Player Matchup

Zeus
Zeus
Erubuss
Zeus
Level 17
God Stats
1W - 2L
1,734 SR
Queue Stats
72W - 65L
1,918 Elo+
Party 2
Neith
Neith
ImRagMF
Neith
Level 7
God Stats
1W - 3L
1,518 SR
Queue Stats
1W - 3L
1,277 Elo+
Party 2
Mulan
Mulan
ScotCarnage
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,927 Elo+
Party 2
Fenrir
Fenrir
vJuubi
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
xXKueca18Xx
Atlas
Level 45
God Stats
42W - 53L
1,570 SR
Queue Stats
169W - 186L
1,549 Elo+
Solo
Team Averages
Level 20
1,564 SR
1,634 Elo+

VS

Team Averages
Level 65
1,685 SR
1,581 Elo+
Hou Yi
Hou Yi
CAMER890
Hou Yi
Level 118
God Stats
9W - 6L
1,750 SR
Queue Stats
131W - 107L
1,601 Elo+
Party 1
Vamana
Vamana
Erictex135
Vamana
Level 116
God Stats
3W - 1L
1,797 SR
Queue Stats
122W - 97L
1,596 Elo+
Party 1
Ymir
Ymir
Joester2448
Ymir
Level 28
God Stats
33W - 17L
1,567 SR
Queue Stats
33W - 17L
1,574 Elo+
Party 1
Janus
Janus
Ragnarsaurus
Janus
Level 41
God Stats
2W - 2L
1,336 SR
Queue Stats
240W - 275L
1,509 Elo+
Solo
Sobek
Sobek
TwoBeats
Sobek
Level 24
God Stats
8W - 3L
1,977 SR
Queue Stats
16W - 17L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Erubuss
Zeus
13
0 / 7 / 2
6,830
683
13,821
7,420
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
ImRagMF
Neith
12
1 / 8 / 2
6,880
688
6,831
10,789
4,092
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 6 / 0
7,633
763
10,412
12,895
7,850
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
vJuubi
Fenrir
12
1 / 7 / 2
6,819
682
4,470
14,166
8,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 1 / 2
7,162
716
2,480
7,406
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CAMER890
Hou Yi
16
8 / 2 / 11
8,934
893
14,307
11,009
4,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
Erictex135
Vamana
17
11 / 1 / 4
9,933
993
11,554
10,564
5,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 1 / 18
9,010
901
6,601
12,253
10,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
3 / 1 / 16
8,307
831
8,766
10,252
3,794
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
TwoBeats
Sobek
14
2 / 3 / 16
8,278
828
3,277
11,762
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
94
7
Kills
29
29
Deaths
8
8
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
CAMER890
Hou Yi
8
2
11
6.75
W
Vamana
Erictex135
Vamana
11
1
4
13
L
Zeus
Erubuss
Zeus
0
7
2
0.14
L
Neith
ImRagMF
Neith
1
8
2
0.25
W
5
1
18
14
W
3
1
16
11
L
5
6
0
0.83
W
Sobek
TwoBeats
Sobek
2
3
16
3.33
L
Fenrir
vJuubi
Fenrir
1
7
2
0.29
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,014
Damage
44,505
52,676
Taken
55,840
26,976
Mitigated
36,043
6,141
Healing
19,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
CAMER890
Hou Yi
14,307
8,834
0
4,093
11,009
4,916
1,170
3,522
7,364
0
32,723
W
Vamana
Erictex135
Vamana
11,554
6,455
0
4,983
10,564
5,882
1,260
1,550
8,836
0
48,439
L
Zeus
Erubuss
Zeus
13,821
429
0
0
7,420
2,604
136
3,333
4,087
29,606
0
L
Neith
ImRagMF
Neith
6,831
3,655
0
882
10,789
4,092
36
4,329
6,460
0
17,364
W
6,601
501
418
3,246
12,253
10,596
240
3,597
8,445
12,397
0
W
8,766
1,115
270
3,586
10,252
3,794
1,252
3,123
6,971
30,979
0
L
10,412
716
0
1,891
12,895
7,850
0
4,046
8,849
137
17,258
W
Sobek
TwoBeats
Sobek
3,277
610
330
2,804
11,762
10,855
242
3,680
7,786
5,240
0
L
Fenrir
vJuubi
Fenrir
4,470
811
0
2,101
14,166
8,077
0
5,684
8,482
0
11,502
L
2,480
926
0
1,267
7,406
4,353
0
1,252
6,154
16,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
44,462
126
Minions Killed
205
0
Camps Cleared
0
874,406
Distance Traveled
1,053,980
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,934
893
36
4
0
195,635
3
W
Vamana
9,933
993
84
8
0
224,684
3
L
Zeus
6,830
683
48
5
0
177,691
0
L
Neith
6,880
688
23
2
0
193,241
0
W
Ymir
9,010
901
28
3
0
204,735
3
W
Janus
8,307
831
55
6
0
206,561
0
L
Mulan
7,633
763
17
2
0
164,040
1
W
Sobek
8,278
828
2
0
0
222,365
1
L
Fenrir
6,819
682
16
2
0
188,035
0
L
Atlas
7,162
716
22
2
0
151,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role