Player Matchup

Izanami
Izanami
GloryBoiJace
Izanami
Level 66
God Stats
29W - 28L
1,457 SR
Queue Stats
218W - 207L
1,525 Elo+
Solo
Arachne
Arachne
Jekyl2Hyde
Arachne
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,297 Elo+
Party 1
Fafnir
Fafnir
Spectrecleb
Fafnir
Level 155
God Stats
2W - 0L
1,688 SR
Queue Stats
19W - 22L
1,364 Elo+
Party 1
Ra
Ra
VenerableAbyss
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,364 Elo+
Party 1
Mulan
Mulan
specificocean26
Mulan
Level 67
God Stats
30W - 19L
1,569 SR
Queue Stats
234W - 207L
1,509 Elo+
Solo
Team Averages
Level 99
1,543 SR
1,412 Elo+

VS

Team Averages
Level 107
1,525 SR
1,453 Elo+
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BigDaddySherm
Hercules
Level 123
God Stats
11W - 13L
1,483 SR
Queue Stats
266W - 243L
1,521 Elo+
Solo
Ganesha
Ganesha
LProof
Ganesha
Level 149
God Stats
15W - 15L
1,643 SR
Queue Stats
513W - 567L
1,340 Elo+
Solo
Ne Zha
Ne Zha
magical_feetus
Ne Zha
Level 131
God Stats
12W - 9L
1,500 SR
Queue Stats
284W - 313L
1,447 Elo+
Solo
Nox
Nox
tonypk13
Nox
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 46L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GloryBoiJace
Izanami
18
3 / 2 / 1
10,806
600
8,198
10,632
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Jekyl2Hyde
Arachne
16
6 / 3 / 4
9,508
528
7,039
16,012
6,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
13
1 / 0 / 5
8,955
498
9,884
11,802
11,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 2 / 2
8,809
489
7,708
8,816
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 1 / 3
11,049
614
19,809
17,433
19,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 4 / 2
9,240
513
7,871
9,647
1,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
BigDaddySherm
Hercules
16
2 / 6 / 0
9,294
516
13,023
22,631
17,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
LProof
Ganesha
13
1 / 2 / 4
8,174
454
5,900
14,273
15,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 1
8,292
461
7,053
13,368
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 2 / 2
8,338
463
6,321
10,672
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
18
Kills
8
8
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
2
0.75
L
Hercules
BigDaddySherm
Hercules
2
6
0
0.33
W
Izanami
GloryBoiJace
Izanami
3
2
1
1.75
W
Arachne
Jekyl2Hyde
Arachne
6
3
4
2.67
L
Ganesha
LProof
Ganesha
1
2
4
1.5
W
Fafnir
1
0
5
3.5
W
2
2
2
1.5
L
2
4
1
0.63
W
6
1
3
7.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,638
Damage
40,168
64,695
Taken
70,591
43,911
Mitigated
45,078
28,763
Healing
23,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,871
3,536
0
3,076
9,647
1,635
670
270
9,377
0
68,687
L
Hercules
BigDaddySherm
Hercules
13,023
7,435
0
9,539
22,631
17,715
0
0
21,566
0
70,725
W
Izanami
GloryBoiJace
Izanami
8,198
6,863
0
4,198
10,632
3,757
906
581
10,051
0
97,909
W
Arachne
Jekyl2Hyde
Arachne
7,039
5,190
587
6,025
16,012
6,290
17
2,762
13,118
0
52,338
L
Ganesha
LProof
Ganesha
5,900
373
653
3,388
14,273
15,330
0
6,271
7,661
23,339
0
W
Fafnir
9,884
4,644
0
5,544
11,802
11,440
0
4,799
6,807
34,074
0
W
7,708
550
1,191
4,418
8,816
3,100
686
3,291
5,323
56,903
0
L
7,053
667
0
3,633
13,368
6,273
181
3,611
9,390
0
65,773
W
19,809
2,499
0
6,800
17,433
19,324
23
258
17,175
0
76,650
L
6,321
823
169
3,038
10,672
4,125
0
6,540
3,720
61,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,127
Gold Earned
43,338
613
Minions Killed
542
0
Camps Cleared
0
1,733,455
Distance Traveled
1,660,545
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,240
513
158
9
0
297,734
2
L
Hercules
9,294
516
137
8
0
320,783
0
W
Izanami
10,806
600
208
12
0
313,271
5
W
Arachne
9,508
528
83
5
0
366,596
4
L
Ganesha
8,174
454
4
0
0
348,154
9
W
Fafnir
8,955
498
36
2
0
352,592
5
W
Ra
8,809
489
127
7
0
341,967
8
L
Ne Zha
8,292
461
108
6
0
374,246
1
W
Mulan
11,049
614
159
9
0
359,029
0
L
Nox
8,338
463
135
8
0
319,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role