Player Matchup

Hun Batz
Hun Batz
Burrzly
Hun Batz
Level 88
God Stats
1W - 1L
1,410 SR
Queue Stats
100W - 100L
1,376 Elo+
Party 2
Geb
Geb
CaptainKeagan0
Geb
Level 69
God Stats
13W - 6L
1,734 SR
Queue Stats
59W - 70L
1,330 Elo+
Party 2
Cupid
Cupid
DreadPirateCaleb
Cupid
Level 62
God Stats
2W - 3L
1,553 SR
Queue Stats
16W - 24L
1,382 Elo+
Party 2
Cerberus
Cerberus
TiMo-ZotosanOPSK
Cerberus
Level 12
God Stats
3W - 1L
1,826 SR
Queue Stats
130W - 173L
1,357 Elo+
Party 2
Kukulkan
Kukulkan
sgt_jt9
Kukulkan
Level 52
God Stats
2W - 0L
1,457 SR
Queue Stats
6W - 3L
1,382 Elo+
Party 2
Team Averages
Level 57
1,596 SR
1,366 Elo+

VS

Team Averages
Level 24
1,406 SR
1,199 Elo+
Fenrir
Fenrir
AWendigoGoat
Fenrir
Level 16
God Stats
1W - 1L
1,776 SR
Queue Stats
1W - 5L
1,196 Elo+
Party 1
Osiris
Osiris
FEDEGAMER20019
Osiris
Level 18
God Stats
0W - 2L
1,256 SR
Queue Stats
1W - 4L
1,286 Elo+
Solo
Neith
Neith
ImRagMF
Neith
Level 7
God Stats
1W - 3L
1,509 SR
Queue Stats
1W - 3L
1,417 Elo+
Party 1
Arachne
Arachne
Shadow oBv
Arachne
Level 51
God Stats
1W - 8L
1,311 SR
Queue Stats
1W - 10L
1,032 Elo+
Party 1
Xbalanque
Xbalanque
iTzxYTL
Xbalanque
Level 28
God Stats
0W - 4L
1,176 SR
Queue Stats
1W - 8L
1,063 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Burrzly
Hun Batz
20
9 / 5 / 11
13,683
912
13,496
14,283
7,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 3 / 27
13,073
872
7,264
18,990
29,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
22 / 4 / 11
14,841
989
26,533
16,536
9,644
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 5 / 17
10,836
722
7,717
22,540
11,757
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kukulkan
sgt_jt9
Kukulkan
20
8 / 5 / 29
12,848
857
23,063
10,549
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 10 / 8
10,334
689
11,501
24,228
20,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 6 / 6
9,118
608
3,998
14,933
16,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
ImRagMF
Neith
19
6 / 7 / 3
11,666
778
11,447
14,608
6,432
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Shadow oBv
Arachne
19
10 / 10 / 6
11,700
780
17,745
21,962
9,582
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
iTzxYTL
Xbalanque
19
3 / 10 / 6
11,571
771
11,622
18,769
9,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
51
43
Kills
22
22
Deaths
43
95
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
10
8
0.6
W
Hun Batz
Burrzly
Hun Batz
9
5
11
2.9
W
3
3
27
5.5
W
22
4
11
6.88
L
1
6
6
0.67
L
Neith
ImRagMF
Neith
6
7
3
1.07
L
Arachne
Shadow oBv
Arachne
10
10
6
1.3
W
1
5
17
1.9
L
Xbalanque
iTzxYTL
Xbalanque
3
10
6
0.6
W
Kukulkan
sgt_jt9
Kukulkan
8
5
29
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,073
Damage
56,313
82,898
Taken
94,500
62,287
Mitigated
63,003
21,355
Healing
9,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,501
3,102
0
985
24,228
20,105
216
10,389
13,839
0
28,784
W
Hun Batz
Burrzly
Hun Batz
13,496
4,433
0
2,342
14,283
7,134
2,735
0
14,283
0
75,584
W
7,264
1,194
3,680
4,554
18,990
29,065
1,146
82
18,908
19,444
0
W
26,533
18,294
675
4,449
16,536
9,644
7,023
107
16,354
0
49,461
L
3,998
1,092
0
231
14,933
16,919
110
7,114
7,819
570
10,320
L
Neith
ImRagMF
Neith
11,447
4,517
0
1,049
14,608
6,432
634
4,306
10,302
0
44,384
L
Arachne
Shadow oBv
Arachne
17,745
14,016
0
4,809
21,962
9,582
657
8,583
13,379
0
37,750
W
7,717
1,043
377
4,761
22,540
11,757
116
0
22,344
24,825
0
L
Xbalanque
iTzxYTL
Xbalanque
11,622
5,052
0
2,279
18,769
9,965
925
7,652
11,117
30
44,125
W
Kukulkan
sgt_jt9
Kukulkan
23,063
3,204
405
112
10,549
4,687
603
0
9,349
45,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,281
Gold Earned
54,389
291
Minions Killed
213
0
Camps Cleared
0
1,490,498
Distance Traveled
1,122,482
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,334
689
23
2
0
240,793
4
W
Hun Batz
13,683
912
102
7
0
305,135
3
W
Geb
13,073
872
23
2
0
304,277
0
W
Cupid
14,841
989
61
4
0
295,761
0
L
Osiris
9,118
608
13
1
0
194,384
0
L
Neith
11,666
778
67
4
0
185,848
1
L
Arachne
11,700
780
46
3
0
267,822
0
W
Cerberus
10,836
722
40
3
0
300,667
0
L
Xbalanque
11,571
771
64
4
0
233,635
1
W
Kukulkan
12,848
857
65
4
0
284,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role