Player Matchup

Baron Samedi
Baron Samedi
AceTheLion
Baron Samedi
Level 21
God Stats
18W - 19L
1,421 SR
Queue Stats
102W - 116L
1,368 Elo+
Party 1
Danzaburou
Danzaburou
CheesyRacc
Danzaburou
Level 6
God Stats
1W - 4L
1,302 SR
Queue Stats
72W - 75L
1,321 Elo+
Party 1
Atlas
Atlas
MoChitApEcHoCha
Atlas
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,129 Elo+
Party 3
Fenrir
Fenrir
SkyTheFennec
Fenrir
Level 101
God Stats
4W - 4L
1,500 SR
Queue Stats
161W - 166L
1,420 Elo+
Party 1
Zeus
Zeus
SublimedEar
Zeus
Level 8
God Stats
0W - 3L
1,265 SR
Queue Stats
0W - 3L
1,129 Elo+
Party 3
Team Averages
Level 29
1,397 SR
1,273 Elo+

VS

Team Averages
Level 80
1,463 SR
1,322 Elo+
Bacchus
Bacchus
Caboose877
Bacchus
Level 119
God Stats
1W - 0L
1,288 SR
Queue Stats
1W - 2L
1,238 Elo+
Party 2
Fenrir
Fenrir
KeyingClouds
Fenrir
Level 119
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 2L
1,286 Elo+
Party 2
Zeus
Zeus
NimbleNimbus9
Zeus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,238 Elo+
Party 2
Guan Yu
Guan Yu
YmirsDaddy
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,286 Elo+
Party 2
Jing Wei
Jing Wei
nathanielrivers
Jing Wei
Level 29
God Stats
1W - 0L
1,743 SR
Queue Stats
64W - 58L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceTheLion
Baron Samedi
18
4 / 6 / 3
11,575
723
7,328
15,856
8,971
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Danzaburou
CheesyRacc
Danzaburou
16
0 / 11 / 5
9,645
603
7,905
18,641
6,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 2 / 5
9,783
611
8,485
21,427
7,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
18
3 / 6 / 4
10,882
680
8,390
16,959
10,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 8 / 5
11,154
697
14,203
12,870
3,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caboose877
Bacchus
19
3 / 2 / 16
12,184
762
19,114
18,854
27,966
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
20
6 / 2 / 11
13,060
816
10,358
16,571
12,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
15 / 1 / 6
13,592
850
28,502
12,106
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
YmirsDaddy
Guan Yu
18
5 / 4 / 16
11,950
747
7,290
21,308
19,808
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
19
4 / 3 / 4
12,139
759
8,847
9,683
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
11
Kills
33
33
Deaths
12
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AceTheLion
Baron Samedi
4
6
3
0.92
W
Bacchus
Caboose877
Bacchus
3
2
16
5.5
L
Danzaburou
CheesyRacc
Danzaburou
0
11
5
0.23
W
Fenrir
6
2
11
5.75
L
0
2
5
1.25
W
15
1
6
18
L
Fenrir
3
6
4
0.83
L
4
8
5
0.81
W
Guan Yu
YmirsDaddy
Guan Yu
5
4
16
3.25
W
Jing Wei
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,311
Damage
74,111
85,753
Taken
78,522
36,913
Mitigated
69,721
7,749
Healing
24,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AceTheLion
Baron Samedi
7,328
910
2,011
1,836
15,856
8,971
0
10,625
5,149
26,394
0
W
Bacchus
Caboose877
Bacchus
19,114
1,386
773
4,301
18,854
27,966
516
8,781
10,073
39,259
0
L
Danzaburou
CheesyRacc
Danzaburou
7,905
4,117
0
1,788
18,641
6,248
0
10,213
8,419
0
29,884
W
Fenrir
10,358
2,146
0
6,044
16,571
12,497
4,151
4,801
11,770
0
48,151
L
8,485
3,100
0
656
21,427
7,040
0
14,086
7,181
32,985
0
W
28,502
1,787
706
3,552
12,106
4,855
2,930
3,920
8,186
79,717
0
L
Fenrir
8,390
2,429
0
892
16,959
10,830
0
6,899
9,999
0
24,798
L
14,203
2,077
0
566
12,870
3,824
0
5,706
7,164
43,340
0
W
Guan Yu
YmirsDaddy
Guan Yu
7,290
1,110
3,380
4,504
21,308
19,808
837
8,287
13,021
0
21,012
W
Jing Wei
8,847
5,967
0
831
9,683
4,595
4,196
4,227
5,456
0
41,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,039
Gold Earned
62,925
212
Minions Killed
308
0
Camps Cleared
0
1,360,443
Distance Traveled
1,554,370
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,575
723
30
2
0
300,493
0
W
Bacchus
12,184
762
33
2
0
317,034
2
L
Danzaburou
9,645
603
40
3
0
240,454
0
W
Fenrir
13,060
816
79
5
0
330,600
4
L
Atlas
9,783
611
40
3
0
282,873
0
W
Zeus
13,592
850
76
5
0
294,368
2
L
Fenrir
10,882
680
38
2
0
289,138
1
L
Zeus
11,154
697
64
4
0
247,485
3
W
Guan Yu
11,950
747
38
2
0
301,151
6
W
Jing Wei
12,139
759
82
5
0
311,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role