Player Matchup

Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Jaeluffo
Zeus
Level 86
God Stats
2W - 2L
1,664 SR
Queue Stats
10W - 22L
1,336 Elo+
Party 2
Ares
Ares
MightyMouse7901
Ares
Level 4
God Stats
2W - 2L
1,715 SR
Queue Stats
6W - 9L
1,478 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nachomages
Tsukuyomi
Level 67
God Stats
1W - 3L
1,276 SR
Queue Stats
9W - 21L
1,256 Elo+
Party 2
Nemesis
Nemesis
ThundaClappa639
Nemesis
Level 99
God Stats
1W - 8L
1,156 SR
Queue Stats
787W - 844L
1,297 Elo+
Party 1
Team Averages
Level 61
1,462 SR
1,373 Elo+

VS

Team Averages
Level 81
1,492 SR
1,464 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
TDO_BlackMyth
Mercury
Level 65
God Stats
19W - 18L
1,462 SR
Queue Stats
190W - 227L
1,365 Elo+
Party 3
Rama
Rama
XamTic13
Rama
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 135L
1,503 Elo+
Solo
Cthulhu
Cthulhu
sergiocativas82
Cthulhu
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 5 / 2
5,932
456
7,069
10,611
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
12
7 / 3 / 1
7,934
610
8,930
4,767
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 1
5,434
418
1,675
10,782
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Nachomages
Tsukuyomi
11
2 / 4 / 2
6,467
497
5,749
10,512
6,198
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 4 / 6
6,309
485
2,977
8,450
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 0 / 5
7,754
596
5,073
9,174
4,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Persephone
 
Persephone
11
3 / 2 / 2
7,190
553
3,513
5,848
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
12
5 / 3 / 4
7,372
567
5,166
7,885
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
11
4 / 2 / 8
7,582
583
5,559
9,148
2,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
7 / 2 / 6
8,085
622
8,015
7,890
5,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
9
Kills
21
21
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
2
0.2
W
Sun Wukong
 
Sun Wukong
2
0
5
4.5
W
Persephone
 
Persephone
3
2
2
2
L
Zeus
7
3
1
2.5
L
0
5
1
0.1
L
Tsukuyomi
Nachomages
Tsukuyomi
2
4
2
0.75
W
Mercury
5
3
4
2.33
L
0
4
6
0.75
W
Rama
4
2
8
4
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,400
Damage
27,326
45,122
Taken
39,945
18,553
Mitigated
16,097
8,493
Healing
12,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,069
3,795
0
2,095
10,611
2,564
0
3,459
6,794
0
42,516
W
Sun Wukong
 
Sun Wukong
5,073
1,631
0
4,360
9,174
4,605
264
1,773
7,401
0
38,849
W
Persephone
 
Persephone
3,513
135
0
609
5,848
1,284
933
1,566
4,280
26,367
997
L
Zeus
8,930
766
10
640
4,767
1,339
0
1,217
3,376
36,992
0
L
1,675
493
0
765
10,782
6,012
0
2,875
7,573
15,523
0
L
Tsukuyomi
Nachomages
Tsukuyomi
5,749
924
122
2,457
10,512
6,198
0
1,825
8,534
0
35,325
W
Mercury
5,166
2,719
422
366
7,885
2,366
0
2,519
5,366
0
35,748
L
2,977
773
0
2,404
8,450
2,440
0
775
7,585
0
23,683
W
Rama
5,559
4,780
812
3,214
9,148
2,189
1,419
1,502
7,646
0
32,476
W
8,015
778
771
1,604
7,890
5,653
403
3,243
4,647
33,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,076
Gold Earned
37,983
276
Minions Killed
346
0
Camps Cleared
0
1,219,132
Distance Traveled
1,279,690
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,932
456
76
6
0
220,272
3
W
Sun Wukong
7,754
596
92
7
0
265,428
2
W
Persephone
7,190
553
60
5
0
226,424
0
L
Zeus
7,934
610
60
5
0
233,342
3
L
Ares
5,434
418
25
2
0
244,217
3
L
Tsukuyomi
6,467
497
62
5
0
263,304
1
W
Mercury
7,372
567
60
5
0
304,793
0
L
Nemesis
6,309
485
53
4
0
257,997
0
W
Rama
7,582
583
68
5
0
223,378
3
W
Cthulhu
8,085
622
66
5
0
259,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role