Player Matchup

Achilles
Achilles
ElkhrizxDxdxD
Achilles
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
537W - 543L
1,526 Elo+
Solo
Anubis
Anubis
IB ii IB IL IE
Anubis
Level 151
God Stats
1W - 1L
1,298 SR
Queue Stats
72W - 76L
1,468 Elo+
Solo
Zeus
Zeus
MaybeHades
Zeus
Level 105
God Stats
7W - 0L
1,896 SR
Queue Stats
85W - 74L
1,534 Elo+
Party 3
Jing Wei
Jing Wei
OpTicTatman
Jing Wei
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 32L
1,163 Elo+
Party 3
Bakasura
Bakasura
Zacharyabc2
Bakasura
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 71L
1,528 Elo+
Party 3
Team Averages
Level 118
1,539 SR
1,444 Elo+

VS

Team Averages
Level 133
1,525 SR
1,543 Elo+
Neith
Neith
BEANO69
Neith
Level 128
God Stats
5W - 3L
1,500 SR
Queue Stats
97W - 81L
1,602 Elo+
Party 1
Bastet
Bastet
Gbreezy24
Bastet
Level 155
God Stats
0W - 1L
1,623 SR
Queue Stats
16W - 11L
1,550 Elo+
Party 1
Eset
Eset
Headhunter198
Eset
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
287W - 284L
1,548 Elo+
Party 2
Atlas
Atlas
HummusPlunger
Atlas
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
308W - 311L
1,552 Elo+
Party 2
Janus
Janus
imstoned710
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ElkhrizxDxdxD
Achilles
19
4 / 4 / 15
11,687
730
15,081
21,851
38,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 4 / 7
11,974
748
9,492
13,070
5,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
12 / 6 / 8
14,319
895
27,907
16,303
6,632
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
OpTicTatman
Jing Wei
17
3 / 11 / 7
10,677
667
5,211
18,173
6,939
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Zacharyabc2
Bakasura
18
4 / 7 / 11
12,717
795
8,920
19,548
8,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BEANO69
Neith
20
6 / 3 / 13
12,205
763
21,478
14,920
6,439
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
Gbreezy24
Bastet
20
14 / 5 / 14
13,268
829
23,457
15,304
6,097
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 7 / 14
11,002
688
10,914
14,974
6,861
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 5 / 19
10,732
671
11,153
19,292
20,322
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
9 / 7 / 10
12,495
781
14,980
15,877
5,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
102
26
Kills
32
32
Deaths
27
48
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Neith
BEANO69
Neith
6
3
13
4.17
W
Achilles
ElkhrizxDxdxD
Achilles
4
4
15
2.88
L
Bastet
Gbreezy24
Bastet
14
5
14
4.2
L
2
7
14
1.29
L
1
5
19
2.1
W
3
4
7
1.63
W
12
6
8
2.67
W
Jing Wei
OpTicTatman
Jing Wei
3
11
7
0.59
W
Bakasura
Zacharyabc2
Bakasura
4
7
11
1.36
L
9
7
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,611
Damage
81,982
88,945
Taken
80,367
66,260
Mitigated
44,955
25,423
Healing
25,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BEANO69
Neith
21,478
4,244
1,116
4,713
14,920
6,439
1,934
8,403
6,111
0
46,096
W
Achilles
ElkhrizxDxdxD
Achilles
15,081
2,792
1,884
4,196
21,851
38,361
174
10,867
10,984
225
22,898
L
Bastet
Gbreezy24
Bastet
23,457
4,718
2,287
3,943
15,304
6,097
493
6,785
8,455
0
31,159
L
10,914
2,107
3,541
2,641
14,974
6,861
1,125
7,262
7,377
22,867
0
L
11,153
2,867
1,036
2,778
19,292
20,322
456
8,815
10,085
19,754
0
W
9,492
45
1,018
4,131
13,070
5,957
1,333
4,970
8,100
29,979
0
W
27,907
3,472
1,371
4,923
16,303
6,632
1,248
4,724
11,579
61,315
0
W
Jing Wei
OpTicTatman
Jing Wei
5,211
3,351
554
1,285
18,173
6,939
689
5,803
12,370
0
18,431
W
Bakasura
Zacharyabc2
Bakasura
8,920
4,820
2,128
3,933
19,548
8,371
1,573
10,683
8,865
0
10,318
L
14,980
346
933
2,525
15,877
5,236
0
6,287
9,109
35,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,374
Gold Earned
59,702
172
Minions Killed
155
0
Camps Cleared
0
1,364,295
Distance Traveled
1,466,191
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,205
763
47
3
0
313,084
0
W
Achilles
11,687
730
8
1
0
261,210
2
L
Bastet
13,268
829
16
1
0
323,701
0
L
Eset
11,002
688
32
2
0
253,377
0
L
Atlas
10,732
671
15
1
0
275,980
0
W
Anubis
11,974
748
54
3
0
269,103
0
W
Zeus
14,319
895
71
4
0
266,002
0
W
Jing Wei
10,677
667
26
2
0
265,630
0
W
Bakasura
12,717
795
13
1
0
302,350
0
L
Janus
12,495
781
45
3
0
300,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role