Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Nestie
Ao Kuang
Level 152
God Stats
8W - 2L
1,776 SR
Queue Stats
347W - 164L
1,765 Elo+
Party 1
Sol
Sol
Shiinsauce
Sol
Level 7
God Stats
1W - 0L
1,715 SR
Queue Stats
19W - 5L
1,941 Elo+
Party 1
Thor
Thor
TrentFromTheGym
Thor
Level 52
God Stats
6W - 6L
1,772 SR
Queue Stats
74W - 52L
1,728 Elo+
Party 1
Horus
Horus
Yaxael
Horus
Level 142
God Stats
4W - 1L
1,500 SR
Queue Stats
163W - 100L
1,617 Elo+
Party 1
Team Averages
Level 102
1,653 SR
1,710 Elo+

VS

Team Averages
Level 107
1,598 SR
1,754 Elo+
He Bo
He Bo
DemonColt
He Bo
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,781 Elo+
Party 2
Camazotz
Camazotz
Demonreign
Camazotz
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 35L
1,718 Elo+
Party 2
Scylla
Scylla
IamObese
Scylla
Level 39
God Stats
2W - 1L
1,769 SR
Queue Stats
12W - 4L
1,780 Elo+
Party 2
Izanami
Izanami
Kershaw15
Izanami
Level 153
God Stats
0W - 1L
1,722 SR
Queue Stats
2W - 1L
1,900 Elo+
Party 2
Zhong Kui
Zhong Kui
SoiledVirgin
Zhong Kui
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
206W - 167L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
10 / 1 / 4
9,593
685
11,837
10,433
4,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
Nestie
Ao Kuang
13
5 / 1 / 3
8,171
584
9,361
12,454
4,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
8 / 3 / 4
8,926
638
11,487
10,552
2,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 2 / 5
7,793
557
3,924
9,449
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Yaxael
Horus
11
4 / 3 / 13
8,538
610
6,663
11,571
6,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DemonColt
He Bo
13
7 / 3 / 0
8,076
577
12,280
7,716
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
Demonreign
Camazotz
11
2 / 6 / 1
6,925
495
5,221
13,769
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
IamObese
Scylla
8
0 / 10 / 4
5,573
398
3,624
9,760
2,865
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Kershaw15
Izanami
13
1 / 6 / 3
7,488
535
5,368
11,382
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
SoiledVirgin
Zhong Kui
10
0 / 5 / 2
6,680
477
6,303
12,647
6,634
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
30
Kills
10
10
Deaths
30
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
10
1
4
12
L
He Bo
DemonColt
He Bo
7
3
0
2.33
L
Camazotz
Demonreign
Camazotz
2
6
1
0.42
L
Scylla
IamObese
Scylla
0
10
4
0.2
L
Izanami
Kershaw15
Izanami
1
6
3
0.42
W
Ao Kuang
Nestie
Ao Kuang
5
1
3
6.5
W
8
3
4
3.33
L
Zhong Kui
SoiledVirgin
Zhong Kui
0
5
2
0.2
W
3
2
5
2.75
W
Horus
Yaxael
Horus
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,272
Damage
32,796
54,459
Taken
55,274
20,397
Mitigated
17,785
19,378
Healing
13,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
11,837
3,350
0
1,050
10,433
4,314
0
3,853
6,580
0
74,918
L
He Bo
DemonColt
He Bo
12,280
514
0
2,210
7,716
1,756
0
961
6,715
48,744
0
L
Camazotz
Demonreign
Camazotz
5,221
1,661
0
6,967
13,769
3,415
0
6,692
7,077
0
39,457
L
Scylla
IamObese
Scylla
3,624
492
47
520
9,760
2,865
0
3,603
6,121
14,833
0
L
Izanami
Kershaw15
Izanami
5,368
2,664
0
1,787
11,382
3,115
360
1,427
9,955
0
52,765
W
Ao Kuang
Nestie
Ao Kuang
9,361
2,171
0
6,462
12,454
4,853
254
6,986
5,468
43,022
0
W
11,487
7,008
0
5,106
10,552
2,822
178
1,763
8,789
53,006
0
L
Zhong Kui
SoiledVirgin
Zhong Kui
6,303
984
0
2,447
12,647
6,634
0
7,504
4,558
30,877
0
W
3,924
501
0
2,905
9,449
2,213
20
3,993
5,456
0
34,011
W
Horus
Yaxael
Horus
6,663
3,405
916
2,939
11,571
6,195
0
5,612
5,959
0
19,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,021
Gold Earned
34,742
399
Minions Killed
331
0
Camps Cleared
0
1,455,925
Distance Traveled
1,293,522
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,593
685
141
10
0
333,543
6
L
He Bo
8,076
577
73
5
0
266,652
3
L
Camazotz
6,925
495
68
5
0
284,509
7
L
Scylla
5,573
398
18
1
0
262,418
1
L
Izanami
7,488
535
104
7
0
246,590
3
W
Ao Kuang
8,171
584
82
6
0
266,256
3
W
Sol
8,926
638
90
6
0
285,632
2
L
Zhong Kui
6,680
477
68
5
0
233,353
2
W
Thor
7,793
557
67
5
0
277,720
4
W
Horus
8,538
610
19
1
0
292,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role