Player Matchup

Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
EllieMorales
Pele
Level 17
God Stats
10W - 3L
1,675 SR
Queue Stats
15W - 10L
1,564 Elo+
Party 2
Eset
Eset
ExoticPotato282
Eset
Level 131
God Stats
1W - 0L
1,722 SR
Queue Stats
5W - 3L
1,335 Elo+
Party 2
Geb
Geb
Selena Gomez615
Geb
Level 87
God Stats
4W - 0L
1,886 SR
Queue Stats
11W - 8L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
WalrusCheeks
Baron Samedi
Level 122
God Stats
2W - 0L
1,759 SR
Queue Stats
30W - 29L
1,528 Elo+
Party 2
Team Averages
Level 102
1,708 SR
1,497 Elo+

VS

Team Averages
Level 68
1,441 SR
1,472 Elo+
Nemesis
Nemesis
 
Nemesis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
BeardedBudman
Artio
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 161L
1,382 Elo+
Solo
Sol
Sol
YellaBoiDaBest21
Sol
Level 106
God Stats
1W - 6L
1,206 SR
Queue Stats
555W - 626L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
4 / 1 / 4
6,797
566
8,397
7,118
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 3
5,768
481
801
6,644
1,753
Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

13
9 / 1 / 2
7,891
658
9,797
6,351
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 2 / 5
6,136
511
3,763
7,659
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
WalrusCheeks
Baron Samedi
11
3 / 0 / 3
6,474
540
5,791
7,213
4,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 3 / 1
6,008
501
3,472
9,335
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
 
Heimdallr
10
1 / 5 / 2
5,721
477
5,393
8,494
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
 
Xing Tian
8
2 / 2 / 1
5,592
466
3,894
8,805
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
1 / 2 / 1
5,085
424
2,783
6,710
2,533
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

9
1 / 6 / 1
5,733
478
3,131
8,613
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
18
Kills
5
5
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
4
6
L
Nemesis
 
Nemesis
0
3
1
0.17
L
Heimdallr
 
Heimdallr
1
5
2
0.4
L
Xing Tian
 
Xing Tian
2
2
1
1.25
L
1
2
1
0.75
W
0
1
3
1.5
W
9
1
2
10
W
2
2
5
2.25
W
Baron Samedi
WalrusCheeks
Baron Samedi
3
0
3
4.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,549
Damage
18,673
34,985
Taken
41,957
16,229
Mitigated
13,629
12,845
Healing
8,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,397
3,915
0
2,708
7,118
1,847
1,070
1,944
5,174
0
43,875
L
Nemesis
 
Nemesis
3,472
1,855
0
693
9,335
2,932
0
4,527
4,461
0
39,435
L
Heimdallr
 
Heimdallr
5,393
2,347
0
1,187
8,494
1,869
0
1,540
6,885
0
31,855
L
Xing Tian
 
Xing Tian
3,894
597
0
1,759
8,805
3,827
0
3,330
5,313
12,003
0
L
2,783
521
297
3,040
6,710
2,533
0
3,388
2,994
15,021
0
W
801
333
0
1,993
6,644
1,753
466
769
5,875
0
32,318
W
9,797
1,071
0
3,176
6,351
2,160
0
1,791
4,560
43,830
0
W
3,763
808
0
931
7,659
5,932
0
2,992
4,667
9,042
0
W
Baron Samedi
WalrusCheeks
Baron Samedi
5,791
731
529
3,508
7,213
4,537
451
2,312
4,901
32,185
0
L
3,131
1,137
0
1,777
8,613
2,468
47
5,355
2,953
26,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
28,139
305
Minions Killed
233
0
Camps Cleared
0
1,146,541
Distance Traveled
1,070,163
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,797
566
80
7
0
231,926
5
L
Nemesis
6,008
501
80
7
0
253,423
2
L
Heimdallr
5,721
477
61
5
0
205,581
1
L
Xing Tian
5,592
466
12
1
0
240,854
0
L
Artio
5,085
424
29
2
0
171,712
1
W
Pele
5,768
481
61
5
0
241,143
1
W
Eset
7,891
658
93
8
0
238,944
3
W
Geb
6,136
511
9
1
0
225,545
0
W
Baron Samedi
6,474
540
62
5
0
208,983
0
L
Sol
5,733
478
51
4
0
198,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role