Player Matchup

Chaac
Chaac
JOHAN-LOPEZ-YT
Chaac
Level 83
God Stats
91W - 97L
1,225 SR
Queue Stats
134W - 148L
1,332 Elo+
Party 2
Ao Kuang
Ao Kuang
NicollasGomes98
Ao Kuang
Level 44
God Stats
6W - 13L
1,432 SR
Queue Stats
257W - 289L
1,420 Elo+
Solo
Zeus
Zeus
Warapshory
Zeus
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 34L
1,455 Elo+
Solo
Artemis
Artemis
Zapataak
Artemis
Level 107
God Stats
30W - 24L
1,651 SR
Queue Stats
333W - 460L
1,367 Elo+
Solo
Cu Chulainn
Cu Chulainn
kevin_lopez70
Cu Chulainn
Level 81
God Stats
7W - 13L
1,331 SR
Queue Stats
77W - 109L
1,332 Elo+
Party 2
Team Averages
Level 72
1,428 SR
1,381 Elo+

VS

Team Averages
Level 59
1,538 SR
1,403 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Colossos245
Izanami
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,418 Elo+
Solo
Da Ji
Da Ji
LokiTospirose
Da Ji
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 59L
1,284 Elo+
Party 1
Khepri
Khepri
horussemasa
Khepri
Level 20
God Stats
10W - 3L
1,690 SR
Queue Stats
30W - 35L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,878
375
836
2,952
1,002
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
11
2 / 7 / 1
6,479
498
7,681
14,545
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 6 / 1
6,683
514
5,795
6,182
1,563
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Zapataak
Artemis
12
3 / 6 / 1
6,836
526
4,671
8,387
2,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
kevin_lopez70
Cu Chulainn
4
0 / 0 / 0
4,655
358
568
2,723
768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
5 / 0 / 4
9,559
735
5,861
8,466
8,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
 
Tiamat
13
2 / 3 / 5
8,072
621
4,758
10,185
5,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Colossos245
Izanami
13
1 / 2 / 7
7,857
604
5,501
5,709
1,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 2 / 4
8,553
658
6,757
9,104
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
13
5 / 1 / 5
8,669
667
2,785
4,722
3,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
20
20
Deaths
8
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
0
4
7
W
Tiamat
 
Tiamat
2
3
5
1.5
W
Izanami
Colossos245
Izanami
1
2
7
2.25
L
0
1
1
0.5
W
7
2
4
4.5
L
Ao Kuang
2
7
1
0.36
L
2
6
1
0.42
L
Artemis
Zapataak
Artemis
3
6
1
0.58
W
Khepri
5
1
5
7.5
L
Cu Chulainn
kevin_lopez70
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,551
Damage
25,662
34,789
Taken
38,186
9,380
Mitigated
21,391
6,273
Healing
14,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,861
3,382
0
3,907
8,466
8,081
2,924
2,143
6,323
0
56,679
W
Tiamat
 
Tiamat
4,758
345
187
4,004
10,185
5,019
257
6,304
3,881
41,361
0
W
Izanami
Colossos245
Izanami
5,501
3,752
0
2,017
5,709
1,692
3,068
1,248
4,461
0
53,718
L
836
82
27
880
2,952
1,002
0
0
2,952
0
9,860
W
6,757
1,561
0
3,717
9,104
3,456
571
1,581
7,523
0
53,281
L
Ao Kuang
7,681
2,263
0
2,919
14,545
3,274
0
3,131
11,414
31,266
0
L
5,795
1,194
0
478
6,182
1,563
0
2,366
3,816
30,684
0
L
Artemis
Zapataak
Artemis
4,671
1,774
0
1,202
8,387
2,773
0
1,495
6,892
0
32,667
W
Khepri
2,785
317
0
384
4,722
3,143
242
2,200
2,522
11,755
1,661
L
Cu Chulainn
kevin_lopez70
Cu Chulainn
568
156
74
693
2,723
768
0
406
2,317
0
3,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
42,710
197
Minions Killed
435
0
Camps Cleared
0
959,166
Distance Traveled
1,286,716
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,559
735
126
10
0
272,475
0
W
Tiamat
8,072
621
78
6
0
218,264
6
W
Izanami
7,857
604
115
9
0
244,259
4
L
Chaac
4,878
375
19
1
0
165,504
2
W
Da Ji
8,553
658
90
7
0
286,278
1
L
Ao Kuang
6,479
498
52
4
0
248,929
0
L
Zeus
6,683
514
60
5
0
167,188
3
L
Artemis
6,836
526
55
4
0
207,768
5
W
Khepri
8,669
667
26
2
0
265,440
0
L
Cu Chulainn
4,655
358
11
1
0
169,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role