Player Matchup

Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Da_Gats
Mulan
Level 50
God Stats
13W - 22L
1,439 SR
Queue Stats
118W - 138L
1,404 Elo+
Party 1
Zeus
Zeus
FxlseChrist
Zeus
Level 24
God Stats
26W - 20L
1,362 SR
Queue Stats
85W - 93L
1,398 Elo+
Party 1
Neith
Neith
Gama129
Neith
Level 24
God Stats
30W - 14L
1,393 SR
Queue Stats
54W - 56L
1,242 Elo+
Party 2
Fenrir
Fenrir
Octaval1882
Fenrir
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 73L
1,293 Elo+
Party 2
Team Averages
Level 45
1,439 SR
1,367 Elo+

VS

Team Averages
Level 30
1,437 SR
1,440 Elo+
Baron Samedi
Baron Samedi
Donnay 420
Baron Samedi
Level 44
God Stats
48W - 36L
1,466 SR
Queue Stats
61W - 54L
1,434 Elo+
Party 3
Kukulkan
Kukulkan
Halokinq
Kukulkan
Level 39
God Stats
3W - 9L
1,228 SR
Queue Stats
72W - 102L
1,395 Elo+
Solo
Izanami
Izanami
PhilMahooter574
Izanami
Level 18
God Stats
24W - 22L
1,460 SR
Queue Stats
32W - 36L
1,449 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Violxnt
Tsukuyomi
Level 31
God Stats
14W - 4L
1,775 SR
Queue Stats
87W - 85L
1,611 Elo+
Solo
Cerberus
Cerberus
thedayaftr
Cerberus
Level 19
God Stats
2W - 1L
1,256 SR
Queue Stats
6W - 17L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 7 / 7
11,272
1,127
10,135
13,952
5,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Da_Gats
Mulan
17
5 / 5 / 5
11,811
1,181
10,732
20,617
21,590
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 9 / 6
9,943
994
7,689
13,214
4,923
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Gama129
Neith
16
2 / 4 / 3
10,328
1,033
7,591
9,635
4,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
16
1 / 3 / 6
10,255
1,026
7,421
16,498
6,956
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

94

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Donnay 420
Baron Samedi
18
7 / 2 / 14
12,137
1,214
16,730
7,383
3,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Halokinq
Kukulkan
18
4 / 0 / 13
11,859
1,186
14,610
3,745
1,471
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 1 / 13
11,909
1,191
16,545
9,668
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Violxnt
Tsukuyomi
17
11 / 4 / 9
12,699
1,270
14,070
8,597
3,057
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
thedayaftr
Cerberus
18
0 / 5 / 20
10,990
1,099
6,904
17,059
12,568
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
97
12
Kills
28
28
Deaths
12
27
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
7
7
0.93
L
Mulan
Da_Gats
Mulan
5
5
5
1.5
W
Baron Samedi
Donnay 420
Baron Samedi
7
2
14
7
L
1
9
6
0.44
L
Neith
Gama129
Neith
2
4
3
0.88
W
Kukulkan
Halokinq
Kukulkan
4
0
13
10.5
L
Fenrir
1
3
6
1.33
W
6
1
13
12.5
W
Tsukuyomi
Violxnt
Tsukuyomi
11
4
9
3.88
W
Cerberus
thedayaftr
Cerberus
0
5
20
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,568
Damage
68,859
73,916
Taken
46,452
42,541
Mitigated
24,070
7,783
Healing
10,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,135
993
2,333
1,507
13,952
5,053
0
7,349
6,603
38,105
0
L
Mulan
Da_Gats
Mulan
10,732
2,098
26
2,389
20,617
21,590
0
10,209
10,408
0
19,293
W
Baron Samedi
Donnay 420
Baron Samedi
16,730
642
2,391
2,545
7,383
3,600
0
2,472
4,911
25,919
0
L
7,689
1,705
0
330
13,214
4,923
0
8,213
5,001
11,715
0
L
Neith
Gama129
Neith
7,591
1,829
0
648
9,635
4,019
0
5,188
4,447
0
31,762
W
Kukulkan
Halokinq
Kukulkan
14,610
100
0
357
3,745
1,471
0
1,431
2,314
51,984
0
L
Fenrir
7,421
1,883
0
550
16,498
6,956
0
7,285
8,955
0
15,391
W
16,545
10,983
0
1,680
9,668
3,374
0
2,564
7,104
0
35,576
W
Tsukuyomi
Violxnt
Tsukuyomi
14,070
6,249
97
1,317
8,597
3,057
0
3,007
5,590
0
26,522
W
Cerberus
thedayaftr
Cerberus
6,904
857
0
2,452
17,059
12,568
0
8,350
8,709
14,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,609
Gold Earned
59,594
157
Minions Killed
211
3
Camps Cleared
4
748,746
Distance Traveled
884,340
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,272
1,127
60
6
0
168,959
0
L
Mulan
11,811
1,181
19
2
1
167,533
0
W
Baron Samedi
12,137
1,214
21
2
0
168,846
0
L
Zeus
9,943
994
9
1
0
114,119
0
L
Neith
10,328
1,033
53
5
0
134,303
0
W
Kukulkan
11,859
1,186
95
10
0
199,299
0
L
Fenrir
10,255
1,026
16
2
2
163,832
0
W
Izanami
11,909
1,191
45
5
0
174,223
0
W
Tsukuyomi
12,699
1,270
18
2
3
171,521
0
W
Cerberus
10,990
1,099
32
3
1
170,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role