Player Matchup

Ymir
Ymir
BBtehDestroyer
Ymir
Level 143
God Stats
2W - 1L
1,748 SR
Queue Stats
63W - 55L
1,520 Elo+
Party 3
Scylla
Scylla
GrandDaddyLevi
Scylla
Level 124
God Stats
2W - 3L
1,768 SR
Queue Stats
151W - 161L
1,537 Elo+
Party 3
Apollo
Apollo
IIRadamantizII
Apollo
Level 101
God Stats
8W - 13L
1,576 SR
Queue Stats
168W - 165L
1,529 Elo+
Solo
Xbalanque
Xbalanque
WenBasi
Xbalanque
Level 78
God Stats
6W - 8L
1,524 SR
Queue Stats
57W - 56L
1,615 Elo+
Solo
Tsukuyomi
Tsukuyomi
cittycatchris
Tsukuyomi
Level 82
God Stats
8W - 9L
1,224 SR
Queue Stats
61W - 66L
1,498 Elo+
Party 3
Team Averages
Level 106
1,568 SR
1,540 Elo+

VS

Team Averages
Level 120
1,584 SR
1,517 Elo+
Ra
Ra
AlmaTheBlueDemon
Ra
Level 104
God Stats
11W - 6L
1,786 SR
Queue Stats
152W - 164L
1,477 Elo+
Party 2
Ymir
Ymir
ColeParker-
Ymir
Level 126
God Stats
30W - 19L
1,790 SR
Queue Stats
712W - 655L
1,588 Elo+
Party 1
Izanami
Izanami
KyleDag-
Izanami
Level 104
God Stats
56W - 44L
1,559 SR
Queue Stats
594W - 538L
1,601 Elo+
Party 1
Achilles
Achilles
ZxREDLIGHTNINGxZ
Achilles
Level 122
God Stats
1W - 1L
1,284 SR
Queue Stats
194W - 223L
1,455 Elo+
Party 2
Bellona
Bellona
the_plug5713
Bellona
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 2
4,427
443
3,420
7,388
4,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
1 / 1 / 1
5,555
556
2,599
4,852
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,498
550
1,421
6,267
2,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xbalanque
WenBasi
Xbalanque
10
0 / 2 / 0
5,412
541
3,158
4,633
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
cittycatchris
Tsukuyomi
10
4 / 2 / 1
6,225
623
3,959
5,779
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,063
606
1,937
2,842
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
5 / 2 / 5
6,406
641
5,871
8,460
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
KyleDag-
Izanami
12
2 / 1 / 3
7,044
704
3,149
4,920
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 2 / 4
5,156
516
2,083
6,053
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
the_plug5713
Bellona
11
3 / 1 / 0
6,652
665
6,927
5,591
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
11
11
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
6
2
0.17
W
5
2
5
3.75
L
1
1
1
1.5
L
1
0
2
2
W
Izanami
KyleDag-
Izanami
2
1
3
3.5
L
Xbalanque
WenBasi
Xbalanque
0
2
0
0
W
0
2
4
1
L
Tsukuyomi
cittycatchris
Tsukuyomi
4
2
1
2.25
W
Bellona
the_plug5713
Bellona
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,557
Damage
19,967
28,919
Taken
27,866
10,744
Mitigated
15,428
6,751
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,937
56
314
1,494
2,842
956
0
444
2,398
32,016
0
L
3,420
794
0
558
7,388
4,007
0
3,446
3,889
16,047
0
W
5,871
2,550
118
2,424
8,460
5,796
0
2,951
5,389
16,643
0
L
2,599
433
0
915
4,852
1,380
0
1,838
2,958
31,346
0
L
1,421
749
0
2,476
6,267
2,286
0
553
5,714
0
22,100
W
Izanami
KyleDag-
Izanami
3,149
2,326
0
2,276
4,920
1,241
0
504
4,416
0
47,404
L
Xbalanque
WenBasi
Xbalanque
3,158
1,609
0
1,394
4,633
972
0
1,070
3,563
0
31,624
W
2,083
380
0
2,454
6,053
2,060
0
1,689
4,344
0
21,099
L
Tsukuyomi
cittycatchris
Tsukuyomi
3,959
1,621
0
1,408
5,779
2,099
0
774
4,987
0
27,396
W
Bellona
the_plug5713
Bellona
6,927
1,907
0
1,728
5,591
5,375
432
271
5,300
0
37,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,117
Gold Earned
31,321
269
Minions Killed
343
0
Camps Cleared
0
946,876
Distance Traveled
1,020,063
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,063
606
81
8
0
220,234
5
L
Ymir
4,427
443
29
3
0
174,383
0
W
Ymir
6,406
641
15
2
0
200,841
4
L
Scylla
5,555
556
66
7
0
178,048
3
L
Apollo
5,498
550
48
5
0
195,009
2
W
Izanami
7,044
704
117
12
0
183,180
0
L
Xbalanque
5,412
541
70
7
0
177,068
4
W
Achilles
5,156
516
51
5
0
211,716
2
L
Tsukuyomi
6,225
623
56
6
0
222,368
1
W
Bellona
6,652
665
79
8
0
204,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role