Medusa
Medusa
FrizziRizzi2013
Medusa
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
239W - 230L
1,568 Elo+
Party 1
Mercury
Mercury
JonOssim
Mercury
Level 68
God Stats
7W - 2L
1,923 SR
Queue Stats
226W - 222L
1,466 Elo+
Party 1
Atlas
Atlas
KurtWelters
Atlas
Level 85
God Stats
7W - 5L
1,795 SR
Queue Stats
171W - 159L
1,564 Elo+
Solo
Nike
Nike
MoreBeks
Nike
Level 37
God Stats
50W - 47L
1,492 SR
Queue Stats
84W - 90L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 2 / 1
6,816
568
5,960
7,270
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 0
5,934
495
1,259
5,628
1,895
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
8
0 / 6 / 1
5,297
441
3,348
7,592
1,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
UrsusOmegaPC
Gilgamesh
8
0 / 5 / 1
5,535
461
3,342
11,067
3,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
bl00dw0rm
Kuzenbo
13
2 / 0 / 0
7,335
611
5,341
9,621
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Arbayk
Kukulkan
12
3 / 0 / 5
7,259
605
6,925
3,155
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
8 / 2 / 2
7,452
621
5,831
6,736
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
JonOssim
Mercury
12
3 / 0 / 0
6,762
564
2,588
7,842
2,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 0 / 12
7,186
599
4,277
9,538
7,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
10
0 / 2 / 0
5,808
484
4,065
7,550
4,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
16
16
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
1
1.25
L
0
3
0
0
W
Kukulkan
Arbayk
Kukulkan
3
0
5
5.5
L
Hou Yi
0
6
1
0.08
W
8
2
2
4.5
W
Mercury
JonOssim
Mercury
3
0
0
3
W
2
0
12
8
W
Nike
0
2
0
0
L
Gilgamesh
UrsusOmegaPC
Gilgamesh
0
5
1
0.1
L
Kuzenbo
bl00dw0rm
Kuzenbo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,250
Damage
23,686
41,178
Taken
34,821
15,744
Mitigated
18,152
9,982
Healing
10,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,960
1,087
0
2,110
7,270
2,863
0
2,474
4,796
0
35,050
L
1,259
41
0
1,420
5,628
1,895
0
2,924
2,704
27,802
0
W
Kukulkan
Arbayk
Kukulkan
6,925
1,001
0
203
3,155
990
292
765
2,390
46,475
0
L
Hou Yi
3,348
1,516
0
187
7,592
1,515
0
1,498
6,094
0
23,489
W
5,831
2,230
0
2,320
6,736
2,499
1,887
0
6,736
0
44,494
W
Mercury
JonOssim
Mercury
2,588
1,489
0
1,091
7,842
2,313
0
1,506
6,336
0
44,557
W
4,277
1,231
369
3,274
9,538
7,514
305
0
9,196
12,343
3,333
W
Nike
4,065
202
0
2,950
7,550
4,836
0
4,329
3,221
0
25,072
L
Gilgamesh
UrsusOmegaPC
Gilgamesh
3,342
781
712
1,110
11,067
3,838
0
2,804
8,263
0
14,823
L
Kuzenbo
bl00dw0rm
Kuzenbo
5,341
1,619
0
4,443
9,621
5,633
157
395
9,226
40,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,917
Gold Earned
34,467
255
Minions Killed
346
0
Camps Cleared
0
1,168,465
Distance Traveled
1,183,020
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,816
568
57
5
0
281,133
3
L
Scylla
5,934
495
58
5
0
186,700
3
W
Kukulkan
7,259
605
90
8
0
243,072
0
L
Hou Yi
5,297
441
43
4
0
214,836
3
W
Medusa
7,452
621
92
8
0
220,693
1
W
Mercury
6,762
564
84
7
0
283,027
1
W
Atlas
7,186
599
26
2
0
246,829
4
W
Nike
5,808
484
54
5
0
189,399
2
L
Gilgamesh
5,535
461
18
2
0
241,632
6
L
Kuzenbo
7,335
611
79
7
0
244,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role