Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
CykoGhost
Izanami
Level 57
God Stats
5W - 2L
1,476 SR
Queue Stats
111W - 99L
1,458 Elo+
Party 3
Arachne
Arachne
DexterMorganSK
Arachne
Level 89
God Stats
9W - 7L
1,926 SR
Queue Stats
198W - 191L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
Tiger_ade
Cthulhu
Level 26
God Stats
7W - 6L
1,794 SR
Queue Stats
313W - 304L
1,389 Elo+
Party 2
Nike
Nike
tristhegrey
Nike
Level 42
God Stats
12W - 9L
1,597 SR
Queue Stats
56W - 57L
1,429 Elo+
Party 3
Team Averages
Level 60
1,658 SR
1,444 Elo+

VS

Team Averages
Level 63
1,482 SR
1,331 Elo+
Achilles
Achilles
BigDaddyGetGreen
Achilles
Level 9
God Stats
2W - 5L
1,319 SR
Queue Stats
15W - 26L
1,291 Elo+
Party 1
Gilgamesh
Gilgamesh
Project51-
Gilgamesh
Level 64
God Stats
10W - 3L
1,857 SR
Queue Stats
71W - 59L
1,409 Elo+
Party 1
Atlas
Atlas
PushinKush10
Atlas
Level 93
God Stats
5W - 6L
1,240 SR
Queue Stats
42W - 37L
1,322 Elo+
Party 4
Olorun
Olorun
Robomike089
Olorun
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,255 Elo+
Party 4
Freya
Freya
petben2910
Freya
Level 86
God Stats
38W - 46L
1,492 SR
Queue Stats
580W - 581L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
3 / 0 / 0
6,205
621
4,577
2,919
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
CykoGhost
Izanami
10
4 / 0 / 2
6,146
615
5,823
3,905
1,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 1 / 1
5,567
557
1,413
5,429
1,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Tiger_ade
Cthulhu
9
0 / 0 / 4
5,770
577
2,709
6,038
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 1
5,979
598
5,098
4,551
2,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,795
480
1,131
7,780
4,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Project51-
Gilgamesh
6
0 / 2 / 0
4,398
440
1,837
5,738
1,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 2 / 0
4,504
450
1,384
5,406
1,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
9
0 / 2 / 0
4,837
484
470
4,385
1,365
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
9
1 / 3 / 0
4,936
494
3,115
7,125
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
1
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
0
3
L
0
3
1
0.17
W
Izanami
CykoGhost
Izanami
4
0
2
5
W
2
1
1
2.5
L
Gilgamesh
Project51-
Gilgamesh
0
2
0
0
L
0
2
0
0
L
Olorun
0
2
0
0
W
Cthulhu
Tiger_ade
Cthulhu
0
0
4
2
L
Freya
1
3
0
0.33
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,620
Damage
7,937
22,842
Taken
30,434
9,799
Mitigated
11,179
7,064
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,577
841
0
878
2,919
958
108
676
2,243
31,500
0
L
1,131
499
0
59
7,780
4,511
406
0
7,417
0
14,774
W
Izanami
CykoGhost
Izanami
5,823
4,274
0
2,234
3,905
1,179
703
1,160
2,745
0
38,713
W
1,413
1,164
0
442
5,429
1,630
0
90
5,339
0
30,092
L
Gilgamesh
Project51-
Gilgamesh
1,837
533
0
1,483
5,738
1,536
0
1,232
4,064
0
16,089
L
1,384
520
116
822
5,406
1,742
0
1,200
4,206
8,405
0
L
Olorun
470
132
0
1,187
4,385
1,365
0
2,845
1,272
23,062
0
W
Cthulhu
Tiger_ade
Cthulhu
2,709
250
51
2,846
6,038
3,061
0
2,323
3,715
13,124
0
L
Freya
3,115
1,091
250
2,932
7,125
2,025
0
1,649
5,464
16,807
6,189
W
5,098
1,910
0
613
4,551
2,971
221
0
4,551
0
26,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
23,470
277
Minions Killed
164
0
Camps Cleared
0
1,012,917
Distance Traveled
833,815
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,205
621
62
6
0
205,679
3
L
Achilles
4,795
480
27
3
0
181,843
0
W
Izanami
6,146
615
86
9
0
177,771
0
W
Arachne
5,567
557
61
6
0
228,914
0
L
Gilgamesh
4,398
440
39
4
0
170,335
1
L
Atlas
4,504
450
7
1
0
152,934
2
L
Olorun
4,837
484
45
5
0
161,974
2
W
Cthulhu
5,770
577
15
2
0
194,984
1
L
Freya
4,936
494
46
5
0
166,729
5
W
Nike
5,979
598
53
5
0
205,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role