Player Matchup

Loki
Loki
Platinum III
Jipwill
Loki
Platinum III
Level 149
God Stats
3W - 1L
1,819 SR
Queue Stats
28W - 19L
2,025 MMR
Solo
Scylla
Scylla
Platinum II
Meraxеs
Scylla
Platinum II
Level 153
God Stats
4W - 5L
1,500 SR
Queue Stats
110W - 97L
2,165 MMR
Party 1
Rama
Rama
Diamond III
Zelluh
Rama
Diamond III
Level 156
God Stats
13W - 8L
2,113 SR
Queue Stats
124W - 98L
2,308 MMR
Solo
Cabrakan
Cabrakan
Diamond V
togger
Cabrakan
Diamond V
Level 121
God Stats
4W - 4L
1,632 SR
Queue Stats
55W - 46L
2,076 MMR
Solo
Sobek
Sobek
Platinum II
voicesofme423
Sobek
Platinum II
Level 147
God Stats
2W - 5L
1,581 SR
Queue Stats
184W - 175L
1,982 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,729 SR
2,111 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,577 SR
2,112 MMR
Bellona
Bellona
Diamond V
Branstupidy
Bellona
Diamond V
Level 82
God Stats
8W - 1L
1,500 SR
Queue Stats
166W - 150L
2,116 MMR
Solo
Discordia
Discordia
Platinum I
Dariov3
Discordia
Platinum I
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
425W - 429L
1,958 MMR
Solo
Arachne
Arachne
Diamond III
Sucrax
Arachne
Diamond III
Level 160
God Stats
71W - 37L
1,755 SR
Queue Stats
125W - 117L
2,294 MMR
Solo
Chernobog
Chernobog
Diamond V
Wumbles
Chernobog
Diamond V
Level 160
God Stats
6W - 2L
1,319 SR
Queue Stats
356W - 344L
2,124 MMR
Solo
Ares
Ares
Platinum I
Zandizull
Ares
Platinum I
Level 87
God Stats
41W - 31L
1,809 SR
Queue Stats
356W - 327L
2,067 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Jipwill
Loki
20
6 / 3 / 6
12,293
559
13,726
18,787
6,729
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Meraxеs
Scylla
19
3 / 4 / 4
11,651
530
9,415
13,720
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rama
Zelluh
Rama
19
3 / 5 / 1
11,675
531
12,091
18,708
5,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
togger
Cabrakan
17
1 / 8 / 3
10,783
490
13,312
23,308
34,134
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 5
8,713
396
5,445
19,431
19,790
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
GilgameshBastetThothFenrir

VS

Bans
AtlasCliodhnaGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Branstupidy
Bellona
20
4 / 4 / 11
14,094
641
21,708
24,789
24,352
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Discordia
Dariov3
Discordia
20
5 / 6 / 4
13,806
628
12,718
13,990
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Sucrax
Arachne
20
7 / 2 / 7
13,804
627
14,267
20,068
13,869
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chernobog
Wumbles
Chernobog
20
4 / 1 / 9
14,826
674
17,862
14,464
7,449
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
17
5 / 1 / 3
11,954
543
9,596
20,206
22,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
14
Kills
25
25
Deaths
14
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bellona
Branstupidy
Bellona
4
4
11
2.38
W
Discordia
Dariov3
Discordia
5
6
4
1.17
L
Loki
Jipwill
Loki
6
3
6
3
L
Scylla
Meraxеs
Scylla
3
4
4
1.25
W
Arachne
Sucrax
Arachne
7
2
7
5.25
W
Chernobog
Wumbles
Chernobog
4
1
9
8.5
W
Ares
5
1
3
6.5
L
Rama
Zelluh
Rama
3
5
1
0.7
L
Cabrakan
togger
Cabrakan
1
8
3
0.31
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,989
Damage
76,151
93,954
Taken
93,517
70,611
Mitigated
73,005
22,081
Healing
41,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Branstupidy
Bellona
21,708
10,182
0
10,709
24,789
24,352
0
10,651
14,098
0
107,481
W
Discordia
Dariov3
Discordia
12,718
696
0
3,251
13,990
4,795
0
3,136
10,708
121,072
0
L
Loki
Jipwill
Loki
13,726
4,618
0
4,384
18,787
6,729
0
6,866
11,921
0
87,248
L
Scylla
Meraxеs
Scylla
9,415
1,374
0
1,548
13,720
4,478
0
5,401
8,319
91,504
0
W
Arachne
Sucrax
Arachne
14,267
7,958
0
11,035
20,068
13,869
0
6,317
13,657
0
129,910
W
Chernobog
Wumbles
Chernobog
17,862
11,223
0
8,265
14,464
7,449
1,599
2,177
12,052
0
148,368
W
Ares
9,596
739
2,914
5,307
20,206
22,540
64
6,258
13,598
29,917
5,277
L
Rama
Zelluh
Rama
12,091
9,990
0
7,544
18,708
5,480
0
1,028
17,680
0
106,503
L
Cabrakan
togger
Cabrakan
13,312
1,782
0
5,524
23,308
34,134
0
1,968
21,340
77,911
0
L
5,445
599
300
2,781
19,431
19,790
0
5,739
13,692
16,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,115
Gold Earned
68,484
727
Minions Killed
806
0
Camps Cleared
0
2,104,812
Distance Traveled
2,256,750
23
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,094
641
166
8
0
404,010
7
W
Discordia
13,806
628
205
9
0
403,701
11
L
Loki
12,293
559
138
6
0
509,442
4
L
Scylla
11,651
530
209
10
0
441,109
3
W
Arachne
13,804
627
172
8
0
498,480
5
W
Chernobog
14,826
674
228
10
0
479,844
8
W
Ares
11,954
543
35
2
0
470,715
9
L
Rama
11,675
531
192
9
0
388,971
4
L
Cabrakan
10,783
490
164
7
0
355,851
4
L
Sobek
8,713
396
24
1
0
409,439
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role