Player Matchup

Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BILLYJHOW022
Loki
Level 129
God Stats
5W - 12L
1,406 SR
Queue Stats
8W - 15L
1,319 Elo+
Party 1
Apollo
Apollo
familia-barros-
Apollo
Level 160
God Stats
4W - 2L
1,153 SR
Queue Stats
42W - 43L
1,335 Elo+
Party 1
Zhong Kui
Zhong Kui
morfeu102
Zhong Kui
Level 149
God Stats
4W - 2L
1,591 SR
Queue Stats
195W - 221L
1,384 Elo+
Party 1
He Bo
He Bo
tompolengobr
He Bo
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 96L
1,424 Elo+
Solo
Team Averages
Level 134
1,430 SR
1,392 Elo+

VS

Team Averages
Level 69
1,561 SR
1,469 Elo+
Freya
Freya
CA_pelanashi
Freya
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 342L
1,345 Elo+
Solo
Cupid
Cupid
EirTyr
Cupid
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Ares
Ares
RickDark
Ares
Level 39
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Party 2
Thor
Thor
theusmatias
Thor
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
190W - 210L
1,405 Elo+
Solo
King Arthur
King Arthur
uBlaacKz7
King Arthur
Level 107
God Stats
6W - 3L
1,803 SR
Queue Stats
131W - 101L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 3 / 11
9,373
469
4,761
12,049
13,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
10 / 5 / 8
10,988
549
8,034
11,785
5,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
6 / 4 / 7
11,269
563
13,034
11,500
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
morfeu102
Zhong Kui
17
4 / 3 / 7
10,845
542
17,934
19,765
13,828
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 8 / 8
10,766
538
15,633
13,745
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 11 / 6
10,858
543
11,601
19,338
7,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
EirTyr
Cupid
15
2 / 5 / 5
9,157
458
5,742
11,459
3,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
15
3 / 4 / 8
8,692
435
7,474
14,392
12,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 3 / 6
10,612
531
8,713
17,181
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
uBlaacKz7
King Arthur
16
3 / 4 / 3
10,046
502
8,271
15,946
9,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
51
27
Kills
23
23
Deaths
27
41
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
11
2.17
W
10
5
8
2.8
L
9
11
6
1.09
L
Cupid
EirTyr
Cupid
2
5
5
0.9
L
Ares
3
4
8
1.75
W
6
4
7
2.38
W
Zhong Kui
morfeu102
Zhong Kui
4
3
7
2.5
L
6
3
6
3
W
6
8
8
1.25
L
King Arthur
uBlaacKz7
King Arthur
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,396
Damage
41,801
68,844
Taken
78,316
41,733
Mitigated
38,624
24,259
Healing
17,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,761
2,454
2,981
3,826
12,049
13,254
36
4,412
7,637
0
39,711
W
8,034
1,221
0
810
11,785
5,664
1,208
2,208
9,577
0
58,967
L
11,601
4,108
71
5,217
19,338
7,770
620
9,792
9,546
51,569
4,673
L
Cupid
EirTyr
Cupid
5,742
3,828
215
1,324
11,459
3,106
640
2,465
8,994
0
46,887
L
Ares
7,474
482
570
2,981
14,392
12,161
0
4,972
9,420
35,118
0
W
13,034
6,629
0
3,275
11,500
4,557
3,624
1,708
9,792
0
72,189
W
Zhong Kui
morfeu102
Zhong Kui
17,934
1,806
0
9,559
19,765
13,828
3,122
3,199
16,566
77,374
0
L
8,713
905
0
5,297
17,181
6,252
0
6,745
10,436
0
85,584
W
15,633
1,074
323
3,485
13,745
4,430
178
6,564
7,181
66,209
0
L
King Arthur
uBlaacKz7
King Arthur
8,271
728
0
1,536
15,946
9,335
0
9,593
6,353
1,534
56,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,241
Gold Earned
49,365
521
Minions Killed
499
0
Camps Cleared
0
1,717,739
Distance Traveled
1,709,806
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,373
469
75
4
0
355,270
10
W
Loki
10,988
549
84
4
0
378,481
1
L
Freya
10,858
543
89
4
0
314,919
0
L
Cupid
9,157
458
101
5
0
356,890
0
L
Ares
8,692
435
48
2
0
343,396
4
W
Apollo
11,269
563
122
6
0
333,085
2
W
Zhong Kui
10,845
542
143
7
0
315,376
4
L
Thor
10,612
531
129
6
0
358,859
3
W
He Bo
10,766
538
97
5
0
335,527
2
L
King Arthur
10,046
502
132
7
0
335,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role