Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
JamaicanMayo
Scylla
Gold II
Level 158
God Stats
1W - 6L
1,107 SR
Queue Stats
166W - 165L
1,637 MMR
Solo
Chronos
Chronos
Silver I
READC0N
Chronos
Silver I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,636 MMR
Solo
Ares
Ares
Silver I
XWarmachine97X
Ares
Silver I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 159L
1,639 MMR
Solo
Hou Yi
Hou Yi
Gold III
itsRoger
Hou Yi
Gold III
Level 148
God Stats
9W - 5L
1,844 SR
Queue Stats
88W - 84L
1,641 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,490 SR
1,611 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,522 SR
1,587 MMR
Freya
Freya
Gold V
 
Freya
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold II
 
Geb
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
Dakito
Vulcan
Platinum IV
Level 160
God Stats
3W - 2L
1,518 SR
Queue Stats
43W - 36L
1,636 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Logiccz
Gilgamesh
Gold II
Level 146
God Stats
32W - 20L
1,590 SR
Queue Stats
389W - 376L
1,616 MMR
Solo
Cernunnos
Cernunnos
Silver I
MegTheeStallion
Cernunnos
Silver I
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,684 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
0 / 3 / 2
4,568
457
2,668
6,036
1,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
9
1 / 1 / 3
5,256
526
3,015
4,759
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
READC0N
Chronos
10
0 / 3 / 0
5,373
537
853
6,140
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 3 / 0
5,233
523
3,982
8,907
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
itsRoger
Hou Yi
9
1 / 2 / 0
5,118
512
3,733
5,670
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TsukuyomiThothTiamatAtlas

VS

Bans
ArtioBastetCamazotzCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
2 / 1 / 1
6,113
611
4,795
4,941
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
 
Geb
9
1 / 2 / 2
5,654
565
3,317
6,873
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Dakito
Vulcan
9
0 / 0 / 2
5,443
544
2,980
3,355
975
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Logiccz
Gilgamesh
10
3 / 1 / 0
5,962
596
2,781
6,766
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
MegTheeStallion
Cernunnos
12
6 / 0 / 1
7,304
730
6,378
5,587
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
12
12
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
2
0.33
W
Freya
 
Freya
2
1
1
2.5
W
Geb
 
Geb
1
2
2
1
W
Vulcan
Dakito
Vulcan
0
0
2
1
L
Scylla
1
1
3
2.5
W
Gilgamesh
Logiccz
Gilgamesh
3
1
0
3
W
Cernunnos
MegTheeStallion
Cernunnos
6
0
1
6.5
L
Chronos
READC0N
Chronos
0
3
0
0
L
2
3
0
0.67
L
Hou Yi
itsRoger
Hou Yi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,251
Damage
20,251
31,512
Taken
27,522
10,825
Mitigated
10,292
7,097
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,668
568
0
1,529
6,036
1,487
0
969
5,067
0
17,348
W
Freya
 
Freya
4,795
1,799
0
2,535
4,941
1,475
0
561
4,380
30,899
4,020
W
Geb
 
Geb
3,317
386
0
2,828
6,873
3,688
108
2,735
4,068
14,728
4,405
W
Vulcan
Dakito
Vulcan
2,980
471
0
273
3,355
975
0
1,033
2,214
28,629
0
L
Scylla
3,015
249
0
563
4,759
1,183
0
1,544
3,215
21,768
0
W
Gilgamesh
Logiccz
Gilgamesh
2,781
721
0
616
6,766
2,250
0
1,477
5,211
0
32,349
W
Cernunnos
MegTheeStallion
Cernunnos
6,378
3,671
0
2,562
5,587
1,904
1,004
1,788
3,799
0
41,421
L
Chronos
READC0N
Chronos
853
280
0
1,803
6,140
1,455
0
0
6,140
31,092
0
L
3,982
485
0
1,670
8,907
5,182
0
3,924
4,983
13,290
0
L
Hou Yi
itsRoger
Hou Yi
3,733
2,275
0
1,532
5,670
1,518
0
3,043
2,627
0
28,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,548
Gold Earned
30,476
259
Minions Killed
319
0
Camps Cleared
0
974,183
Distance Traveled
1,060,024
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,568
457
34
3
0
205,709
2
W
Freya
6,113
611
77
8
0
199,796
1
W
Geb
5,654
565
25
3
0
213,628
5
W
Vulcan
5,443
544
61
6
0
212,043
5
L
Scylla
5,256
526
67
7
0
198,892
1
W
Gilgamesh
5,962
596
67
7
0
230,301
2
W
Cernunnos
7,304
730
89
9
0
204,256
3
L
Chronos
5,373
537
82
8
0
205,306
1
L
Ares
5,233
523
19
2
0
194,195
3
L
Hou Yi
5,118
512
57
6
0
170,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role