Player Matchup

Anhur
Anhur
GEOEL33T
Anhur
Level 160
God Stats
27W - 12L
1,593 SR
Queue Stats
533W - 341L
1,789 Elo+
Party 1
Amaterasu
Amaterasu
HuskyGR
Amaterasu
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 58L
1,686 Elo+
Party 1
Zhong Kui
Zhong Kui
xHansel
Zhong Kui
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 68L
1,823 Elo+
Party 1
Team Averages
Level 152
1,531 SR
1,766 Elo+

VS

Team Averages
Level 64
1,386 SR
1,385 Elo+
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Tazmani25
Bastet
Level 17
God Stats
3W - 12L
1,157 SR
Queue Stats
13W - 32L
1,266 Elo+
Party 2
Terra
Terra
Triniti7
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 60L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GEOEL33T
Anhur
14
6 / 0 / 3
9,545
795
9,758
8,450
3,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
HuskyGR
Amaterasu
12
1 / 2 / 7
8,285
690
6,792
11,156
11,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Zhong Kui
xHansel
Zhong Kui
13
4 / 1 / 5
8,919
743
11,249
12,626
11,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 5 / 1
7,531
628
10,553
9,131
2,605
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Tazmani25
Bastet
11
2 / 4 / 1
7,573
631
6,257
9,495
1,989
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
Triniti7
Terra
11
0 / 2 / 3
7,788
649
4,670
11,859
8,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
3
3
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
1
0.3
W
Anhur
GEOEL33T
Anhur
6
0
3
7.5
W
Amaterasu
HuskyGR
Amaterasu
1
2
7
2.25
L
Bastet
Tazmani25
Bastet
2
4
1
0.63
L
Terra
Triniti7
Terra
0
2
3
0.75
W
Zhong Kui
xHansel
Zhong Kui
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,799
Damage
21,480
32,232
Taken
30,485
26,720
Mitigated
13,181
14,272
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,553
673
651
1,279
9,131
2,605
160
3,830
5,301
40,485
0
W
Anhur
GEOEL33T
Anhur
9,758
4,475
0
3,707
8,450
3,259
1,528
4,833
3,617
0
42,388
W
Amaterasu
HuskyGR
Amaterasu
6,792
1,284
0
5,454
11,156
11,601
425
4,864
6,292
0
21,484
L
Bastet
Tazmani25
Bastet
6,257
1,523
0
1,290
9,495
1,989
0
3,887
5,608
0
14,426
L
Terra
Triniti7
Terra
4,670
360
848
2,344
11,859
8,587
0
4,061
7,798
10,281
0
W
Zhong Kui
xHansel
Zhong Kui
11,249
1,733
0
5,111
12,626
11,860
366
5,826
6,800
33,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,749
Gold Earned
22,892
148
Minions Killed
111
7
Camps Cleared
4
643,907
Distance Traveled
663,559
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,531
628
73
6
2
214,579
2
W
Anhur
9,545
795
65
5
4
206,589
5
W
Amaterasu
8,285
690
26
2
1
234,785
2
L
Bastet
7,573
631
19
2
2
223,574
3
L
Terra
7,788
649
19
2
0
225,406
3
W
Zhong Kui
8,919
743
57
5
2
202,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role