Player Matchup

Ares
Ares
BigDaddyGetGreen
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,280 Elo+
Party 1
Anhur
Anhur
Jhonnysins32
Anhur
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
404W - 393L
1,412 Elo+
Solo
Heimdallr
Heimdallr
Project51-
Heimdallr
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 59L
1,416 Elo+
Party 1
Arachne
Arachne
UrielLl14
Arachne
Level 76
God Stats
21W - 22L
1,360 SR
Queue Stats
810W - 992L
1,386 Elo+
Solo
Sylvanus
Sylvanus
xDRUMM0ND
Sylvanus
Level 89
God Stats
4W - 3L
1,220 SR
Queue Stats
83W - 90L
1,420 Elo+
Solo
Team Averages
Level 61
1,416 SR
1,383 Elo+

VS

Team Averages
Level 94
1,490 SR
1,420 Elo+
Hades
Hades
Big Pappy9798
Hades
Level 61
God Stats
68W - 69L
1,433 SR
Queue Stats
409W - 423L
1,393 Elo+
Solo
Hel
Hel
ReactedHAT1134
Hel
Level 123
God Stats
19W - 11L
1,566 SR
Queue Stats
22W - 13L
1,456 Elo+
Solo
Neith
Neith
d_bllacKcRvG
Neith
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 107L
1,423 Elo+
Solo
Da Ji
Da Ji
dreamchaser_stev
Da Ji
Level 97
God Stats
1W - 5L
1,193 SR
Queue Stats
167W - 172L
1,404 Elo+
Solo
Fafnir
Fafnir
gingersithis
Fafnir
Level 88
God Stats
12W - 5L
1,758 SR
Queue Stats
197W - 209L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
8,609
430
5,873
20,733
18,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
3 / 5 / 2
10,105
505
6,980
16,539
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Project51-
Heimdallr
13
3 / 8 / 3
9,074
454
13,790
15,041
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
UrielLl14
Arachne
13
1 / 7 / 4
8,220
411
6,722
14,528
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
xDRUMM0ND
Sylvanus
14
4 / 7 / 5
9,945
497
11,410
18,371
6,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 12
10,387
519
17,171
12,521
6,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 0 / 5
11,808
590
12,068
11,756
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 2 / 9
10,846
542
13,703
9,781
3,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 4 / 10
10,244
512
13,837
17,057
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
14
4 / 3 / 17
10,008
500
7,787
19,086
23,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
90
13
Kills
37
37
Deaths
13
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
8
4
12
3.5
L
2
10
2
0.3
L
3
5
2
0.8
L
Heimdallr
Project51-
Heimdallr
3
8
3
0.56
W
5
0
5
7.5
L
Arachne
UrielLl14
Arachne
1
7
4
0.43
W
10
2
9
7.25
W
10
4
10
3.75
W
Fafnir
4
3
17
4.17
L
Sylvanus
xDRUMM0ND
Sylvanus
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,775
Damage
64,566
85,212
Taken
70,201
39,530
Mitigated
45,171
17,216
Healing
30,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,171
1,240
613
3,224
12,521
6,706
844
4,593
7,928
50,897
0
L
5,873
1,382
0
670
20,733
18,898
210
6,069
14,664
20,596
0
L
6,980
2,987
0
6,120
16,539
5,745
2,451
9,861
6,678
0
56,898
L
Heimdallr
Project51-
Heimdallr
13,790
5,656
308
1,570
15,041
4,658
649
4,696
10,345
0
42,966
W
12,068
251
1,295
7,507
11,756
4,923
653
1,062
10,694
90,859
0
L
Arachne
UrielLl14
Arachne
6,722
5,278
0
2,021
14,528
3,903
0
5,347
9,181
0
38,100
W
13,703
4,890
309
4,602
9,781
3,426
1,916
1,248
8,533
0
72,033
W
13,837
4,513
0
7,157
17,057
6,146
721
4,642
12,415
0
51,400
W
Fafnir
7,787
3,220
203
5,847
19,086
23,970
853
4,994
14,092
27,032
0
L
Sylvanus
xDRUMM0ND
Sylvanus
11,410
2,319
1,254
5,273
18,371
6,326
40
11,053
7,318
43,630
10,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,953
Gold Earned
53,293
345
Minions Killed
505
0
Camps Cleared
0
1,724,426
Distance Traveled
2,045,641
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,387
519
92
5
0
382,442
2
L
Ares
8,609
430
20
1
0
324,594
0
L
Anhur
10,105
505
96
5
0
330,008
4
L
Heimdallr
9,074
454
70
4
0
320,418
0
W
Hel
11,808
590
192
10
0
410,126
10
L
Arachne
8,220
411
72
4
0
431,263
0
W
Neith
10,846
542
123
6
0
387,927
2
W
Da Ji
10,244
512
64
3
0
453,948
0
W
Fafnir
10,008
500
34
2
0
411,198
5
L
Sylvanus
9,945
497
87
4
0
318,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role