Player Matchup

Hun Batz
Hun Batz
Gameboyer
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,830 Elo+
Party 3
Sun Wukong
Sun Wukong
Greydawn95
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,697 Elo+
Party 3
Cthulhu
Cthulhu
IhadtheMoney
Cthulhu
Level 11
God Stats
0W - 5L
1,500 SR
Queue Stats
11W - 22L
1,508 Elo+
Party 1
Raijin
Raijin
Princeboo21
Raijin
Level 68
God Stats
3W - 3L
1,210 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 3
Rama
Rama
SorryCanBeUsed
Rama
Level 29
God Stats
5W - 9L
1,325 SR
Queue Stats
440W - 345L
1,553 Elo+
Party 1
Team Averages
Level 31
1,407 SR
1,618 Elo+

VS

Team Averages
Level 53
1,613 SR
1,562 Elo+
Ganesha
Ganesha
CorradeAbyss
Ganesha
Level 47
God Stats
10W - 6L
1,805 SR
Queue Stats
46W - 42L
1,584 Elo+
Solo
Ne Zha
Ne Zha
Myligga9
Ne Zha
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,512 Elo+
Party 2
Thoth
Thoth
Saenguiin
Thoth
Level 64
God Stats
2W - 0L
1,711 SR
Queue Stats
24W - 22L
1,504 Elo+
Party 2
Ra
Ra
cujoslippas
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,598 Elo+
Party 2
Mulan
Mulan
techreaper250
Mulan
Level 60
God Stats
3W - 1L
1,549 SR
Queue Stats
30W - 24L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gameboyer
Hun Batz
15
1 / 6 / 1
9,002
643
8,600
17,618
9,981
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Greydawn95
Sun Wukong
15
0 / 10 / 2
8,634
617
8,305
21,636
15,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
IhadtheMoney
Cthulhu
14
0 / 7 / 1
8,491
607
7,637
16,431
8,120
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
16
2 / 8 / 2
9,756
697
6,900
15,921
4,242
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 11 / 1
10,873
777
10,297
21,994
6,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CorradeAbyss
Ganesha
18
2 / 0 / 30
11,708
836
17,614
17,547
25,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
Myligga9
Ne Zha
19
12 / 3 / 11
11,750
839
13,637
14,601
8,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Saenguiin
Thoth
19
7 / 1 / 18
11,520
823
17,885
8,137
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 3 / 16
12,595
900
18,457
12,835
6,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
12 / 0 / 17
12,103
865
16,739
13,300
11,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
134
7
Kills
42
42
Deaths
7
7
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CorradeAbyss
Ganesha
2
0
30
17
L
Hun Batz
Gameboyer
Hun Batz
1
6
1
0.25
L
Sun Wukong
Greydawn95
Sun Wukong
0
10
2
0.1
L
Cthulhu
IhadtheMoney
Cthulhu
0
7
1
0.07
W
Ne Zha
Myligga9
Ne Zha
12
3
11
5.83
L
Raijin
2
8
2
0.38
W
Thoth
Saenguiin
Thoth
7
1
18
16
L
4
11
1
0.41
W
9
3
16
5.67
W
12
0
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,739
Damage
84,332
93,600
Taken
66,420
43,702
Mitigated
55,167
6,009
Healing
20,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CorradeAbyss
Ganesha
17,614
1,587
520
2,609
17,547
25,352
1,103
4,734
12,594
28,427
0
L
Hun Batz
Gameboyer
Hun Batz
8,600
1,828
0
0
17,618
9,981
0
9,676
7,466
0
22,391
L
Sun Wukong
Greydawn95
Sun Wukong
8,305
750
93
1,800
21,636
15,036
0
11,955
9,191
0
20,301
L
Cthulhu
IhadtheMoney
Cthulhu
7,637
435
0
662
16,431
8,120
0
11,150
4,982
20,302
0
W
Ne Zha
Myligga9
Ne Zha
13,637
3,734
0
2,816
14,601
8,709
788
2,243
12,214
0
28,943
L
Raijin
6,900
547
0
87
15,921
4,242
396
8,934
6,724
27,356
0
W
Thoth
Saenguiin
Thoth
17,885
590
0
992
8,137
3,410
3,268
1,285
6,771
49,156
0
L
10,297
7,770
0
3,367
21,994
6,323
0
12,553
9,087
0
38,443
W
18,457
2,937
3,028
5,976
12,835
6,636
1,693
2,544
10,040
69,711
0
W
16,739
2,156
723
3,752
13,300
11,060
871
3,731
9,406
980
29,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,756
Gold Earned
59,676
182
Minions Killed
272
0
Camps Cleared
0
1,170,845
Distance Traveled
1,524,843
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,708
836
1
0
0
294,567
1
L
Hun Batz
9,002
643
30
2
0
272,273
0
L
Sun Wukong
8,634
617
30
2
0
253,779
0
L
Cthulhu
8,491
607
25
2
0
225,092
1
W
Ne Zha
11,750
839
31
2
0
314,650
0
L
Raijin
9,756
697
47
3
0
224,701
1
W
Thoth
11,520
823
71
5
0
306,044
1
L
Rama
10,873
777
50
4
0
195,000
1
W
Ra
12,595
900
125
9
0
281,835
0
W
Mulan
12,103
865
44
3
0
327,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role