Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Mystical8712
Kali
Level 42
God Stats
3W - 0L
1,692 SR
Queue Stats
11W - 4L
1,653 Elo+
Party 1
Tiamat
Tiamat
NinjaSwordXI
Tiamat
Level 46
God Stats
2W - 0L
1,778 SR
Queue Stats
17W - 9L
1,625 Elo+
Party 1
Team Averages
Level 39
1,657 SR
1,593 Elo+

VS

Team Averages
Level 93
1,551 SR
1,458 Elo+
Ne Zha
Ne Zha
BroodPhoenix809
Ne Zha
Level 140
God Stats
3W - 4L
1,500 SR
Queue Stats
240W - 270L
1,568 Elo+
Party 2
Kuzenbo
Kuzenbo
nosaj_krap
Kuzenbo
Level 113
God Stats
3W - 3L
1,613 SR
Queue Stats
11W - 33L
1,286 Elo+
Solo
Merlin
Merlin
rachel122602
Merlin
Level 25
God Stats
0W - 1L
1,539 SR
Queue Stats
18W - 28L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 0 / 16
8,069
807
5,649
9,752
7,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
11 / 1 / 7
9,296
930
14,998
10,156
4,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
14
7 / 0 / 9
8,550
855
10,254
6,750
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 0
5,892
589
6,815
14,516
5,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
nosaj_krap
Kuzenbo
9
1 / 5 / 0
6,183
618
5,368
15,204
9,004
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
10
0 / 3 / 0
5,900
590
5,383
6,000
1,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
18
Kills
1
1
Deaths
18
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
16
8
L
0
10
0
0
W
11
1
7
14.5
W
Tiamat
7
0
9
11.5
L
Kuzenbo
nosaj_krap
Kuzenbo
1
5
0
0.2
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,901
Damage
17,566
26,658
Taken
35,720
16,762
Mitigated
15,550
12,349
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,649
866
328
2,971
9,752
7,379
47
4,036
5,716
19,530
0
L
6,815
2,008
309
1,485
14,516
5,017
0
7,114
7,402
0
15,377
W
14,998
8,920
124
4,966
10,156
4,632
913
4,231
5,925
0
24,395
W
Tiamat
10,254
1,181
503
3,457
6,750
4,751
361
2,907
3,843
33,925
0
L
Kuzenbo
nosaj_krap
Kuzenbo
5,368
1,871
11
4,339
15,204
9,004
0
5,935
9,269
9,577
0
L
Merlin
5,383
885
0
85
6,000
1,529
0
3,245
2,755
22,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,915
Gold Earned
17,975
118
Minions Killed
68
8
Camps Cleared
1
570,083
Distance Traveled
483,122
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,069
807
4
0
0
192,939
2
L
Ne Zha
5,892
589
17
2
0
156,427
2
W
Kali
9,296
930
31
3
2
185,420
0
W
Tiamat
8,550
855
83
8
6
191,724
0
L
Kuzenbo
6,183
618
14
1
0
163,276
0
L
Merlin
5,900
590
37
4
1
163,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role