Player Matchup

Achilles
Achilles
FabriiMK
Achilles
Level 146
God Stats
1W - 0L
1,416 SR
Queue Stats
30W - 6L
1,707 Elo+
Party 1
Scylla
Scylla
LordAmbush
Scylla
Level 157
God Stats
2W - 0L
1,726 SR
Queue Stats
105W - 48L
1,962 Elo+
Party 1
Heimdallr
Heimdallr
kSteveN
Heimdallr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,253 Elo+
Solo
Team Averages
Level 154
1,547 SR
1,641 Elo+

VS

Team Averages
Level 138
1,424 SR
1,588 Elo+
Discordia
Discordia
 
Discordia
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
SrAlvaro123
Tyr
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 35L
1,610 Elo+
Party 2
Loki
Loki
Zattele
Loki
Level 148
God Stats
0W - 1L
1,272 SR
Queue Stats
20W - 14L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FabriiMK
Achilles
14
6 / 1 / 7
9,247
841
10,321
12,125
11,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
LordAmbush
Scylla
14
5 / 1 / 8
9,044
822
5,922
6,911
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
kSteveN
Heimdallr
13
3 / 1 / 8
8,701
791
10,329
8,881
3,142
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 4 / 2
7,105
646
7,919
7,691
1,876
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 1
6,391
581
2,895
12,218
6,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Loki
Zattele
Loki
12
3 / 5 / 0
7,947
722
8,208
9,261
2,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
14
Kills
3
3
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
2
0.25
W
Achilles
FabriiMK
Achilles
6
1
7
9.5
W
Scylla
LordAmbush
Scylla
5
1
8
9
L
0
5
1
0.1
L
Loki
Zattele
Loki
3
5
0
0.6
W
Heimdallr
kSteveN
Heimdallr
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
19,022
27,917
Taken
29,170
16,646
Mitigated
10,423
6,633
Healing
3,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,919
152
0
719
7,691
1,876
0
1,042
6,377
23,009
0
W
Achilles
FabriiMK
Achilles
10,321
1,601
454
4,191
12,125
11,594
216
2,473
9,236
4,715
19,332
W
Scylla
LordAmbush
Scylla
5,922
1,313
0
613
6,911
1,910
1,071
1,745
4,882
36,661
0
L
2,895
117
0
2,192
12,218
6,068
0
3,279
8,487
0
6,803
L
Loki
Zattele
Loki
8,208
1,856
0
250
9,261
2,479
0
2,628
6,215
0
24,990
W
Heimdallr
kSteveN
Heimdallr
10,329
4,757
0
1,375
8,881
3,142
964
2,897
5,706
0
30,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,992
Gold Earned
21,443
138
Minions Killed
87
7
Camps Cleared
3
713,027
Distance Traveled
575,766
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,105
646
46
4
1
179,735
8
W
Achilles
9,247
841
15
1
2
248,988
4
W
Scylla
9,044
822
70
6
5
231,695
3
L
Tyr
6,391
581
13
1
1
172,479
1
L
Loki
7,947
722
28
3
1
223,552
1
W
Heimdallr
8,701
791
53
5
0
232,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role