Player Matchup

Sobek
Sobek
BigBrouton
Sobek
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
53W - 63L
1,360 Elo+
Solo
Mercury
Mercury
Ganaraj-
Mercury
Level 70
God Stats
11W - 15L
1,452 SR
Queue Stats
70W - 81L
1,398 Elo+
Party 2
Hou Yi
Hou Yi
Valzitou7
Hou Yi
Level 59
God Stats
1W - 4L
1,534 SR
Queue Stats
42W - 61L
1,449 Elo+
Party 2
Zeus
Zeus
ceacosta2018
Zeus
Level 88
God Stats
5W - 3L
1,821 SR
Queue Stats
189W - 223L
1,403 Elo+
Party 2
Chaac
Chaac
jdrm908
Chaac
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 12L
1,564 Elo+
Solo
Team Averages
Level 73
1,561 SR
1,435 Elo+

VS

Team Averages
Level 97
1,521 SR
1,460 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Bekoolfisher
Kumbhakarna
Level 89
God Stats
3W - 8L
1,373 SR
Queue Stats
21W - 18L
1,402 Elo+
Party 1
Osiris
Osiris
Toxicturtle6619
Osiris
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 23L
1,558 Elo+
Solo
Mercury
Mercury
When Ur Too Dry
Mercury
Level 123
God Stats
12W - 19L
1,626 SR
Queue Stats
148W - 195L
1,433 Elo+
Party 1
Thanatos
Thanatos
scotticus111
Thanatos
Level 114
God Stats
11W - 4L
1,604 SR
Queue Stats
159W - 163L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 2 / 5
5,778
444
3,846
11,216
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Ganaraj-
Mercury
9
1 / 4 / 1
5,622
432
909
8,111
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Valzitou7
Hou Yi
9
1 / 7 / 2
5,708
439
4,390
9,014
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 5 / 0
7,421
571
4,943
6,277
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
jdrm908
Chaac
11
2 / 1 / 0
6,592
507
7,173
11,055
4,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
4 / 3 / 1
7,443
573
5,556
4,934
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
Bekoolfisher
Kumbhakarna
11
3 / 2 / 7
6,489
499
4,326
7,168
6,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 0
6,340
488
5,961
10,679
6,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 2 / 5
7,415
570
8,898
7,503
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
scotticus111
Thanatos
13
4 / 1 / 8
7,756
597
6,277
8,693
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
19
19
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
3
1
1.5
W
Kumbhakarna
Bekoolfisher
Kumbhakarna
3
2
7
3.25
L
Sobek
0
2
5
1.25
L
Mercury
Ganaraj-
Mercury
1
4
1
0.38
W
1
2
0
0.5
L
Hou Yi
Valzitou7
Hou Yi
1
7
2
0.29
W
7
2
5
4.75
L
6
5
0
1.2
L
Chaac
jdrm908
Chaac
2
1
0
2
W
Thanatos
scotticus111
Thanatos
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,261
Damage
31,018
45,673
Taken
38,977
18,450
Mitigated
19,443
9,731
Healing
12,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
5,556
1,301
0
416
4,934
1,388
171
2,695
2,239
32,906
411
W
Kumbhakarna
Bekoolfisher
Kumbhakarna
4,326
944
228
1,186
7,168
6,159
0
1,800
5,368
18,103
0
L
Sobek
3,846
633
21
2,854
11,216
7,442
92
1,701
9,515
13,694
0
L
Mercury
Ganaraj-
Mercury
909
313
0
3,184
8,111
2,289
0
755
7,278
0
22,466
W
5,961
2,379
0
2,257
10,679
6,838
408
0
10,679
0
32,114
L
Hou Yi
Valzitou7
Hou Yi
4,390
974
0
820
9,014
2,326
192
2,004
7,010
0
21,772
W
8,898
5,762
237
1,000
7,503
2,628
0
2,240
5,263
0
41,413
L
4,943
585
0
310
6,277
1,791
0
2,875
3,124
33,352
0
L
Chaac
jdrm908
Chaac
7,173
2,230
0
2,542
11,055
4,602
396
1,918
9,051
0
36,513
W
Thanatos
scotticus111
Thanatos
6,277
1,955
0
6,746
8,693
2,430
0
2,054
6,639
0
40,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
35,443
257
Minions Killed
309
0
Camps Cleared
0
1,116,348
Distance Traveled
1,256,368
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,443
573
86
7
0
248,033
3
W
Kumbhakarna
6,489
499
22
2
0
241,072
2
L
Sobek
5,778
444
20
2
0
239,904
1
L
Mercury
5,622
432
48
4
0
208,404
1
W
Osiris
6,340
488
67
5
0
226,424
1
L
Hou Yi
5,708
439
39
3
0
210,318
1
W
Mercury
7,415
570
62
5
0
277,915
1
L
Zeus
7,421
571
74
6
0
238,990
1
L
Chaac
6,592
507
76
6
0
218,732
3
W
Thanatos
7,756
597
72
6
0
262,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role