Player Matchup

Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
CarmenKroll
Eset
Level 148
God Stats
18W - 6L
1,728 SR
Queue Stats
131W - 133L
1,523 Elo+
Party 2
Osiris
Osiris
DanTheMan12-NY
Osiris
Level 137
God Stats
6W - 5L
1,449 SR
Queue Stats
177W - 180L
1,577 Elo+
Party 1
Arachne
Arachne
TrublSom3
Arachne
Level 160
God Stats
18W - 11L
1,683 SR
Queue Stats
83W - 71L
1,651 Elo+
Solo
Chiron
Chiron
bloodlight21
Chiron
Level 129
God Stats
1W - 3L
1,310 SR
Queue Stats
175W - 181L
1,464 Elo+
Party 2
Team Averages
Level 142
1,534 SR
1,543 Elo+

VS

Team Averages
Level 128
1,490 SR
1,574 Elo+
Jormungandr
Jormungandr
BigBlueYouAway
Jormungandr
Level 159
God Stats
0W - 1L
1,523 SR
Queue Stats
53W - 47L
1,643 Elo+
Solo
Tiamat
Tiamat
DeinoMax
Tiamat
Level 142
God Stats
1W - 4L
1,265 SR
Queue Stats
176W - 128L
1,633 Elo+
Solo
Da Ji
Da Ji
Japples_126
Da Ji
Level 121
God Stats
48W - 33L
1,663 SR
Queue Stats
419W - 360L
1,582 Elo+
Solo
Loki
Loki
MileenaLeaks
Loki
Level 136
God Stats
4W - 4L
1,500 SR
Queue Stats
55W - 47L
1,511 Elo+
Solo
Danzaburou
Danzaburou
gokudragon1
Danzaburou
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
1 / 1 / 0
3,724
745
1,621
2,615
642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
1 / 0 / 2
3,530
706
1,536
1,813
392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

5
0 / 1 / 1
3,349
670
627
3,488
1,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
TrublSom3
Arachne
6
1 / 0 / 1
3,620
724
1,627
2,718
701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chiron
6
2 / 0 / 1
3,759
752
1,252
1,148
244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigBlueYouAway
Jormungandr
6
1 / 1 / 0
3,531
706
1,237
2,720
923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
DeinoMax
Tiamat
2
0 / 1 / 0
2,662
532
381
1,117
394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

5
0 / 0 / 1
3,266
653
851
1,976
442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 0
3,583
717
2,640
2,783
632
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
gokudragon1
Danzaburou
5
0 / 2 / 0
2,803
561
1,136
2,128
404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
0
1
L
Jormungandr
BigBlueYouAway
Jormungandr
1
1
0
1
W
1
0
2
2
W
0
1
1
0.5
L
Tiamat
DeinoMax
Tiamat
0
1
0
0
L
0
0
1
0.5
L
1
1
0
1
W
Arachne
TrublSom3
Arachne
1
0
1
1.5
W
Chiron
2
0
1
2.5
L
Danzaburou
gokudragon1
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,663
Damage
6,245
11,782
Taken
10,724
3,800
Mitigated
2,795
4,813
Healing
2,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,621
1,076
0
990
2,615
642
315
863
1,752
18,397
0
L
Jormungandr
BigBlueYouAway
Jormungandr
1,237
495
0
997
2,720
923
0
1,303
1,417
13,955
0
W
1,536
437
27
710
1,813
392
0
254
1,559
12,229
0
W
627
423
0
810
3,488
1,821
0
0
3,488
0
11,244
L
Tiamat
DeinoMax
Tiamat
381
82
0
321
1,117
394
0
357
760
2,367
0
L
851
239
0
437
1,976
442
0
488
1,488
0
10,347
L
2,640
734
0
702
2,783
632
0
0
2,783
0
14,789
W
Arachne
TrublSom3
Arachne
1,627
1,181
0
962
2,718
701
0
374
2,344
0
14,039
W
Chiron
1,252
695
502
812
1,148
244
31
127
1,021
0
15,936
L
Danzaburou
gokudragon1
Danzaburou
1,136
146
0
352
2,128
404
0
1,009
1,119
0
9,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,982
Gold Earned
15,845
157
Minions Killed
98
0
Camps Cleared
0
472,027
Distance Traveled
423,289
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,724
745
38
8
0
93,089
0
L
Jormungandr
3,531
706
30
6
0
98,350
2
W
Eset
3,530
706
22
4
0
87,322
0
W
Osiris
3,349
670
25
5
0
88,485
1
L
Tiamat
2,662
532
7
1
0
35,218
0
L
Da Ji
3,266
653
22
4
0
104,561
2
L
Loki
3,583
717
28
6
0
92,333
1
W
Arachne
3,620
724
34
7
0
111,836
0
W
Chiron
3,759
752
38
8
0
91,295
0
L
Danzaburou
2,803
561
11
2
0
92,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role