Player Matchup

Bacchus
Bacchus
Bronze IV
 
Bacchus
Bronze IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
BexySoobies
Neith
Silver I
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 22L
1,501 MMR
Solo
Tiamat
Tiamat
Silver I
Edukarma
Tiamat
Silver I
Level 88
God Stats
1W - 2L
1,623 SR
Queue Stats
12W - 20L
1,502 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Riptzer
Gilgamesh
Silver I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 80L
1,504 MMR
Solo
Chaac
Chaac
Bronze III
blueshoematt
Chaac
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,525 SR
1,501 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,495 SR
1,501 MMR
Rama
Rama
Gold IV
DonLu
Rama
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 109L
1,495 MMR
Solo
Ravana
Ravana
Gold IV
Lineant
Ravana
Gold IV
Level 158
God Stats
8W - 3L
1,642 SR
Queue Stats
134W - 116L
1,595 MMR
Party 1
Persephone
Persephone
Gold III
RengokuBoyy
Persephone
Gold III
Level 140
God Stats
3W - 6L
1,272 SR
Queue Stats
161W - 158L
1,418 MMR
Party 1
King Arthur
King Arthur
Silver II
SussyImpostor
King Arthur
Silver II
Level 66
God Stats
67W - 54L
1,500 SR
Queue Stats
159W - 140L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
weediagram1
Ymir
Bronze III
Level 84
God Stats
2W - 0L
1,560 SR
Queue Stats
77W - 81L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 1 / 11
10,591
481
11,084
14,890
12,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 8 / 5
11,439
520
9,386
15,468
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Edukarma
Tiamat
16
2 / 8 / 3
9,834
447
7,007
14,296
7,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Riptzer
Gilgamesh
20
10 / 5 / 3
12,789
581
13,841
20,941
9,215
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
0 / 4 / 3
10,324
469
5,322
17,947
11,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
CliodhnaSetThothAthena

VS

Bans
OdinCamazotzBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DonLu
Rama
18
2 / 7 / 3
11,481
522
5,457
15,908
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Lineant
Ravana
19
3 / 7 / 8
11,827
538
8,686
16,009
7,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
RengokuBoyy
Persephone
20
11 / 4 / 4
13,897
632
24,096
13,355
5,023
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
SussyImpostor
King Arthur
20
9 / 0 / 8
14,664
667
23,777
14,784
13,163
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
1 / 5 / 8
10,884
495
3,404
18,061
20,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
57
23
Kills
26
26
Deaths
23
25
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
1
11
10.5
L
6
8
5
1.06
W
Rama
DonLu
Rama
2
7
3
0.5
L
Tiamat
Edukarma
Tiamat
2
8
3
0.44
W
Ravana
Lineant
Ravana
3
7
8
1
W
Persephone
RengokuBoyy
Persephone
11
4
4
3.25
L
Gilgamesh
Riptzer
Gilgamesh
10
5
3
2.3
W
King Arthur
SussyImpostor
King Arthur
9
0
8
13
L
0
4
3
0.38
W
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,640
Damage
65,420
83,542
Taken
78,117
45,401
Mitigated
51,557
14,197
Healing
16,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
11,084
1,876
0
1,617
14,890
12,036
0
7,479
7,411
36,131
0
L
9,386
3,996
0
2,416
15,468
4,577
872
3,301
12,167
0
76,000
W
Rama
DonLu
Rama
5,457
3,994
0
6,074
15,908
5,624
2,743
2,906
13,002
0
89,391
L
Tiamat
Edukarma
Tiamat
7,007
1,595
0
2,114
14,296
7,585
51
6,406
7,890
56,625
0
W
Ravana
Lineant
Ravana
8,686
2,027
0
3,540
16,009
7,517
240
2,764
13,245
0
83,081
W
Persephone
RengokuBoyy
Persephone
24,096
2,245
339
3,321
13,355
5,023
263
3,408
9,943
113,073
0
L
Gilgamesh
Riptzer
Gilgamesh
13,841
6,834
0
2,673
20,941
9,215
0
6,937
14,004
0
110,210
W
King Arthur
SussyImpostor
King Arthur
23,777
2,606
0
1,316
14,784
13,163
92
3,281
11,224
0
113,815
L
5,322
1,090
0
5,377
17,947
11,988
0
3,377
14,570
0
68,688
W
3,404
789
0
2,235
18,061
20,230
285
5,732
12,329
31,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,977
Gold Earned
62,753
621
Minions Killed
688
0
Camps Cleared
0
2,073,734
Distance Traveled
2,070,480
30
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,591
481
45
2
0
463,315
8
L
Neith
11,439
520
156
7
0
373,696
2
W
Rama
11,481
522
150
7
0
348,907
5
L
Tiamat
9,834
447
125
6
0
389,183
9
W
Ravana
11,827
538
117
5
0
431,627
8
W
Persephone
13,897
632
177
8
0
415,569
8
L
Gilgamesh
12,789
581
152
7
0
434,831
4
W
King Arthur
14,664
667
215
10
0
457,844
9
L
Chaac
10,324
469
143
7
0
412,709
7
W
Ymir
10,884
495
29
1
0
416,533
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role