Player Matchup

Kukulkan
Kukulkan
Biffany
Kukulkan
Level 76
God Stats
1W - 0L
1,919 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
TheDegg
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
TheDripDruid
Ne Zha
Level 127
God Stats
1W - 0L
1,282 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Raijin
Raijin
Thoughtwhisp
Raijin
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Khepri
Khepri
Toxic_Synergy96
Khepri
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
266W - 244L
1,655 Elo+
Solo
Team Averages
Level 72
1,540 SR
1,531 Elo+

VS

Team Averages
Level 105
1,434 SR
1,548 Elo+
Mulan
Mulan
Goodie2shoe
Mulan
Level 125
God Stats
1W - 1L
1,264 SR
Queue Stats
66W - 69L
1,586 Elo+
Party 3
Chiron
Chiron
SaltySmalls
Chiron
Level 107
God Stats
2W - 4L
1,174 SR
Queue Stats
121W - 109L
1,511 Elo+
Party 1
Rama
Rama
SubparMinotaur
Rama
Level 144
God Stats
6W - 6L
1,500 SR
Queue Stats
376W - 339L
1,525 Elo+
Party 1
Skadi
Skadi
Xcubone104
Skadi
Level 131
God Stats
5W - 3L
1,729 SR
Queue Stats
204W - 177L
1,534 Elo+
Party 1
Sobek
Sobek
xSirDingusx
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Biffany
Kukulkan
14
2 / 2 / 15
8,666
867
6,563
4,680
2,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
TheDegg
Ullr
13
2 / 3 / 9
8,380
838
2,828
7,549
3,711
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
18
11 / 1 / 15
10,666
1,067
18,642
14,922
14,156
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
17
12 / 4 / 14
10,877
1,088
17,738
11,150
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 1 / 23
9,663
966
8,004
16,519
22,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 5
7,452
745
7,904
15,809
18,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
13
1 / 5 / 3
7,211
721
7,826
10,039
3,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 6 / 4
7,450
745
6,216
10,779
3,916
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Skadi
15
2 / 5 / 6
7,946
795
10,088
10,353
3,870
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 7 / 5
8,139
814
7,431
16,582
12,346
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
29
Kills
9
11
Deaths
31
76
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Biffany
Kukulkan
2
2
15
4.75
L
1
8
5
0.44
L
Chiron
1
5
3
0.5
L
2
6
4
0.67
W
Ullr
TheDegg
Ullr
2
3
9
2.17
W
Ne Zha
11
1
15
18.5
W
Raijin
12
4
14
4.75
W
2
1
23
13.5
L
Skadi
2
5
6
1
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,775
Damage
39,465
54,820
Taken
63,562
48,091
Mitigated
42,019
19,283
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Biffany
Kukulkan
6,563
559
630
98
4,680
2,456
336
759
2,646
21,198
0
L
7,904
744
467
3,229
15,809
18,216
12
8,525
7,284
310
12,962
L
Chiron
7,826
2,334
2,320
2,406
10,039
3,671
453
5,201
4,838
0
13,457
L
6,216
3,610
813
1,339
10,779
3,916
17
5,504
5,275
0
17,058
W
Ullr
TheDegg
Ullr
2,828
926
413
728
7,549
3,711
1,084
638
6,879
0
7,722
W
Ne Zha
18,642
4,731
404
6,688
14,922
14,156
1,341
2,334
12,373
0
30,819
W
Raijin
17,738
1,465
1,395
2,086
11,150
5,412
1,628
1,471
9,516
34,960
0
W
8,004
1,015
1,511
5,330
16,519
22,356
521
2,481
13,764
16,547
0
L
Skadi
10,088
2,782
780
580
10,353
3,870
54
5,574
4,779
0
25,950
L
7,431
1,008
0
2,180
16,582
12,346
0
7,501
9,081
9,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,252
Gold Earned
38,198
126
Minions Killed
88
0
Camps Cleared
0
1,067,425
Distance Traveled
850,187
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,666
867
30
3
0
193,866
2
L
Mulan
7,452
745
11
1
0
170,912
0
L
Chiron
7,211
721
18
2
0
181,312
0
L
Rama
7,450
745
25
3
0
159,202
1
W
Ullr
8,380
838
9
1
0
205,741
2
W
Ne Zha
10,666
1,067
25
3
0
253,039
0
W
Raijin
10,877
1,088
39
4
0
189,675
3
W
Khepri
9,663
966
23
2
0
225,104
2
L
Skadi
7,946
795
30
3
0
158,766
1
L
Sobek
8,139
814
4
0
0
179,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role